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681. Why doesn't anyone think logistics needs a buff? - in Feedback/Requests [original thread]
No. You already have a thread identical to this. No one agrees with you. You sacrifice these things for equipment. Slayer Slay Frontline Know your place Tl;dr Because.
- by Boot Booter - at 2014.07.24 20:31:00
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682. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Meee One wrote: Boot Booter wrote: Logis don't need to be buffed. Calling people dumb really doesn't help your case either. I have both min assault and logi. My best logi fit has around 800 eHP and nearly all proto equipment. This suit i...
- by Boot Booter - at 2014.07.24 19:19:00
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683. Seriously,what buffs are logis getting in charlie. - in Feedback/Requests [original thread]
Logis don't need to be buffed. Calling people dumb really doesn't help your case either. I have both min assault and logi. My best logi fit has around 800 eHP and nearly all proto equipment. This suit is an absolute monster when supporting you...
- by Boot Booter - at 2014.07.24 18:20:00
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684. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
BL4CKST4R wrote: Adipem Nothi wrote: BL4CKST4R wrote: I am worried about Charlie now since Rattati is thinking about increasing the PG of armor plates The most-used module in the entire game? Encouraging folks to run ... something el...
- by Boot Booter - at 2014.07.24 16:13:00
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685. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Yeah the balance between shields and armor is pretty close IMHO (perhaps a slight edge to armor, shield energizer/recharger buff in the works though). I think Rattati should just slowly increase all hp module capacity costs until fits diversify ...
- by Boot Booter - at 2014.07.24 15:58:00
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686. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
JRleo jr wrote: Boot Booter wrote: OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This ...
- by Boot Booter - at 2014.07.24 15:43:00
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687. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Sorry protofits must have bugged out. Should be assault now, I hope. I was checking the logi shield delay.
- by Boot Booter - at 2014.07.24 15:37:00
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688. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
OK so I'm now thinking I like all the buffs for assaults; capacity, 8 slots at pro, and hp. With that said, I believe the capcity cost of all hp modules should be increased by quite a bit, maybe 150%. This will drive away dual tankers, fix the raw...
- by Boot Booter - at 2014.07.24 15:01:00
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689. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
^^^^ I agree with what KAGEHOSHI says above ^^^^
- by Boot Booter - at 2014.07.23 22:43:00
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690. How to actually fix assaults. - in Feedback/Requests [original thread]
Harpyja wrote: Boot Booter wrote: It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damage mods. Oh and damage mods are likely to get buffe...
- by Boot Booter - at 2014.07.23 22:31:00
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691. How to actually fix assaults. - in Feedback/Requests [original thread]
It's just not going to happen. I'm tired of this topic. Assaults are getting large buffs soon, including another slot at proto and adv. Use those for damage mods. Oh and damage mods are likely to get buffed as well. Bonus to damage is the comm...
- by Boot Booter - at 2014.07.23 20:58:00
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692. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys Hey again [:p wrote: That wasn't me who has written your "quote" Your minma looks very cool, My calda looks very cool too, but only shield tanking, for me, the +55HP for armor is perfect, it makes a bit HP armor for Calda, ni...
- by Boot Booter - at 2014.07.23 20:51:00
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693. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
@ assault changes In short, I like the slot count and capacity changes. Don't like the HP buff on top. Would settle for hp and capacity buff w/ 7 high/low slots at proto.
- by Boot Booter - at 2014.07.23 20:39:00
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694. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
DeathwindRising wrote: so this... will be awesome lol http://www.protofits.com/fittings/shared/1134/5699
Edit: using the eHP buff at 55 armor and 95 shields, ill have 555 shield hp 219 armor hp @ killer, again.... Yes I use m...
- by Boot Booter - at 2014.07.23 20:30:00
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695. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
^killer, how is that balanced? Sounds like you're just biased towards Caldari Assault. Look you keep coming back to this "minmatar is better because this and that module" So I'll lay it out for you.. Minmatar gains. Kincat basic Cardiac reg...
- by Boot Booter - at 2014.07.23 18:52:00
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696. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Cyrus Grevare wrote: JRleo jr wrote: Cyrus Grevare wrote: Killer's Coys wrote: Cal ADV is : 4/2 and pro : 5/3 I'm using the gdoc at the start of this thread either it has a mistake, or that layout you mention is somewhere else (?)...
- by Boot Booter - at 2014.07.23 18:39:00
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697. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Killer's Coys wrote: Sorry.. But I don't understand why people who haven't played assault since 1.8 WANT NOT the proposed buff ! I'm not a heavy, I don't tell anything about the heavies PG/CPU / buff / nerf etc... I'm an assault, I care about a...
- by Boot Booter - at 2014.07.23 18:34:00
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698. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
CCP Rattati wrote: We would rather cut the ehp buff than the additional slots, we feel it underlines the versatility aspect of the assault, spec for the situation. I agree. The eHP buff is not needed with the extra slot gain at ADV and pro. ...
- by Boot Booter - at 2014.07.23 17:58:00
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699. Caldari scouts can barely be hit when strafing. - in Feedback/Requests [original thread]
I have found a solution to the cal scout.. Ion pistol. Seriously. It's got a pretty large cross hair which makes its rounds magically hit in CQC. The charge shot does 250 + damage (haven't figured out exactly how much). Fire normal shots until s...
- by Boot Booter - at 2014.07.23 17:34:00
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700. Add a color differentiator for STD and ADV weaponry - in Feedback/Requests [original thread]
Mobius Kaethis wrote: Zindorak wrote: As you might know Proto weapons have a red light from its distinctive spot on the gun (Kaal RR has it on the scope) and its black paint job. so why not make it different for ADV weapons. On the CR its ye...
- by Boot Booter - at 2014.07.23 15:43:00
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