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101. CCP, any idea/use for... - in General Discussions [original thread]
Apparently simple crafting is going into the next update... So hopefully we can start using these things soon
- by Boot Booter - at 2015.08.14 07:04:00
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102. Nerf the scrambler already ffs - in General Discussions [original thread]
True Adamance wrote: Boot Booter wrote: Two equally skilled players 1v1. One is using a shield tanked min assault with a cr, the other uses a armor tanked amarr assault with a ScR. The amarr wins every time. Why? 1) because the drawbacks o...
- by Boot Booter - at 2015.08.14 00:44:00
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103. Nerf the scrambler already ffs - in General Discussions [original thread]
True Adamance wrote: Boot Booter wrote: It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pr...
- by Boot Booter - at 2015.08.13 21:40:00
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104. Nerf the scrambler already ffs - in General Discussions [original thread]
Still needs to be nerfed
- by Boot Booter - at 2015.08.13 20:12:00
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105. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
Forever ETC wrote: Boot Booter wrote: Isn't the bolt pistol proof enough that AA is not the same for all weapons I've come to the conclusion that it may be true about the whole equal values. Perhaps the Bolt looks like it has "stronger" as...
- by Boot Booter - at 2015.08.08 16:34:00
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106. Feedback: Before tuning rifles again... - in Feedback/Requests [original thread]
Isn't the bolt pistol proof enough that AA is not the same for all weapons
- by Boot Booter - at 2015.08.08 05:28:00
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107. What's up with people who squad but don't... squad? - in General Discussions [original thread]
I don't talk much anymore because 99% of the people who I used to squad with regularly and who I would actually call my friends don't play anymore. This combined with dust being kind of a dull addiction lately makes me not want bother trying to be...
- by Boot Booter - at 2015.08.08 05:21:00
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108. Another shield buff? I think so. - in Feedback/Requests [original thread]
Adipem Nothi wrote: Would this make Dual Tanking better than it already is? I completely agree that Shields are inferior to Armor, though the same can be said for every other type of module. If nerfs or fitting increases for Armor modules are ...
- by Boot Booter - at 2015.08.07 21:31:00
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109. Another shield buff? I think so. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Alena Ventrallis wrote: But then armor suits have a constantly regenerating shield buffer on top of all the other advantages they currently have. Not if you only apply it to shield suits. This could be a solution a...
- by Boot Booter - at 2015.08.07 21:29:00
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110. Another shield buff? I think so. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: But then armor suits have a constantly regenerating shield buffer on top of all the other advantages they currently have. Yeah but they have lower shield recharge in the first place. If it was set at 10% for example m...
- by Boot Booter - at 2015.08.07 21:21:00
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111. Another shield buff? I think so. - in Feedback/Requests [original thread]
Now we have the damage threshold and honestly I never notice it. Maybe it should be a bit higher. Anyway that's not the point of this thread. Shields still seem a bit UP. Perhaps a big part of this is the scrambler rifle which is still OP versus s...
- by Boot Booter - at 2015.08.06 19:38:00
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112. Nerf the scrambler already ffs - in General Discussions [original thread]
Kierkegaard Soren wrote: Scrambler threads are endemic, and I get it. I use them, and I get it. So I'm just going to post these ideas every time I see a new thread pop up. 1) The scrambler is balanced when given to any suit that isn't the Ama...
- by Boot Booter - at 2015.08.05 17:08:00
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113. Nerf the scrambler already ffs - in General Discussions [original thread]
Sequal's Back wrote: Shields are getting rekt by any weapon not only by ScRs so YES, they need a buff. Now on topic: try to kill more than 2 guys on a row (2 already means that you aimed right) with a ScR. You'll for sure have to stop shooting...
- by Boot Booter - at 2015.08.05 16:42:00
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114. Nerf the scrambler already ffs - in General Discussions [original thread]
MrCriminal High Power wrote: Boot Booter wrote: MrCriminal High Power wrote: In this case NERF the Combat Rifle and Rail Rifle along with it. OK let me do some math for you. Let's take an armor suit with 600 armor hp. The six kin assa...
- by Boot Booter - at 2015.08.05 16:29:00
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115. Nerf the scrambler already ffs - in General Discussions [original thread]
Koch Rosenzweig wrote: Here we go again... nerf the whole game so who need a heineken when you have those yummy tears Not tears. Balance. And Heineken sucks anyway
- by Boot Booter - at 2015.08.05 16:27:00
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116. Nerf the scrambler already ffs - in General Discussions [original thread]
MrCriminal High Power wrote: In this case NERF the Combat Rifle and Rail Rifle along with it. OK let me do some math for you. Let's take an armor suit with 600 armor hp. The six kin assault combat rifle has the highest dps versus armor doin...
- by Boot Booter - at 2015.08.05 16:19:00
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117. Minmatar Proto Resources. - in General Discussions [original thread]
I think kin cats are too much pg regardless. I'd rather see a reduction of kincat pg costs. The high pg capacity stems from a time before AA. Now that speed is not game breaking the costs should be reduced. I'd say 2 pg reduction across all tiers.
- by Boot Booter - at 2015.08.05 16:13:00
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118. Nerf the scrambler already ffs - in General Discussions [original thread]
Bremen van Equis wrote: OP: Are they ruining your paper-thin melee fit fun? Everything ruins my paper thin melee fit fun. But scramblers ruin all shield fits to the point of rendering them useless in the face of a proto amarr assault.
- by Boot Booter - at 2015.08.05 16:09:00
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119. Nerf the scrambler already ffs - in General Discussions [original thread]
Bump
- by Boot Booter - at 2015.08.05 15:58:00
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120. Nerf the scrambler already ffs - in General Discussions [original thread]
It is way OP versus shields. A maxed out triple damage mod proto scrambler does somewhere around 120 shield damage per round. Depending on how fast it can be shot that takes out a 600 ish shield hp (pro cal assault) in about 0.5 to 0.6 seconds and...
- by Boot Booter - at 2015.08.04 16:36:00
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