Pages: 1 2 [3] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 10:02:00 -
[61] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Garrett Blacknova wrote:If you can't see where you're driving your tank, send infantry ahead to clear the route first.
Obviously.
My Scout suit can see enemies through walls pretty well most of the time. No point sending the tank in then either afterwards, no need for it Tanks control the open areas, infantry control enclosed spaces. Working as intended. If you need your tank to pass through an enclosed space, send infantry through it first. Clear a path, then use it. Rail control open areas Blasters are ment for up close and personal Rails stay behind terrain and play pop-up sniper firing into open areas from secure positions. Blasters fight on the front lines, controlling the open areas more directly. BOTH are about controlling the open areas of the map, and BOTH are vulnerable in enclosed areas without infantry support.
Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly |
Garrett Blacknova
Codex Troopers
2583
|
Posted - 2013.04.23 12:14:00 -
[62] - Quote
Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. |
Iron Wolf Saber
BetaMax. CRONOS.
3639
|
Posted - 2013.04.23 12:20:00 -
[63] - Quote
Seriously suggests the OP to go play AV for a bit. |
Mortedeamor
IMPSwarm Negative-Feedback
9
|
Posted - 2013.04.23 12:26:00 -
[64] - Quote
dont tanks and all vehicles are one hundred percent a waist of time when compared to the av used to kill them ...maybe for small purposes like landing a dropship ona roof..but no one wants to spend 2 times as much as a battle is worth just to get ona roof. ...and in pc when every one sides as a proto av whats the point all vehicles in dust 514 ae is an expensive coffin |
Mr Zitro
Imperfects Negative-Feedback
467
|
Posted - 2013.04.23 12:28:00 -
[65] - Quote
Iron Wolf Saber wrote:Seriously suggests the OP to go play AV for a bit. I seriously suggest you actually play this game for a bit |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 12:55:00 -
[66] - Quote
Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong.
You funny guy |
Garrett Blacknova
Codex Troopers
2584
|
Posted - 2013.04.23 13:22:00 -
[67] - Quote
Takahiro Kashuken wrote:Garrett Blacknova wrote:Takahiro Kashuken wrote:Blaster does not control open areas
Normally a tank in open ground even if ther is milita AV around is waiting to get hit, open ground no cover nice line of sight for AV to hit you, its generally not tank friendly You're doing it wrong. You funny guy Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. |
Rasatsu
Much Crying Old Experts
617
|
Posted - 2013.04.23 13:36:00 -
[68] - Quote
Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas? |
Takahiro Kashuken
Red Star. EoN.
272
|
Posted - 2013.04.23 13:50:00 -
[69] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas?
Basically it comes down to this
Just use a railgun anyways, if you use a blaster just becaful when trying to get up close to hit the enemy and if a railgun tank comes out (by coming out i mean hug that redline/mountain) then your ****** essentially
Thats not including any AV which also is brought out |
Garrett Blacknova
Codex Troopers
2584
|
Posted - 2013.04.23 14:05:00 -
[70] - Quote
Rasatsu wrote:Garrett Blacknova wrote:Oh, I'm sorry, I thought you were smart enough to figure out your own mistake. My bad.
Exposed positions occur within open areas, but not all open areas are exposed positions. An exposed position is something which you let Railguns watch over. An open area that ISN'T an exposed position is an ideal patrol route for a Blaster tank. Most open spaces in DUST have at least some measure of cover that a Blaster tank can use. The ones that don't are dominated by Railgun tanks. So... non-open open areas? Open enough to move a tank through easily, with minimal risk of infantry hiding in well-defended corners that you can't see them in until it's too late.
Not exposed so that you have not cover.
There are areas like this in every current map for both Skirmish and Ambush. |
|
Rasatsu
Much Crying Old Experts
617
|
Posted - 2013.04.23 14:13:00 -
[71] - Quote
Garrett Blacknova wrote:Open enough to move a tank through easily, with minimal risk of infantry hiding in well-defended corners that you can't see them in until it's too late.
Not exposed so that you have not cover.
There are areas like this in every current map for both Skirmish and Ambush. So basically not open areas, got it. |
steadyhand amarr
Ametat Security Amarr Empire
415
|
Posted - 2013.04.23 15:51:00 -
[72] - Quote
AV working as intended tank driver upset he is not a driving deathmobile sadly good sir there plenty of good tanks out their to make your arguments laughable. It takes a strong co-ordained effort or a tank drivers stuipedy to kill them. Tough luck I'm afraid |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:14:00 -
[73] - Quote
Cosgar wrote:Still waiting for an answer, OP... So I can't attempt to have a life, I must stand by to answer you?
