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61. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
Avenger 245 wrote: He pegged me a higher end of medium range, I cant move without having to deal with sniper sway so I sat there and figured that there was no way a FG could take out my armored advanced assualt suit in one shot even of he could...
- by Bones1182 - at 2012.07.28 21:49:00
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62. sum different idea's - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Bones1182 wrote: XxDreadknotxX wrote: cus guy sumtimes less is more... as for the knife kills it should be 1 stab from behind and a few from the front to get a kill..melee is always ur most powerful weapon on ...
- by Bones1182 - at 2012.07.28 21:40:00
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63. sum different idea's - in Feedback/Requests [original thread]
XxDreadknotxX wrote: cus guy sumtimes less is more... as for the knife kills it should be 1 stab from behind and a few from the front to get a kill..melee is always ur most powerful weapon on any game...haven't u ever run out of ammo? But thi...
- by Bones1182 - at 2012.07.28 21:24:00
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64. Heavy weapons need to be more role specific - in Feedback/Requests [original thread]
From the dev blog about infantry weapons. Just to clear up how the forge gun works. Heavy Weapons Heavy Weapons are a different animal altogether. They can only be wielded by those skilled enough to use heavy dropsuits which immediately makes t...
- by Bones1182 - at 2012.07.28 20:05:00
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65. forge nerf - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: Bones1182 wrote: A continuous beam makes no sense as it is a rail gun firing a slug of super heated plasma. It is not a laser weapon nor is it meant to be one. There is streak of blue lightning. Perhaps a more resi...
- by Bones1182 - at 2012.07.23 23:48:00
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66. this is what DUST needs: - in Feedback/Requests [original thread]
night-times wrote: anyone that thinks 3 clip rounds for a battle sniper that is ment to take objectives makes me laugh anyone that thinks the snipers range in the beta is acceptable makes me laugh it's bet, i understand, but for many of the bui...
- by Bones1182 - at 2012.07.23 21:17:00
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67. this is what DUST needs: - in Feedback/Requests [original thread]
Shadoe Wolf wrote: By the way, 5 rounds in a sniper rifle is pretty average. Although my fps game list is limited, the ones I have played, it seems to be on par. Actually most true sniper rifles are single shot no mag. However there are marks...
- by Bones1182 - at 2012.07.23 17:35:00
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68. forge nerf - in Feedback/Requests [original thread]
Fivetimes Infinity wrote: I get a fair number of kills on infantry with the forge gun. It's harder if they're up close, as you usually have just one shot, but at a distance it's fairly easy to kill infantry with it. So I agree, I think the forg...
- by Bones1182 - at 2012.07.23 16:51:00
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69. [Feedback/Request] Adjust the Assalt Rifles - in Feedback/Requests [original thread]
Well from the realism standpoint the AR range is really low already. Effective range of the AR today up to 500m. Gameplay greater than realism however. Also first rule of sniping don't miss a sniper who misses his target is a dead sniper. Maybe tr...
- by Bones1182 - at 2012.07.21 23:49:00
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70. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
^^^ Like
- by Bones1182 - at 2012.07.21 04:12:00
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71. The Down Fall of Dust 514 - in Feedback/Requests [original thread]
^^^ Stop yelling at people, oh and good luck changing the developers minds on that. I feel fairly confident in saying SP is not going anywhere. Also maybe you can explain to me how it is really different the COD leveling because I play that as wel...
- by Bones1182 - at 2012.07.21 02:57:00
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72. Question on Turret gun - in Feedback/Requests [original thread]
Pokey Dravon wrote: TabbieKat wrote: Pokey Dravon wrote: Its a recent change, and one that needs to be reworked.. So the top defensive turret that is there to protect the tank was being abused like umm i do not know like one on a real t...
- by Bones1182 - at 2012.07.14 23:43:00
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73. Question on Turret gun - in Feedback/Requests [original thread]
I think they were trying to limit the movement of the turret but it went wrong somehow. Whilst I feel a full 360 range is actually realistic these tanks kinda need some limitations on them. Now I don't feel tanks are OP at all but they still need ...
- by Bones1182 - at 2012.07.14 23:41:00
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74. Question on Turret gun - in Feedback/Requests [original thread]
Honestly I would not mind if it had a 270 degree arc that was primarily rearward facing so as to divide the firepower a bit. Also it makes sense from gunners point of view.
- by Bones1182 - at 2012.07.14 23:30:00
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75. APC module for the HAVs - in Feedback/Requests [original thread]
^^^ Steel Rain brings the pain.
- by Bones1182 - at 2012.07.14 19:03:00
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76. Feedback: Assault suits Type-II vs Type-A - in Feedback/Requests [original thread]
The type A suit is meant to be more of an armor tank stick a couple of armor reps on it and damage mods with one or two shield extenders and enjoy about 450-500 ehp with good regen on both sides. That my theory anyway but I run with a creodron AR...
- by Bones1182 - at 2012.07.14 18:15:00
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77. Naval battles - in Feedback/Requests [original thread]
I guess no one else has any ideas on this and I was hoping for some more good ideas. Oh well. See you on the battlefields of New Eden.
- by Bones1182 - at 2012.07.14 18:03:00
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78. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
EVICER wrote: When Orbital bombardment becomes possible.....trust me bro . I will not be getting spawn camped.You dig my meaning? Ill spell this out for anyone who might not...thats gonna mean a whole lot of spawn campers dead in a very short p...
- by Bones1182 - at 2012.07.14 01:40:00
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79. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
zekina zek wrote: if your getting spawn raped it is because you have LOST the match. Why is that because you should not be able to counter that tactic. CCP will decide based on the merits of our arguments or by their whims as they are the god...
- by Bones1182 - at 2012.07.14 00:48:00
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80. [REQUEST] Spawn Protection - in Feedback/Requests [original thread]
I personally would like to see the invisibility, now as for my reasons they are quite simple. Currently the enemies crosshairs turn red before you even appear resulting in your death before you fully spawn. Second your not invulnerable just out ...
- by Bones1182 - at 2012.07.13 23:50:00
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