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1141. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Firestorm Zulu wrote: The point is that the sounds in this game sound about one step above 8 bit MIDI. if I wanted the sound like that I would play snes. It's like the sound is missing multiple channels worth of effect. I don't need to be a sou...
- by Bojo The Mighty - at 2013.01.15 20:09:00
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1142. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
Bloop
- by Bojo The Mighty - at 2013.01.15 15:20:00
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1143. SOONGäó - in Feedback/Requests [original thread]
James Blaise wrote: Policy? Was directed here for some ideas to throw out. pretty much CCP won't listen if you make a list of suggestions. You gotta do one suggestion at a time. It's a drag, I know.
- by Bojo The Mighty - at 2013.01.15 05:13:00
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1144. [Idea] Equpiment for Counter-sniper fitting. - in Feedback/Requests [original thread]
I'm sorry, and I'm going to get hate for it, no matter how reasonable I am. Not under your specifics. I think that because snipers are a threat most can't deal with, it adds value to snipers on your own team. Sniper on Sniper hunting is about as s...
- by Bojo The Mighty - at 2013.01.15 05:06:00
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1145. SOONGäó - in Feedback/Requests [original thread]
What are you getting at? BTW won't be noticed cuz of FORUM POLICY BIZNITCH! Oh sorry, my street side came out.
- by Bojo The Mighty - at 2013.01.15 04:33:00
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1146. Dropships - in Feedback/Requests [original thread]
Beld Errmon wrote: Flying a dropship around being an Air Taxi and providing a bit of fire support in a hotzone is a very fun experience, its not very rewarding though other then helping your team win their should be some kinda reward for pickin...
- by Bojo The Mighty - at 2013.01.15 04:30:00
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1147. Request: Hire a new Sound Designer - in Feedback/Requests [original thread]
They're all pretty narrow sighted sounding. Hey OP. How about you give a suggestion on how it should sound like? You guys just rambled on what the current sound is. I agree that the sounds can be better, but you're getting nowhere faster than m...
- by Bojo The Mighty - at 2013.01.15 04:23:00
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1148. Request: nanite injector Icon viewable from driver seats. - in Feedback/Requests [original thread]
Can only wait.
- by Bojo The Mighty - at 2013.01.14 20:01:00
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1149. There should be a flame thrower weapon - in Feedback/Requests [original thread]
Let's not jump to Plasma throwers without giving the Minmatar a chance. It's a hydrogen jet combustion with grips that requires your Heavy suit to remain still as you fire a massive jet of hydrogen flame. It's Minmatar, it's a heavy weapon, it'...
- by Bojo The Mighty - at 2013.01.14 19:46:00
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1150. [Request] Team chat alert in game - in Feedback/Requests [original thread]
And Squad Chat Blues don't cooperate Nothing too obtrusive though. Maybe a little circle above your HUD health that flashes when Team/Squad Chat is updated
- by Bojo The Mighty - at 2013.01.14 19:30:00
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1151. Dropshp ROBBERY!! - in Feedback/Requests [original thread]
psst....Top Gun reference Also, you gotta be wisely with your Dropship. It's not always about getting SP, especially with this cap. Its about being the anti douche. My gunners get more kills because I bring my dropship right up to objectives wher...
- by Bojo The Mighty - at 2013.01.14 18:17:00
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1152. We need a reason to skill Dropsuits! - in Feedback/Requests [original thread]
If I'm going to buy a Scout Vk.0, it should be made of better materials which would grant it more HP.
- by Bojo The Mighty - at 2013.01.14 02:34:00
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1153. [ Suggestion] Remember that game Brink? - in Feedback/Requests [original thread]
Yeah, my Scout suit needs to be able to jump higher and do acrobatics off the trusses in Ashland. Mobility is second to weaponry right now, so there needs to be movement interactions that help balance Mobility, Firepower, and protection. Scouts ...
- by Bojo The Mighty - at 2013.01.14 02:32:00
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1154. Initial Impressions: Fair and Balanced (not a good thing) - in Feedback/Requests [original thread]
It's a fish developing its legs right now. Going to be a bit before it evolves into the Human.
- by Bojo The Mighty - at 2013.01.12 21:44:00
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1155. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
Does anyone know the answer to this?
- by Bojo The Mighty - at 2013.01.12 21:39:00
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1156. [Request] Battle Field Photographer Dropsuit - in Feedback/Requests [original thread]
Battles are more intense after chromosome, would love to see this. I would genuinely skill into it. Frigwamp the bump. Also would be good for 124 V 124! HAV Mayhem pictures!
- by Bojo The Mighty - at 2013.01.12 21:08:00
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1157. Shield Tank PG [Feedback] - in Feedback/Requests [original thread]
They're made that way, to accommodate shield modules. They have more CPU than shield tanks, less PG. It's to balance out your specialty.
- by Bojo The Mighty - at 2013.01.12 17:50:00
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1158. [Request] Harvester: tag enemies, drain them when they die & buff self - in Feedback/Requests [original thread]
Make it a piece of equipment, because as a sidearm it doesn't make too much sense. But I like it. Again suggest some limitations on usage/balancing. Perhaps the process should have to take a little more time than reviving someone so you are at le...
- by Bojo The Mighty - at 2013.01.12 17:27:00
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1159. Open/Close Doors on Dropship: Pilot's Perspective - in Feedback/Requests [original thread]
I've used search As a pilot, there's no way to tell if my doors are open. I hit square but nothing happens. Should some visible animation occur when I hit square? If not, then pilots need a way to tell if our doors are open Us at Condor Squad ...
- by Bojo The Mighty - at 2013.01.12 06:21:00
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1160. CPU/PG Programming for ISK - in Feedback/Requests [original thread]
Well the drawback is listed in OP. I just find that certain mods on different races equate differently, so a rig could compensate but would definitely cost something or add CPU/PG use of different mods. Again it's primarily for specialization
- by Bojo The Mighty - at 2013.01.12 02:09:00
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