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81. boarding - in Feedback/Requests [original thread]
Mobius Kaethis wrote: I think that the issue with this is that in the eve universe people don't walk about in their ships. They are sealed in a pod. How would you board a ship that had only one extremely well reinforced hatch. More to the point...
- by Bones1182 - at 2012.07.13 23:41:00
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82. [Request] Non-turret passengers shooting in dropships - in Feedback/Requests [original thread]
Ayures0 wrote: I know it's for transport, but I feel kinda useless when I'm in a dropship and not on a turret. I have a gun, I can see people, why not let me take a few shots at them? You do realize that you are inside the shields of the drop...
- by Bones1182 - at 2012.07.13 23:05:00
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83. Naval battles - in Feedback/Requests [original thread]
I can't wait for more planet types its gonna add a whole new level to how you outfit your dropsuit if you have to worry about large bodies of water. Then there are the massive rivers of lava and ooh plasma storms fun. At least I certainly hope th...
- by Bones1182 - at 2012.07.13 02:10:00
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84. A counter request - No hand holding - in Feedback/Requests [original thread]
RolyatDerTeufel wrote: Henri Thoreau wrote: RolyatDerTeufel wrote: Anything you read here CCP that feels like it'd just hold players hands (when they are in battle) please don't add it in. stuff that stops from thinking about it cause you...
- by Bones1182 - at 2012.07.13 01:37:00
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85. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
^^^ Just for clarification the scrambler pistol is a laser weapon and has a reloadable powercell. It may be different for tanks but the lasers will not be weak they will likely be a middle ground between blasters and rails or autocannons and artil...
- by Bones1182 - at 2012.07.13 01:31:00
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86. Naval battles - in Feedback/Requests [original thread]
Khun-Al wrote: Maybe aircrafts with the ability to dive and swim. There could be hangars with one exit on land and another in the water. Would certainly be interesting to say the least.
- by Bones1182 - at 2012.07.13 00:48:00
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87. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Sin3 DeusNomine wrote: First of all I disagree with this. Now you may ask me why. This will effect tank gameplay in a very very bad way. They will not be able to be a front line machine. Why is this well. Currently to keep your tank alive ...
- by Bones1182 - at 2012.07.12 23:17:00
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88. [Request] Finite ammo in vehicles - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: I wouldnt mind if vehicles have limited ammo stores, provided they had a means of self rearming maybe take away an armor slot (since amarrian tanks WONT have ammo as it eats capacitor instead.) Turrets I think need to ha...
- by Bones1182 - at 2012.07.12 23:13:00
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89. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: Bones1182 wrote: There unguided missiles they are called ballistic missiles they function like an artillery round the arc determines their target and there are guided rockets fly by wire or even laser targeted. I believe the d...
- by Bones1182 - at 2012.07.12 21:41:00
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90. Large Missile Turret Recoil?! - in Feedback/Requests [original thread]
Lorebot wrote: I was pretty shocked by the fact that the Large Missile Turret has such a ridiculous amount of recoil on a HAV when compared to a Railgun or a Blaster. It's not only a huge pain in the butt, it's also completely unrealistic. It'...
- by Bones1182 - at 2012.07.12 18:34:00
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91. Naval battles - in Feedback/Requests [original thread]
Oh I am sure that it is at least two expansions away. I just see the predictability of dropships in that type of an environment and think how the help am I going to cross that 500m span of water just to get to the objective. Of course at this poin...
- by Bones1182 - at 2012.07.12 18:19:00
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92. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: Just as long as we don't have to muster up thousands of civilian fishing and sailing ships just to invade a shore line. That's what D-Day looked like. One thing that could be cool to borrow from the D-Day analogy are flo...
- by Bones1182 - at 2012.07.12 18:04:00
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93. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: Back to D-Day again... Alright, so we're having a FPS Supreme Commander in a map the looks like France for water worlds. Splendid! Most of the combat on oceanic worlds will likely be over resources built on floating pl...
- by Bones1182 - at 2012.07.12 17:53:00
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94. Naval battles - in Feedback/Requests [original thread]
Yeah sonar and countermeasures are necessary.
- by Bones1182 - at 2012.07.12 14:40:00
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95. Naval battles - in Feedback/Requests [original thread]
Grit Breather wrote: So what you're basically suggesting are tools for us to be able to reenact the D-Day landing. Only with lasers and cloaking devices.
- by Bones1182 - at 2012.07.12 13:33:00
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96. Passive Skills-- FPS and EVE Players Collaborate for Feedback - in Feedback/Requests [original thread]
^^^ I actually agree with you however they would need to drop some the SP requirements so that you would still feel like you were progressing. I think that might just be the reason its been done this way so far. I would like to unlock advanced st...
- by Bones1182 - at 2012.07.12 13:30:00
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97. Naval battles - in Feedback/Requests [original thread]
I imagine that we will have islands and floating platforms. Dropships woullld be far to easy for the defenders just layout everybody with swarms and forge guns. I think that we will need options that are harder to shoot down than a bunch of floati...
- by Bones1182 - at 2012.07.12 13:19:00
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98. Naval battles - in Feedback/Requests [original thread]
SGT Neill wrote: we may encounter marine-vehicles if you know what I mean vehicles specially designed for travelling in and out of water Lets see how many respond. OORAH. Disclaimer I personally was in the army but marines are awesome.
- by Bones1182 - at 2012.07.11 23:44:00
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99. Naval battles - in Feedback/Requests [original thread]
Eventually will be fighting on every planet type in EVE including Oceanic which are mostly water so I would say there will be some naval power involved.
- by Bones1182 - at 2012.07.11 23:21:00
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100. [Feedback] CreoDron Breach AR - in Feedback/Requests [original thread]
^^^ I didn't say don't nerf no matter what. I said we shouldn't be in a hurry to nerf because of things like the HMG which now they have to try to rebalance it again instead of spending time on the things that are broken. Its possible that everyth...
- by Bones1182 - at 2012.07.11 14:36:00
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