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21. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Again don't stand still and they can't hit you with it if you are trying to snipe a heavy with a forge you better kill him before he turns on you that is there is to it. The counter to a heavy is mobility no matter what weapon they if you stop mov...
- by Bones1182 - at 2012.08.12 16:55:00
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22. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
The cross hairs of the forge have a half an inch gap in between them. Also the forge is far less accurate than any other weapon aside from maybe the smg or HMG. Tank and turret rails have a dot for dot for a sight where the forge has this great bi...
- by Bones1182 - at 2012.08.12 05:28:00
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23. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Damage over time greater than single hit damage. Fact. Every other AR has higher DPS than the same tier breach and most have higher DPS than the creo regardless of tier the exception is the militia and standard AR, and this are just barely beaten...
- by Bones1182 - at 2012.08.12 01:44:00
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24. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Except you want to make the forge unusable at long range which if you bothered to read the description in the game you would see that it was clearly meant to be long range from the beginning. A smart tank driver covers the left side of the tank w...
- by Bones1182 - at 2012.08.12 01:12:00
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25. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
Creo breach AR DPS Damage 57.1 RoF 404 DPS = 380 Militia AR Damage 30 Rof 750 DPS = 375 The damage per hit is a lot higher but since it always takes multiple shots to kill the enemy damage over time becomes far more important than single hit. ...
- by Bones1182 - at 2012.08.12 00:49:00
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26. Precursor changes (Logistics, Breach rifles, RE's, and more!) - in Feedback/Requests [original thread]
1) I mostly agree with you on this point but I think they just wanted to give the logi some much needed love perhaps it was too much I am undecided as of now. 2) My biggest issue with REs was always the throw distance and instant detonation. I li...
- by Bones1182 - at 2012.08.11 22:51:00
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27. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
Nova Knife wrote: The breach rifles' problem was not that they had too much damage. The problem is that more hipfire accuracy is a massively powerful bonus. This is the reason people use them, not because they are so strong. It's the fact that ...
- by Bones1182 - at 2012.08.11 20:47:00
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28. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
You get right up on that tank and I will laugh at you as it rapes you and then I will kill at a longer range where I am harder to hit.
- by Bones1182 - at 2012.08.11 20:35:00
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29. [DISCUSS] AR Balancing - Nerf the who? - in Feedback/Requests [original thread]
The really sad part is that with this nerf for the creo will probably have a lower DPS than the militia assault rifle. 30 damage x 750rpm / 60 = 375 DPS This assumes no shot miss or fall victim to bad hit detection. The creo only has a DPS of 3...
- by Bones1182 - at 2012.08.11 13:12:00
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30. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Then forge gunners would be even less effective because they would die so much faster because a fully manned tank can cover 360 degrees and kill them in at most four direct hits unless its using blasters. Being as that a forge gun is the main weap...
- by Bones1182 - at 2012.08.10 23:01:00
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31. Anti-Grind - in Feedback/Requests [original thread]
Free Beers wrote: I disagree. CCP has set out to balance skill point acqusition for casual/consistant players and hardcore/grind players. The model as it exists today does that. Hardcore grinders will still be able to and will have more SP t...
- by Bones1182 - at 2012.08.10 21:14:00
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32. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I never said it could not be used to kill infantry merely that it was difficult to do so with ease. Primary use is still for killing vehicles just because it can kill infantry does not mean it needs to be changed. The splash is barely enough to ki...
- by Bones1182 - at 2012.08.10 20:59:00
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33. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
My recommendation to you is to wait until you have used before calling for a nerf. I have used and it doesn't always hit a tank at 100 yards so hitting a person at 50 yards is a pretty good trick still especially with how fast infantry can change ...
- by Bones1182 - at 2012.08.10 17:57:00
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34. Anti-Grind - in Feedback/Requests [original thread]
The whole system needs to be more transparent or at least have a fairly detailed tutorial that explains the limits of maximum SP gain.
- by Bones1182 - at 2012.08.10 17:54:00
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35. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
So again have you actually used the forge gun yet or are you still basing this on the fact that someone managed to kill you theory when you think it should not have? Edit If you put the point in your OP then it is a main topic of discussion.
- by Bones1182 - at 2012.08.10 14:37:00
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36. Anti-Grind - in Feedback/Requests [original thread]
He is saying that mechanic is based on SP gain totals not time. Now I don't know if he is correct but it seems at least plausible. If it is based on a set number of SP that amount needs to be reduced to match the decrease in the amount of SP earned.
- by Bones1182 - at 2012.08.10 13:54:00
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37. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Still its the third thread where the forge is a main point. So have you used the forge yet. If not train it try it and maybe you will see that the forge gunner probably fire two or three shot before he hit you or even got close enough to do damag...
- by Bones1182 - at 2012.08.10 01:36:00
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38. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Swarms are primarily anti air not anti tank although they can do both they are really supposed to be for taking down dropships. This is your third of fourth thread about how the forge is OP so just stop now.
- by Bones1182 - at 2012.08.10 00:39:00
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39. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
I see a lot of your opinion of what the forge should be and you continue to ignore what the devs designed it be. The specs are what make it an AV weapon. So to sum up your opinion you want the forge gun, a weapon designed to do significant damage...
- by Bones1182 - at 2012.08.10 00:31:00
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40. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Look up the specs the forge gun has an effective range of 1200m that's approximately 1260 yards so it should be able to bit a tank at that range reliably. A tank at that range is not much bigger than infantry at approx 300 yards and it can move a ...
- by Bones1182 - at 2012.08.09 21:52:00
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