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41. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Cosgar wrote: I just want those intense, drawn out battles of attrition over objectives again. Longer TTK made things more strategic when you factored in how you fit your suit or used different fittings to adapt to what your opponents are using...
- by Booker DaFooker - at 2013.11.06 21:24:00
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42. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Soraya Xel wrote: Time to kill has been reduced (reducing skill of gunplay) every single patch since 1.4. An increase in hit detection should be coupled with a decrease in damage on gun stats. At this point, damage needs to be nerfed 30% acros...
- by Booker DaFooker - at 2013.11.06 19:08:00
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43. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
I-Shayz-I wrote: Pretty sure it's the AR that's causing this, and not TTK in general. ARs are still just too accurate at range...so all of their rounds hit the target and you insta-die within a second. Every other weapon takes quite a while to...
- by Booker DaFooker - at 2013.11.04 00:43:00
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44. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
Only just found this thread ( thankyou Cosgar) a million +1's for highlighting this! I would go extreme and slash dps 50% accross the board. Before everyone has a screaming fit at the idea, just actually sit down and think about how would affect y...
- by Booker DaFooker - at 2013.11.03 23:49:00
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45. Announcement:Dev Blog: Battlefield Creation of DUST 514 - in General Discussions [original thread]
Loving your work..........but..........where are the treeeeeeeeees!
- by Booker DaFooker - at 2013.11.03 23:27:00
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46. quick easy fix idea for the logibro "problem" - in General Discussions [original thread]
I-Shayz-I wrote: The idea behind logistics is that they can fit a multitude of different modules...say an armor repair, plate, sprint mod, and shield regulator. The problem is not in the number of slots, but in the fact that it doesn't take ve...
- by Booker DaFooker - at 2013.11.03 22:59:00
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47. How long have you been here? - in General Discussions [original thread]
Kazeno Rannaa wrote: MorduGÇÖs Private Trails. Got a beta key from an old corp mate. Hell or high water I have been here. And I was right there with ya! Remember checking inbox every few minutea on that first day waiting for a key and th...
- by Booker DaFooker - at 2013.10.28 23:35:00
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48. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Dust players trash talking? surely you are mistaken sir!! lol!
- by Booker DaFooker - at 2013.10.26 13:31:00
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49. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kazeno Rannaa wrote: Aero Yassavi wrote: Kazeno Rannaa wrote: Llast 326 wrote: CCP please do implement the ideas in this thread, it will add to the game. My suggestion would be once a working model is in place do a beta run within the ...
- by Booker DaFooker - at 2013.10.26 09:06:00
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50. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
And hey Devs, how about a sticky for the best thread in town!
- by Booker DaFooker - at 2013.10.25 16:14:00
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51. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
been away for a day but so glad this has become the threadnaught it deserves to be! Love some of the additional ideas coming up and the enthusiasm for potential capsuleer involvement, BUT don't lose sight of the fact that for a speedy implementa...
- by Booker DaFooker - at 2013.10.25 16:10:00
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52. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Greasepalms wrote: +1 corporate and factional warfare should be the core of this game if this kind of play mode was adopted then it certainly would be
- by Booker DaFooker - at 2013.10.23 19:44:00
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53. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Fox Gaden wrote: Victor889 wrote: What about the possibility of people taking advantage of this - like two factions decide to win one round and lose the next - if the prizes are cumulative, they could use this to their advantage and get a cr...
- by Booker DaFooker - at 2013.10.23 16:25:00
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54. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Kain Spero wrote: Aeon Amadi wrote: Varying levels of player groups, much like in Faction Warfare in Eve Online. Have some districts restricted to 6v6, another for 10v10 and a final, full-on district which encompasses 16v16. I'm sure the co...
- by Booker DaFooker - at 2013.10.23 15:12:00
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55. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Fox Gaden wrote: Kazeno Rannaa wrote: What I would like to see implemented with this style of persistence is the ability to not only target a planet or jump into a targeted district that is chosen for us by the Battlefinder and Scotty, rathe...
- by Booker DaFooker - at 2013.10.23 14:41:00
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56. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
CCP FoxFour wrote: Hey guys, I just wanted to let you know that we have been reading this thread and staying on top of it. The discussion is really very good. Right now though we are focused on getting the current iteration of factional contra...
- by Booker DaFooker - at 2013.10.23 14:39:00
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57. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Fox Gaden wrote: IgniteableAura wrote: The only problem I see with this set-up is the time involved. IT could take hours and hours to finish a set of matches....OR days if that's what separates the battles. I would stick with just 3 total ba...
- by Booker DaFooker - at 2013.10.23 14:33:00
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58. DUST 514: VIVA EVE VEGAS - in My DUST 514 [original thread]
BAMM HAVOC wrote: This video contains Ponies, Bronies, BPO's, CEOpyrex, CCP Logibro and Vegas..... viewer discretion is advised . DUST 514: VIVA EVE VEGAS all fur coat and no knickers!!
- by Booker DaFooker - at 2013.10.22 23:09:00
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59. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
True Adamance wrote: Atiim wrote: You should go ask people in FW Channels and get their opinions too. Just don't make the same mistake I did Aero. Otherwise you'll have idiots thinking that player owned corps should have territory in FW. ...
- by Booker DaFooker - at 2013.10.22 19:07:00
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60. Multi stage Factional Warfare battles - Dust players seeing the big picture - in General Discussions [original thread]
Takahiro Kashuken wrote: Aero Yassavi wrote: Takahiro Kashuken wrote: Aero Yassavi wrote: Takahiro Kashuken wrote: Sounds good Flowchart shows that if you lose a Skirmish you get sent back to fight the ambush OMS, is this to give ...
- by Booker DaFooker - at 2013.10.22 17:38:00
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