Because of that, I won't bother replying to you. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:16:00 -
[74] - Quote
ChromeBreaker wrote:Spkr4theDead wrote:ChromeBreaker wrote:Spkr4theDead wrote:When scrubs with no skills in AV weapons destroy a mid-range Madrugar so easily? I won't even get into advanced swarm launchers, because then it's no contest.
CCP, just listen to the assault fanbois and remove them from Dust. The amount of SP and ISK required for mid-range standard tanks just isn't worth it. Hell, some scrub using a Sagaris got destroy by a missile installation.
Tanks aren't worth the investment. Remove them already. We all know your fanbase is screaming for that. I love that idiot tank drivers are now a reason to remove tanks lol Did you lose your tank by chance Ive gone against tanks that will just retreat to my proto forge, and look at swarms as a massage. HTFU, tanks add a different dynamic to a game and another layer of tactics and gameplay. I run militia tanks for a laugh and with some smarts and luck can make a killing... even with AV on the field. I lost a tank to a terrain glitch before. I thought they fixed that problem. Apparently not. When a militia forge gun is enough to keep my Madrugar retreating like a crying little girl, then there's a problem. Haha did you drive off a cliff? a glitch is a glitch, file a report and move on. Thats what we're here for. A properly fit Madrugar would feel the tickle, turn round and welp whoever did it. Of course if your out in the open with no support then its your own damn fault and deserve to get you rivets handed to you No, parked under a structure that fit my tank Goldilocks style, went to the map, saw something crazy was going on, and realized that I had fallen through the map and was about to die due to out of bounds in 15 seconds. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:16:00 -
[75] - Quote
Rasatsu wrote:Cosgar wrote:Still waiting for an answer, OP... Trying to wriggle away from an answer just cause it wasn't one you liked? I didn't answer him, and I'm not going to due to his childish impatience. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
449
|
Posted - 2013.04.23 17:23:00 -
[76] - Quote
http://i.imgur.com/XvcfTXb.jpg
The cost of HAVs is way out of line with how fragile they are. I haven't seen one survive a match in weeks unless the guy is playing skirmish and railgun snipes from the redzone. Few guys I know that trained up HAVs are still using them because the risk / reward ratio is all out of whack. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:23:00 -
[77] - Quote
Wicked Glory wrote:How do you die in a tank? lmfao Is that really a serious question? |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:24:00 -
[78] - Quote
boba's fetta wrote:Spkr4theDead wrote:boba's fetta wrote:ill translate op for you all.
i dropped a tank into a match i really shouldnt off then i drove off a cliff into a group of enemyies who saw me coming and grabbed there av gear. take tanks out because im bad at driving. Nice grammar coming from the guy called spkr4thedead... I chose that because I didn't know if a different variation would fit. Why are you using a strawman anyway, trying to pick at my name? |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:31:00 -
[79] - Quote
Bones McGavins wrote:So I am probably one of those most vocal about how tanks are NOT UP and AV is NOT OP. So I decided to try tanks for the first time. Got a Madgruder with some tier 1 or 2 armor plates and reps. Like 1K shields, 8K armor.
Right now I SUCK at aiming. Up close the tank has some strange properties where i cant hit stuff that I feel like I can, Im not even sure where my bullets are going.
That being said, even though I am terrible in my tank and have only just started using it, and can barely drive or aim, I still killed like 5 or so folks before going down (i was super agressive, working by myself) and took like a whole team chasing me down and easily caused us to cap 2 NULL cannons both times.
The tank costs me like 300-400K.
And I have no idea what im doing.
