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241. Reintroduce removed items - in Feedback/Requests [original thread]
I second this motion
- by Bojo The Mighty - at 2014.06.19 05:23:00
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242. Can we have Logi Dropships? - in Feedback/Requests [original thread]
WP for CRUs problem solved
- by Bojo The Mighty - at 2014.06.18 22:19:00
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243. Death taxis are a broken tactic - in Feedback/Requests [original thread]
Mauren NOON wrote: I think scouts with REs are a broken tactic. But no one fix's that..oh...you run 10 meters a second and have an equipment that can insta kill anyone? Why even carry weapons. Just carry hives and continue chucking them like fr...
- by Bojo The Mighty - at 2014.06.18 04:49:00
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244. Hotfix Charlie Suggestions (Vehicles) - in Feedback/Requests [original thread]
The Prometheus will ride again!
- by Bojo The Mighty - at 2014.06.18 03:08:00
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245. Developement Discussion Thread: Economy & ISK - in Feedback/Requests [original thread]
Hello and as a closed beta vet(erinarian) I remember that a key goal back then was to instate a functioning economy. It was the thing that "set it apart from other shooters". You had to pay for your fits with ISK the fictitious currency that links...
- by Bojo The Mighty - at 2014.06.18 03:01:00
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246. Death taxis are a broken tactic - in Feedback/Requests [original thread]
Appia Vibbia wrote: The only time Proximity Mines are useful is when Friendly Fire is on. They need that stupid beeping removed at the very least. To be fair it needs to be there because I know where I place mine and where I place mine you wi...
- by Bojo The Mighty - at 2014.06.18 00:34:00
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247. [Suggestion] AFK server - in Feedback/Requests [original thread]
as much as we would like to solve Crisis Australia CCP would never formally recognize the use of AFK they'd rather sweep it under the rug, put on a face, and say "it is an unintended consequence that we will try to fix" with crossed fingers behind...
- by Bojo The Mighty - at 2014.06.18 00:31:00
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248. Death taxis are a broken tactic - in Feedback/Requests [original thread]
Cross Atu wrote: I'm not proposing this as a "magic bullet" solution. Indeed I'm confident other tweaks would be called for but part of the solution should be the much needed look at Proxies. They're not useless in their current state but t...
- by Bojo The Mighty - at 2014.06.18 00:25:00
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249. Death taxis are a broken tactic - in Feedback/Requests [original thread]
The Murder taxi is a ridiculous tactic and sometimes it's overbearing but I am a true-LAV user and the last thing it needs is Murder taxis ruining it for everyone. It's a hard tactic to counter you've pointed that out but I have a solid RE coun...
- by Bojo The Mighty - at 2014.06.18 00:18:00
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250. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Stefan Stahl wrote: Bojo The Mighty wrote: A better armed DS and a better handling DS could go the distance. Is that a suggestion towards a specific change? In that case, please elaborate. Should the handling be equal to an ADS? Or noticea...
- by Bojo The Mighty - at 2014.06.17 18:06:00
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251. [Suggestion] Make STD dropships useful again - in Feedback/Requests [original thread]
Nah you see the problem is they ****** up 20GJ blasters and the modules are a whole new ball game. Armor plates are suicide to fit nowadays it's all about hardeners and I would love to see dropships return agility but it would take more than that....
- by Bojo The Mighty - at 2014.06.17 05:29:00
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252. Getting fed up... - in Feedback/Requests [original thread]
Meee One wrote: TL;DR NURF DEM SLOTZ. lolno,CCP has stated there will be modules that further increase equipment efficiency and logistics is future proofed for that. And scouts are occupying assaults role better than even "slayer logis" coul...
- by Bojo The Mighty - at 2014.06.15 00:49:00
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253. Getting fed up... - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too. The problem is that scouts...
- by Bojo The Mighty - at 2014.06.15 00:21:00
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254. Getting fed up... - in Feedback/Requests [original thread]
Meee One wrote: Bojo The Mighty wrote: I think the problem is the m in mk.0 that really should be a g EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur. About you're moronic statement ...
- by Bojo The Mighty - at 2014.06.14 17:25:00
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255. [Feedback] HotFix Bravo - Assault Suits - in Feedback/Requests [original thread]
Boot Booter wrote: Why is regen important to scouts. I thought the role of a scout was to 1) provide squad Intel and 2) assassinate high priory or lone wolf targets. Neither of these agendas require the scout to regen. The scout should have lo...
- by Bojo The Mighty - at 2014.06.14 17:05:00
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256. Getting fed up... - in Feedback/Requests [original thread]
I think the problem is the m in mk.0 that really should be a g EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur.
- by Bojo The Mighty - at 2014.06.14 07:46:00
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257. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
Aisha Ctarl wrote: Amarr are resistance and HP tankers, not only do we stack plates for huge HP values, we use resistance plates as well to negate certain damage outputs. Amarr should either get A) An armor plate efficacy bonus B) The curren...
- by Bojo The Mighty - at 2014.06.14 07:42:00
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258. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
Mordecai Sanguine wrote: Personnally i'd like to see some "native" bonus on suits. (it's not "per level" but included in every suits (STD /adv / pro)) These bonus are "small" but they would reward people playing the "playstyle" of their suits w...
- by Bojo The Mighty - at 2014.06.13 21:58:00
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259. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
Boot Booter wrote: I've been thinking about this too. Why not provide a bonus to all suits of a race. Gallente - 2% armor rep % reactive efficiency per level Amarr - 2% armor plate & ferroscale efficiency per level Caldari - 2% shield exte...
- by Bojo The Mighty - at 2014.06.13 18:29:00
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260. Armor Ideologies: Reward and Punishment - in Feedback/Requests [original thread]
2 Ways to play in my opinion Regen and Tank Right now it's tank tank tank tank tank I thought that design philosophy of gallente was about Armor Regen tanking, about putting all your chips into repair systems to keep the reliable armor reliable...
- by Bojo The Mighty - at 2014.06.13 17:52:00
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