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301. Amarr laser grenade - in Feedback/Requests [original thread]
You plagiarized me. Minor differences between the two.
- by Bojo The Mighty - at 2014.02.24 22:41:00
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302. 1.8 Amarr scout vs Gal scout - in Feedback/Requests [original thread]
You're assuming that the Amarr Scout is a light frame....
- by Bojo The Mighty - at 2014.02.24 22:31:00
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303. Replace Starter Fits in 1.8 - in Feedback/Requests [original thread]
Back in the days, when I was a teenager, before I had status and before I had a pager, this game's starter fits were Gallente Scout with Sniper Rifle, Minmatar Logistics, Caldari Assault, and Amarr Sentinel. In Codex I believe, these were remove...
- by Bojo The Mighty - at 2014.02.23 09:05:00
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304. Request: Contact Chevron - in Feedback/Requests [original thread]
Skihids wrote: That would really help Q synced squads who end up on opposite teams. Keep from accidentally shooting each other. You saw right through me but no, I want it so that when a contact appears on my radar, I can single them out to t...
- by Bojo The Mighty - at 2014.02.21 06:17:00
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305. Request: Contact Chevron - in Feedback/Requests [original thread]
bump
- by Bojo The Mighty - at 2014.02.21 05:26:00
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306. Progressive Reloading - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Still want Do you just have a notebook somewhere with certain thread titles to remind you to give them a bump every once and a while?
- by Bojo The Mighty - at 2014.02.20 22:11:00
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307. Small Blaster Dispersion - in Feedback/Requests [original thread]
It needs to have Assault Rifle mechanics but with less kick.
- by Bojo The Mighty - at 2014.02.20 01:46:00
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308. Vehicle Quota - in Feedback/Requests [original thread]
I agree that ISK cap requires radical MLT overwork.
- by Bojo The Mighty - at 2014.02.19 23:43:00
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309. Vehicle Quota - in Feedback/Requests [original thread]
I would rather see 2 different methods for dealing with vehicle quota. X HAVs X DS X LAV ^ This has been suggested before but it is worth reminding of. This seems like a reasonable approach but then the maximum potential of vehicles on field is ...
- by Bojo The Mighty - at 2014.02.19 23:34:00
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310. I hope RE's and PM's are on the to do list for 1.8. - in Feedback/Requests [original thread]
843 nerfnut96 wrote: RE's and PE's need the damage fliped for each. RE's 700ish PE's 1500 No that's ass backwards Why would anyone use manual detonation explosives that can't OHK a suit when you can only carry 3.
- by Bojo The Mighty - at 2014.02.19 22:38:00
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311. [Balance/Feedback] Saga v. Methana in 1.7 - in Feedback/Requests [original thread]
I think that the 1.7 HP disparity was truly what killed the Saga I remember seeing the Methana HP and yelling for joy, and thought the Saga would make up for it's lack in other ways but I guess I was wrong, who could foresee railguns being a prob...
- by Bojo The Mighty - at 2014.02.19 03:49:00
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312. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Fire of Prometheus wrote: Bojo The Mighty wrote: Damn it I now officially miss my Prometheus That makes 2 of us...I miss the magic flying school bus I never used it when Uprising came out.... only in Chromosome and little of Codex
- by Bojo The Mighty - at 2014.02.19 00:56:00
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313. [Reminder] mCRU Spawn War Points - in Feedback/Requests [original thread]
Damn it I now officially miss my Prometheus
- by Bojo The Mighty - at 2014.02.18 23:24:00
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314. Buff shield modules, opinion & MATHs from min assault player - in Feedback/Requests [original thread]
I dig the gap closing but can you relate this to ferros please?
- by Bojo The Mighty - at 2014.02.18 23:08:00
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315. Installations - in Feedback/Requests [original thread]
You can tell by the green laser if they detect something. If that laser goes red, hide. They also only scan by LoS so at least you know where the turret can detect you. Rail gun ai is way too good though
- by Bojo The Mighty - at 2014.02.17 19:47:00
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316. [Request]Lock On Feature For LAV Turrets. - in Feedback/Requests [original thread]
LAV viability has been underestimated since chromosome. I think most people just need to be shown the light
- by Bojo The Mighty - at 2014.02.17 04:56:00
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317. Request: Contact Chevron - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: +1 I just leveled up with my X Kagehoshi approval Gotta check PSN for a new trophy
- by Bojo The Mighty - at 2014.02.16 03:30:00
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318. Request: Contact Chevron - in Feedback/Requests [original thread]
Oh and maybe a different chevron for blocked list too.
- by Bojo The Mighty - at 2014.02.16 02:22:00
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319. Request: Contact Chevron - in Feedback/Requests [original thread]
Lt Royal wrote: +1 It would also be nice to see your contacts if they are on the opposite team: like appear with your suggested chevron when scanned or in close proximity. Friend and foe alike yep. Only if you can scan them though or you ha...
- by Bojo The Mighty - at 2014.02.15 21:50:00
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320. Request: Contact Chevron - in Feedback/Requests [original thread]
People in your Contacts list should have a separate chevron over them when encountered in a battle field, friend and foe alike. Usually when I run into contacts in a battlefield I slap them a high-melee and we nod heads and usually try to put a li...
- by Bojo The Mighty - at 2014.02.15 21:37:00
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