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201. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
The hipfire accuracy is supposed to be better due to the lower RoF. It's in the description of the weapon.
- by Bones1182 - at 2012.07.10 13:29:00
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202. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
Good info.
- by Bones1182 - at 2012.07.10 06:22:00
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203. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Creodron breach assault rifle approximate stats from my memory. Damage 57 RoF 400 Magazine capacity is 42 Just base damage is enough to kill a 400 ehp dropsuit in 8 hits. If you account for some amount of damage resist that goes up to 8-10 hits. ...
- by Bones1182 - at 2012.07.10 06:17:00
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204. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
I don't even know all the specifics on the EVE side regarding clones and I play it guess I should read more.
- by Bones1182 - at 2012.07.10 05:35:00
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205. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
I imagine you would purchase clones much like you do the gear in Dust. Could be totally wrong but buying say 100 clones that would keep up to 10mil SP should cost maybe 1-2 million but by the time you need that nuch SP retention you make that in...
- by Bones1182 - at 2012.07.10 04:25:00
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206. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Icy Tiger wrote: In the description, it is said that the slow rof is a penalty for high damage, but as of now, its near impossible to run away from a guy with a Creodron without getting killed. part of the problem is the hit detection issues ...
- by Bones1182 - at 2012.07.10 03:34:00
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207. Tanks are blind - in Feedback/Requests [original thread]
Things will get better with good comms. However the icons do need to be fixed and as for the first person view that would balanced only with much faster turning or vastly improve radar functionality otherwise the AV infantry would just be able to ...
- by Bones1182 - at 2012.07.09 15:47:00
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208. Nerf Lamppost - in Feedback/Requests [original thread]
Nova Knife wrote: I want a lamppost projectile cannon. Also, can I have a LAV with one of them attached to it? It can be the LAV version of an incursis. LAV Jousting! That is something I would watch. For hours seriously. The controls probabl...
- by Bones1182 - at 2012.07.09 14:09:00
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209. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
Icy Tiger wrote: For a slower rate of fire as its described, its not working like it should be. Can you elaborate on this further because it shoots pretty slow.
- by Bones1182 - at 2012.07.09 01:28:00
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210. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Wynn80 wrote: As a support/medic this sounds like a really bad idea I don't want some silly icon over my head telling the other team to kill me first. What is in the game is mics just have good teams uses scouts to call out what enemies are do...
- by Bones1182 - at 2012.07.09 00:42:00
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211. Sony Xperia - in Feedback/Requests [original thread]
Corban Lahnder wrote: Just saw some adds for this on TV. PS Vita sales tanked in the US. Any chance the XPeria will get a dust app? That would be cool since I am typing on one now.
- by Bones1182 - at 2012.07.09 00:11:00
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212. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Nate Silverley wrote: I just had the idea while I was posting on another thread. How about a way (icon with color-code or else) to figure out what kind of player you're going against ? For example, on a map you'd see my name with a (!) next...
- by Bones1182 - at 2012.07.08 21:59:00
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213. COLOR-CODED foe assessment - in Feedback/Requests [original thread]
Geirskoegul wrote: Nate Silverley wrote: Geirskoegul wrote: I shot this down the last time it came up. There's no logical reason you would have this information, there's no logical reason to display it, and it overly complicates things. U...
- by Bones1182 - at 2012.07.08 21:54:00
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214. [Feedback] Economics, The Hidden Balancer - in Feedback/Requests [original thread]
Hawk Von Draum wrote: Maximus Chabe wrote: As an EVE player I feel like CCP has made this mistake in the past. They made it with Titans and even recognized their error. I couldn't find the quote but it was along the lines of 'we learned it w...
- by Bones1182 - at 2012.07.08 15:36:00
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215. Should logi dropsuits be buffed? - in General Discussions [original thread]
Logi suit could definitely use some kind of buff. I agree that they either need to be faster or have that extra armor. BTW the type 2 logi suit has movement speed of 5.1 and the sprint is 7.2 if I remember correctly. This is of course on top of ...
- by Bones1182 - at 2012.07.07 01:37:00
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216. missile turrets on tanks don't shoot straight - in Technical Support/Bugs [original thread]
Mo Gallas Gentralde wrote: Not much, I have Large Missile tech 1 (req small missle 4) researched -- moving in vehicles is affected by overcompensation of the turret's position when moving. In other words, the turret never actually fires from w...
- by Bones1182 - at 2012.07.04 12:00:00
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217. missile turrets on tanks don't shoot straight - in Technical Support/Bugs [original thread]
L1BERT1NE X wrote: it tightens up as you put skill points into it. Thank you that should help. We will just have to see how much.
- by Bones1182 - at 2012.07.04 01:59:00
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218. missile turrets on tanks don't shoot straight - in Technical Support/Bugs [original thread]
Maybe you missed the part that said sometimes it happens when the tank is not moving. Also the smallest amount of movement would not cause nearly 45 degrees of variation. I apologize for not fully explaining some of that before
- by Bones1182 - at 2012.07.03 22:25:00
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219. missile turrets on tanks don't shoot straight - in Technical Support/Bugs [original thread]
I'm not certain if this a bug or if my lack skills cause this but the missile turrets don't seem to shoot even remotely straight if the tank is moving. Now before anyone can tell me I need to lead the targets I am well aware of that fact. I user t...
- by Bones1182 - at 2012.07.03 21:48:00
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220. [suggeston] Limited Ammo in Vehicles. - in Feedback/Requests [original thread]
As much as I love going unlimited killing sprees from a tank mounted missile launcher I agree the ammo needs to limited. I think that a fair trade would be to give the vehicles a cargo space to hold ammo. They would also be able to refill that amm...
- by Bones1182 - at 2012.07.03 21:28:00
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