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41. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
Avenger 245 wrote: Ten-Sidhe wrote: Other weapon work on both, av grenades for one. Sniper rifles, ar, and smg can take out dropships and lav. I have killed a few tanks with smg, including marauder. I killed enough one match a sagris ran fro...
- by Bones1182 - at 2012.08.09 18:48:00
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42. Av and heavy weapons and suggestion - in Feedback/Requests [original thread]
The forge gun is fine and if you nerf the accuracy at medium range how will it hit a tank at long range. Facing off against a tank close to medium range is suicide if there is a full crew of even halfway decent gunners. Here I go again with you ...
- by Bones1182 - at 2012.08.08 23:58:00
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43. I'm a bit disappointed - in Feedback/Requests [original thread]
Most likely rumor bit here's to hoping it's true.
- by Bones1182 - at 2012.08.06 17:58:00
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44. heavy dropsuit - in Feedback/Requests [original thread]
What level sniper rifle are you using. Also you do realize that without skills or modules the knife only does 135 damage. I don't know the exact stats but a militia heavy suit has about 600-700 hp protos easily pass 1000 with a good fit.
- by Bones1182 - at 2012.08.03 13:54:00
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45. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
First I never really said that they should not change anything. Half of these problems could be related to hit detection being crap still. Second once the maps a 5000m across long range combat will come into its own anyway likely players will have...
- by Bones1182 - at 2012.08.03 04:54:00
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46. I thought the spawning issue was supposed to be fixed. - in Feedback/Requests [original thread]
Which update are you talking about the E3 build? If so yes they were supposed to.fix but it is still bugged hopefully they will get it right in the next build. Next weekend * crosses fingers and prays to every deity I can think of*
- by Bones1182 - at 2012.08.02 23:57:00
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47. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
The whole purpose of the breach is hipfire trying to use for longer ranges and ADS is almost worthless on that rifle. Spread on an assault rifle should never be used to take down multiple targets. That's spray and pray bullshiest. Hipfire yes bu...
- by Bones1182 - at 2012.08.02 23:12:00
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48. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Perhaps if the sights were not little dots on both hipfire and ADS. The dot or something similar can stay for ADS and a more open sight for hipfire, say a small circle or an open x kind of like the forge guns sight only smaller. That would make hi...
- by Bones1182 - at 2012.08.02 22:24:00
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49. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Avenger 245 wrote: Onieros Voidwalker wrote: Bones1182 wrote: At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75...
- by Bones1182 - at 2012.08.02 21:47:00
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50. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
I am aware that gameplay greater then realism. My point however is that in reality I don't need to aim at anything under 50m therefore why is it unreasonable to hit at all from 50m with hipfire. In CQC I put the front sight of my rifle on the targ...
- by Bones1182 - at 2012.08.02 21:18:00
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51. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
At anyrate it is just foolish to try to use the sights at less 50-75m because the run and strafe speeds are to high for that. Your sights should be reserved for targets over 75-150m on the AR.
- by Bones1182 - at 2012.08.02 17:35:00
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52. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Its easier for me since I had to call possible threats and distance as a gunner in Iraq. Also yes the distance in this game is fairly realistic so RL experience is valid.
- by Bones1182 - at 2012.08.02 17:08:00
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53. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Try to remember how fast the guys run they will change that that distance real quick. And it hipfire in controlled bursts in completely possible out to almost 75m with an M4 not as good as ADS but very do-able for someone who practices. So thousan...
- by Bones1182 - at 2012.08.02 17:02:00
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54. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
The internet is full of fun little conversion programs you can use as well. For reference long is over 100 m, medium is from 50-100 and short is under 50.
- by Bones1182 - at 2012.08.02 16:57:00
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55. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
A meter is approx 39.6 inches so just over 3 feet.
- by Bones1182 - at 2012.08.02 16:51:00
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56. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
Wow that explains it twenty meters is still well within short range you should be using hipfire at that distance.
- by Bones1182 - at 2012.08.02 16:47:00
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57. CoD and Dust: accuarcy and game - in Feedback/Requests [original thread]
A few questions for you guys in here. With an AR what is short range? What is medium range? What is long range? Please tell me how many meters you think it takes to get to long range.
- by Bones1182 - at 2012.08.02 16:42:00
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58. [Request] weapon/equipment wheel adjustment. - in Feedback/Requests [original thread]
+1 The weapon swapping definitely needs work as most of the controls, just some refinement though. They work they just need to work better and feel smoother.
- by Bones1182 - at 2012.07.30 15:36:00
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59. grenades that have true bounce or ricochet off of walls. - in Feedback/Requests [original thread]
I actually did say that real grenades bounce a bit if they hit a hard surface. The whole reason they use micro worthless is because there is actual scientific theories about their existence. Just like truly weaponized lasers and railguns and just ...
- by Bones1182 - at 2012.07.30 04:08:00
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60. grenades that have true bounce or ricochet off of walls. - in Feedback/Requests [original thread]
HowDidThatTaste wrote: Formally Invited wrote: HowDidThatTaste wrote: As I throw grenades now they tend to hit a wall and slide straight down, or if you try to bounce one in off a wall or crate it has no predictable bounce. Same when it h...
- by Bones1182 - at 2012.07.30 01:04:00
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