Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
421. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Quote: i'm done with u. 1 u have no idea wat u r talking about and 2 if u can't hit a tank with av nades then u suck in genera If only HAV were as easy to beat as you are :) Quote: If you want your friends to help you with AV, get them t...
- by Bones McGavins - at 2013.05.24 19:52:00
|
422. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
1. You know wat tht sidearm is called AV nades. r u dumb or something? Lol yep. Im dumb. Or maybe good tank drivers dont "park" and shoot and allow AV nades to walk up to them? Yes, if a tank is dumb enough to stay still long enough for 4-5 AV nad...
- by Bones McGavins - at 2013.05.24 19:38:00
|
423. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
See, you are saying "easily" I never said that. Ive suggested small arms fire doing a small amount of damage to tanks so that a blob of infantry may be able to chase a tank off or help AV destroy it. If 3 or 4 dudes firing a entire clip at a tank ...
- by Bones McGavins - at 2013.05.24 19:23:00
|
424. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Then perhaps AV gear needs to be slightly nerfed, but more appealing to play? You can't deny that right now its all or nothing. If folks bring out AV, apparently its an auto-win (which is being over-stated here, good Tank drivers still dominate a ...
- by Bones McGavins - at 2013.05.24 19:11:00
|
425. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Quote: They can fight back, they have the weapons to fight back. All they have to is equip them and use them A majority of the players on the field do not use AV. I suggested making AV a bit more fun for infantry by increasing the anti-infan...
- by Bones McGavins - at 2013.05.24 19:01:00
|
426. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Quote: then everyone will use AV and wat would tanks do. just NO. I dont know? Be good at the game and kill people who actually have the ability to fight back? So let me get this straight. Tank users are admitting they want to feast on a ga...
- by Bones McGavins - at 2013.05.24 18:41:00
|
427. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Yes av nades are effective against bad tanks. But a good tank with ANY squad support makes AV nades trivial cause you won't get in range long enough to throw more than 2. And it's not about balance it's about fun. A guarentee you a majority of p...
- by Bones McGavins - at 2013.05.24 18:04:00
|
428. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
Lol that's what I said lol your post was insightful lollolno
- by Bones McGavins - at 2013.05.24 17:43:00
|
429. LAVs, Tank whiners and AV in general. - in General Discussions [original thread]
More and more I read about people who specced into vehicles whining about various things. Recently its this bogus claim that they are using LAVs to hit players because their vehicle skills are useless. All of this is BS, but it made me think about...
- by Bones McGavins - at 2013.05.24 17:28:00
|
430. Why the heck do we have headshots exactly? - in General Discussions [original thread]
It depends on the gun. Snipers and Scrambler pistols have a HUGE headshot bonus. Pistols are 4.5, i dunno what snipers are, but above 2 i think. Other guns just have 1.5. With Scrambler rifles this is applied after the 20% bonus to shields, so a ...
- by Bones McGavins - at 2013.05.24 14:53:00
|
431. Why the heck do we have headshots exactly? - in General Discussions [original thread]
Ill say that because of the outbreak of concussions and head trauma in the NFL back on earth in the early 21st century, shield manufacturers recognized the only way to protect the brain was to 100% reduce any impact to the head. Thus it uses more ...
- by Bones McGavins - at 2013.05.24 14:45:00
|
432. Why the heck do we have headshots exactly? - in General Discussions [original thread]
For gameplay purposes. Locational damage makes gameplay a lot better. Go run around with a scrambler pistol and headshoot fools. It's the best thing ever.
- by Bones McGavins - at 2013.05.24 14:38:00
|
433. Uprising Infantry Weapon Tier List - in General Discussions [original thread]
Like I said, I cant think of 1 infantry that has ever walked away from a locus nade with any shield left. Heavies walk away with armor, but they would with flux too. Equipment? Ok, I guess thats nice, didnt realize it did that. But vehicles? AV ...
- by Bones McGavins - at 2013.05.24 14:37:00
|
434. Could the new update have worsened the aiming? again? - in General Discussions [original thread]
Not sure if they did anything. But I felt I had my best game "aiming" yesterday since the last aim fix. Im guessing its just me getting used to the build.
- by Bones McGavins - at 2013.05.24 14:30:00
|
435. Uprising Infantry Weapon Tier List - in General Discussions [original thread]
I dont get the obsession over flux nades. Its not like most players have a ton more than 600 health. The flux will always leave players alive which is an issue. I honestly dont think ive ever seen anyone get hit my my m1 locus nade and still have ...
- by Bones McGavins - at 2013.05.24 14:28:00
|
436. Laser Rifle - Nerfed into Oblivion? - in General Discussions [original thread]
Guys, can we make a thread without going off on TAR tangents? What can be done to the lazer to make it more effective? I believe it could use a range increase to put it ahead of every gun aside from the snipers. Would that be enough to fix it?
- by Bones McGavins - at 2013.05.23 21:40:00
|
437. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
Doyle Reese wrote: I wouldn't mind some sway on the TAR, it's basically a DMR, which is essentially a Sniper Rifle with shorter range This will ruin the gun. Sway and other "random" mechanics that take away player skill and throw luck into i...
- by Bones McGavins - at 2013.05.23 20:59:00
|
438. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
I agree, but I'll probably thrive off a nerf of it, so im cool with that. Here's my logic as to why the TAR is ok. 1) most people think its fine at range and the issue with it is CQ. (not everyone, but most) 2) The scrambler pistol is already be...
- by Bones McGavins - at 2013.05.23 20:38:00
|
439. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
Jin Robot wrote: Bones McGavins wrote: Jin Robot wrote: 100+ damage per bullet with mods and skills. 4 times 100+ will kill many fits. Ah, I use the GLU, no damage mods and no AR prof to boost damage that way. its like 75+ per shot. S...
- by Bones McGavins - at 2013.05.23 19:48:00
|
440. dust is turning out to be like halo in terms of weapon variety(post chromosome). - in General Discussions [original thread]
Jin Robot wrote: 100+ damage per bullet with mods and skills. 4 times 100+ will kill many fits. Ah, I use the GLU, no damage mods and no AR prof to boost damage that way. its like 75+ per shot. So most decent fits will take me at minimum 5 ...
- by Bones McGavins - at 2013.05.23 19:39:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |