Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
701. [Long Detailed Post] CALDARI SCOUT IS OP - in General Discussions [original thread]
Brokerib wrote: Boot Booter wrote: It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Cha...
- by Boot Booter - at 2014.07.23 14:57:00
|
702. Buffing rep tools. - in Feedback/Requests [original thread]
Killer's Coys wrote: Boot Booter wrote: I'd say no. In my opinion the rep tool is already too strong, making the hmg the only weapon that can effectively kill heavies while they are being repaired. Try taking down a 1200 armor gal sentinel w...
- by Boot Booter - at 2014.07.22 22:14:00
|
703. [Long Detailed Post] CALDARI SCOUT IS OP - in General Discussions [original thread]
It was tough to sort through all the BS responses in this thread but, OP, you are right about at least one thing. Scouts have too high of base regen. I believe this is the issue and it won't be fixed in Charlie, which I am upset about. I am truly ...
- by Boot Booter - at 2014.07.22 21:46:00
|
704. Buffing rep tools. - in Feedback/Requests [original thread]
I'd say no. In my opinion the rep tool is already too strong, making the hmg the only weapon that can effectively kill heavies while they are being repaired. Try taking down a 1200 armor gal sentinel with a six kin rep on it using a light weapon. ...
- by Boot Booter - at 2014.07.22 21:04:00
|
705. Caldari and Gallente Assaults are gonna need more CPU/PG in Charlie - in Feedback/Requests [original thread]
I think the Dropsuit layout changes for assaults are being dropped. I see it crossed out in the Charlie update thread.
- by Boot Booter - at 2014.07.22 16:05:00
|
706. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Jack McReady wrote: since close beta assaults were meant to be the jack of all trades main battle suit but CCP failed to deliver. and "slaying" is no role or anything. any one with a weapon is a slayer, aka every suit in game. And thats jus...
- by Boot Booter - at 2014.07.21 20:59:00
|
707. How Assaults Were Intended To Be. Their Not Slayers (Spoiler Alert... - in Feedback/Requests [original thread]
Soulja Ghostface wrote: Fizzer94 wrote: Soulja Ghostface wrote: Fizzer94 wrote: CCP Rattati wrote: Killing folks. They're slayers. Yes they are. You can put damage mods on and "Kill Stuff" All suits with a weapon can "Kill S...
- by Boot Booter - at 2014.07.21 20:55:00
|
708. Sticky:Hotfix Charlie - Dropsuit Slot Layout Discussion - in Feedback/Requests [original thread]
Rattati, speaking for just the assaults, the slot layouts look great and make sense. Specifically, please leave the min assault 4/3. The 5/2 layout just doesn't work for the minmatar. I suggest moving slot progression to 1 per tier for assaults....
- by Boot Booter - at 2014.07.21 00:49:00
|
709. @ Mr Protofits - in Feedback/Requests [original thread]
Thanks for the site man, it's awesome. If you find the time I'd really like to experiment with the new assault slot layouts.
- by Boot Booter - at 2014.07.20 00:25:00
|
710. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
JRleo jr wrote: Boot Booter wrote: Cat Merc wrote: I have made a spreadsheet with an alternative proposal: https://docs.google.com/spreadsheets/d/15rwmh5VU4pOlPxQ-uZO0tdu4lJZvIcpENxXbqYnwewY/edit?usp=sharing The Amarr Assault never re...
- by Boot Booter - at 2014.07.19 08:34:00
|
711. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Cat Merc wrote: I have made a spreadsheet with an alternative proposal: https://docs.google.com/spreadsheets/d/15rwmh5VU4pOlPxQ-uZO0tdu4lJZvIcpENxXbqYnwewY/edit?usp=sharing The Amarr Assault never really lacked CPU/PG, I think it's in an ex...
- by Boot Booter - at 2014.07.19 06:51:00
|
712. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
CCP Rattati wrote: Also, Grenades will be factored into the Fitting bonus for Assaults, currently Light Weapons and Sidearms only. I really really like this idea. Powerful grenades play an important role in PC and could really help assaults ...
- by Boot Booter - at 2014.07.18 23:16:00
|
713. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
CCP Rattati wrote: Please, when theorycrafting, whether to prove the Sentinels are now broken or still OP, or the vice versa for Assault, provide links to protofits. We will not be able to keep up testing them. Much appreciated Erm... that...
- by Boot Booter - at 2014.07.18 23:14:00
|
714. [Idea] - New high slot module "Armor Repair Overdrive" - in Feedback/Requests [original thread]
@ Jack, thanks man. well the cal assault should be centered around high shield recharge value and high shield HP. This is why they are moving to 5/2 layout. The minmatar are centered around good delays with lower hp and recharge (obviously speed ...
- by Boot Booter - at 2014.07.18 22:59:00
|
715. IDEA: Active modules for assaults - in Feedback/Requests [original thread]
Could you present some simple prototypes of what these modules would do, numbers, length, recharge times, etc?
- by Boot Booter - at 2014.07.18 22:34:00
|
716. [Idea] - New high slot module "Armor Repair Overdrive" - in Feedback/Requests [original thread]
Baal, we share similar concerns and I am aware that this may require a client side update. It's really not a huge armor tanking buff, the concept really only works for suits designed for high armor repair. I'm working first on balancing armor buff...
- by Boot Booter - at 2014.07.18 22:30:00
|
717. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
^ oops sorry about that Not angry man, just trying to show you that you don't need more CPU. Caldari Assault fits are looking pretty impressive as is (at least at pro)
- by Boot Booter - at 2014.07.18 19:50:00
|
718. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Can someone please attempt a assault ak. 0 fit as well as a gk. 0 for comparison? I specifically worried about these two, namely that amarr will be more desirable. I'm working on a minmatar at the moment.
- by Boot Booter - at 2014.07.18 19:43:00
|
719. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
DeathwindRising wrote: JRleo jr wrote: Also acting like 450 hp is anything, besides you can't get 80 hp/s... 450 shield hp and 86.48 shield hp/s and a 3.07 seconds shield delay is possible with two complex energizers but only on the pro...
- by Boot Booter - at 2014.07.18 19:40:00
|
720. Sticky:Hotfix Charlie - Sentinel and Assault PG/CPU changes - in Feedback/Requests [original thread]
Killer's Coys wrote: Boot Booter wrote: @ killer You forget that you have better base shield recharge, shield delay, and shield depleted delay than my minmatar assault has. So you're effectively getting what my min assault has now except wi...
- by Boot Booter - at 2014.07.18 19:08:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 |
First page | Previous page | Next page | Last page |