This seems 100% fair to me. I suck at it right now, and I was able to pay 300-400k to just pretty much buy a 5.0 K/D and two NULL captures for my team. If anything my ****** perfomance tells just how powerful tanks are. I was terrible, and I still changed the battle completely. Using that much armor without the best repper and hardeners is a big mistake. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:40:00 -
[80] - Quote
Ninjanomyx wrote:Bones McGavins wrote:Right, cause balancing a game for the top .1% of the player base is the way to make the game a success. Sorry, but your pub stomping isnt the point of this game. But keep padding those stats to make yourself feel good. As someone who has been gaming for longer than most of you have been born I have seen what the input of Randoms has done to Competitive Play. DCUO went from OK to Epc Fail b/c it shared your ideology. FPS/TPS (3PS) have done nothing but decrease in Quality over time (IE Socom 4 & MGO2). Why is Balancing so much better in Fighters??? B/C Seth Killian faps to watching Justin Wong & Daigo under a Microscope??? B/C DUSTloop Forums have people w/ more braincells than the CoDCloners who hop on here??? If I cared about Stat Padding I wouldn't run amok in a Free BPO Dropsuit still going Posotive in PUBS (w/ 90% of 10.3KK SP in Tanks) for teh LULZ. If anything the Cannon Fodder Blues & Corpmates soaking in FREE WP for OBs would be considered "Stat Padders"....... But no, b/c I still maintain a Positive KdR & ISK Efficiency while messing around, getting TKed by Scrubs, watching my RDV Driver soak up 250KK ISK (Actual ISK lost to Drunk Pilots), & LOLing as it all happens I am labeled as a Stat Padding .1%er. Compliment Accepted, get good brah :P I know exactly what you mean from SOCOM I and II through to SOCOM 4. |
|
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 17:43:00 -
[81] - Quote
Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.23 20:15:00 -
[82] - Quote
Iron Wolf Saber wrote:Seriously suggests the OP to go play AV for a bit. LOL |
Rasatsu
Much Crying Old Experts
619
|
Posted - 2013.04.23 21:19:00 -
[83] - Quote
Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
|
Posted - 2013.04.23 21:21:00 -
[84] - Quote
Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. |
Rasatsu
Much Crying Old Experts
619
|
Posted - 2013.04.23 21:53:00 -
[85] - Quote
BobThe843CakeMan wrote:Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. Too bad, I'm still going to be pushing my pro-skirmish-tank agenda. |
BobThe843CakeMan
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
168
|
Posted - 2013.04.23 21:55:00 -
[86] - Quote
Rasatsu wrote:BobThe843CakeMan wrote:Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. i'll bring my tank where i want it like infantry will bring their dvoulves when they want it. so no. Too bad, I'm still going to be pushing my pro-skirmish-tank agenda. hey i prefer skirmish but if i want to bring in a tank in ambush i bought it i'll use it. to bad. plus tanks die in ambush easy. no place to hide or recover. your own risk. |
Bones McGavins
TacoCat Industries
100
|
Posted - 2013.04.23 21:57:00 -
[87] - Quote
Spkr4theDead wrote:Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one.
Why because him being off radar suddenly makes it impossible for a good supporting squad to spot him with their own eyes? Plus, counter him by using the percision enhancing skills/modules. Though Im not sure, it may be possible to become invisible on radar compared to even the best scanning, havent ran the numbers. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.24 18:26:00 -
[88] - Quote
Rasatsu wrote:Ok, dedicated tanker but played with my infantry alt account for the first time in months...
And yes, tanks in ambush is stupid. So CCP, remove HAVs from ambush and un-nerf them for those of us who play skirmish. Where in this thread did I put tank and ambush in the same sentence? You're already off topic. |
Spkr4theDead
Namtar Elite Gallente Federation
56
|
Posted - 2013.04.24 18:36:00 -
[89] - Quote
Bones McGavins wrote:Spkr4theDead wrote:Bones McGavins wrote:Yeah im not sure how else to take a .1% comment other than a compliment. Imperfects are good, I dont know your stats in particular, but I do assume you are probably better than me. Awesome for you.
I love the assumption of my skills by you guys though, classy, and im sure very well informed and based on tons of facts.
Look, I play tons of FPS, I play them pretty competitively. I know there is a balance between balancing things for top tier play, and everyone else. But all tankers arguments seem to ignore top tier squad support around them. Ive yet to have a tanker explain to me what his squad is doing when packed AV naders get in range?
Cause seems to me that takes pretty low level skills to let occur. It doesnt take rocket science to have some precise scanning around a tank, watching for red dots and then jumping on them with ARs that have kill times of half a second... Advanced suit, dropsuit command 5, profile dampening 3, dampener module, and guess what? You have to react to the first 2 grenades thrown, rather than kill the guy before he can throw one. Why because him being off radar suddenly makes it impossible for a good supporting squad to spot him with their own eyes? Plus, counter him by using the percision enhancing skills/modules. Though Im not sure, it may be possible to become invisible on radar compared to even the best scanning, havent ran the numbers. Those of us that spec heavy don't bother with those skills, because a few of us still maintain the slightest sliver of hope that the heavy class won't become completely useless.
Besides, I'd rather use modules that help keep my tank alive. |
|
|
|
Pages: 1 2 [3] :: one page |
First page | Previous page | Next page | Last page |