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1. Project Nova Alpha Test - in General Discussions [original thread]
Lol how is this a competition for who's played longer? Shouldn't you be finding the best players Sign me up. Haven't checked in in a long long time. Good to see the community still has a pulse of some sort.
- by Boot Booter - at 2016.07.31 23:55:00
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2. Announcement:The Future of DUST 514 - in Announcement and Events [original thread]
Sad to hear but definitely excited for the future. Not sure if I'll actually play but hopefully the PC version can fully fulfill the potential of dust. The idea is still great even if the ps3 came up short. Thank you to ccp and to all the friend...
- by Boot Booter - at 2016.02.07 17:15:00
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3. List of Players Confirmed to be Striking 14.11.15 - in General Discussions [original thread]
Sorry but your not even close to pushing 0.1% of the player base on strike. This will literally achieve nothing. Strikes work when they cripple an organisations ability to achieve its goals. Having 0.1% of the player base sit out for a day will be...
- by Boot Booter - at 2015.11.10 16:36:00
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4. Minmatar Logi - in General Discussions [original thread]
VECTORS ABROAD wrote: The assault is faster, has better shield regen, better hit points, and for some reason it seems to have better fitting capacity. I would like to hear your thoughts. My thoughts... Wrong, wrong, yes the Assault has mo...
- by Boot Booter - at 2015.10.24 04:50:00
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5. CCP How is my MU calculated? Implications on matchmaking - in General Discussions [original thread]
HOWDIDHEKILLME wrote: Mu won't work as long as people leave battle... Maybe leaving battle should increase your mu for being a cherry picking puss? Maybe people wouldn't leave battle if they weren't so consistently lopsided. Maybe there's a ...
- by Boot Booter - at 2015.10.22 13:11:00
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6. CCP How is my MU calculated? Implications on matchmaking - in General Discussions [original thread]
Shaun Iwairo wrote: Boot Booter wrote: I'd like to summon ratatti to this thread to see what he thinks about all this MU talk To be fair he can't really talk about it. Well poo, hope he reads at least. I think im onto something here.
- by Boot Booter - at 2015.10.22 02:56:00
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7. CCP How is my MU calculated? Implications on matchmaking - in General Discussions [original thread]
I'd like to summon ratatti to this thread to see what he thinks about all this MU talk
- by Boot Booter - at 2015.10.22 02:53:00
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8. CCP How is my MU calculated? Implications on matchmaking - in General Discussions [original thread]
Thanks for the clarification. First of all for anything I said to be true, MU would have to be a lifetime value. Each match a player played would count. Also I find win/loss to be a very poor metric because of its inherent uncertainty (you could b...
- by Boot Booter - at 2015.10.22 02:47:00
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9. BURN IT DOWN!! - in General Discussions [original thread]
Vrain Matari wrote: This is a good topic, we should stick with it until we produces some answers. There's a core game design problem we need to solve. I like to call it the buckets of ISK problem, bISK for short. The game design problem is bI...
- by Boot Booter - at 2015.10.21 15:02:00
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10. CCP How is my MU calculated? Implications on matchmaking - in General Discussions [original thread]
What are the different factors going into determining a players MU? Is it a raw value or is it a ranking system? How rapidly can a players MU change? Statistics below... Beware I have a theory about why matchmaking is so poor. Here's my logic. ...
- by Boot Booter - at 2015.10.21 14:50:00
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11. BURN IT DOWN!! - in General Discussions [original thread]
Idk if it would fix anything to be honest. 1) it'll probably make a lot of people quit. 2) the same try hard types will still stack boosters and with the currently weekly skill cap they'd be running proto in no time at all while casual players g...
- by Boot Booter - at 2015.10.21 14:21:00
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12. Gal Assault + Assault Rifle - in General Discussions [original thread]
Ydubbs81 RND wrote: Rinzler XVII wrote: Thumb Green wrote: Summa Militum wrote: I don't like the idea of any faction, besides the Gallente, receiving a boost for using the Assault Rifle. And a lot of us don't like the AR being a glo...
- by Boot Booter - at 2015.10.20 13:53:00
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13. My dust experience today - in General Discussions [original thread]
Adipem Nothi wrote: Bradric Banewolf wrote: Adipem Nothi wrote: Boot Booter wrote: Inb4 "get a squad" , **** you I play how I want. Joining a squad shouldn't be a requirement to enjoy the game. I've always liked playing solo for the c...
- by Boot Booter - at 2015.10.20 03:08:00
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14. My dust experience today - in General Discussions [original thread]
Just overall pretty disappointed in the quality of matches lately...
- by Boot Booter - at 2015.10.20 03:08:00
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15. My dust experience today - in General Discussions [original thread]
Not here to complain, just reporting on my experience playing this game today. I can't be alone on this. Furthermore if this is the regular experience of me as a vet, I can't even imagine the NPE. I played at least 10 solo acquisition games toda...
- by Boot Booter - at 2015.10.19 21:17:00
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16. Gal Assault + Assault Rifle - in General Discussions [original thread]
Yeah its a fact that the AR was under performing before the hotfix. Now it's on the verge of OP on a gal assault but still under performing for other suits. You can't compare it to other weapons because those weapons were not under performing. How...
- by Boot Booter - at 2015.10.19 20:07:00
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17. Gal Assault + Assault Rifle - in General Discussions [original thread]
Hey I was wondering if it would be more agreeable to give the gal assault a +10% total RoF bonus (rather than 15%) and buff the Assault rifle by +5% overall RoF or damage. That way the gal assault still gets a nice bonus but the assault rifle beco...
- by Boot Booter - at 2015.10.19 17:00:00
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18. Rattati's gk.0 VS Balac's ck.0!!! - in General Discussions [original thread]
Obviously a rats will win in a heads up 1v1 within its range. Balacs is much more powerful for hit and run or long range. Also it's more rare hence the higher price tag.
- by Boot Booter - at 2015.10.17 21:21:00
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19. Scanners 514 - in General Discussions [original thread]
Drastically reduce the target visibility duration. Boom done.
- by Boot Booter - at 2015.10.17 20:18:00
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20. 130.46 Meters - in General Discussions [original thread]
Bremen van Equis wrote: Plugged a Merc in WESKER CORE during Amarr factional who was sniping from one of the towers on Line Harvest map. Fired from ground at base of tower, almost straight up. Think that's my longest PLC kill to date. I d...
- by Boot Booter - at 2015.10.16 16:34:00
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