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Meee One
BATTLE SURVEY GROUP Dark Taboo
857
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Posted - 2014.06.14 20:04:00 -
[31] - Quote
Bojo The Mighty wrote:Meee One wrote:Bojo The Mighty wrote:I think the problem is the m in mk.0 that really should be a g
EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur. About you're moronic statement (see underlined). Meee One wrote:The way CCP has this system balanced they are essentially saying "a sports car (2 seater) can carry 4 people without discomfort or loss of speed" then they say "a sedan (4 seater) can carry 4 people but it'll cost a tire,a windshield,and all the airbags in the car"
Crazy right? The sedan (logistics) must sacrifice for it's sole purpose,yet the sports car (scout) doesn't? All logistics but the Cal logistics. Cal logistics has to sacrifice for +1 at basic. So you think logistics must sacrifice when it was specifically designed for that purpose? Yet scouts which weren't shouldn't have to? Simply amazing how stupid you are,it baffels my mind. Yo go way out of your way to be aggressive that's what is confusing. So this is an issue with the Callogi then, because I have never used a Callogi only Gall and Amarr. The Amarr Logi is on par with scouts so what's the issue there? In fact don't Amarr Logis get 3 EQ at proto with a Sidearm when scouts have a consistent two? Gallogi follows the progression of 3 EQ without a sidearm and even get four (+2) for a sidearm. So your whole point is on the Caldari? Yet for your story you used mk.0 - that's confusing - So yes in the end I think that if you have 2 EQ you should have a sidearm. 3 lose the sidearm. Proto assaults get two EQ and a sidearm. The scouts are no different from Amarr Logi in terms of fitting layout so you are complaining specifically on scouts, as if scouts are the scapegoat for your beef with CCP sweeping logis under the rug. Why don't you take on the Logistics quit trying to inadvertently **** with scout suits it took fricken months upon months of feedback to get them to even halfway decent spot. And now that CCP screwed up and made them a little too good you flip the barn and call witchhunt because one of four of your toys has a broken EQ slot...... Dude chase the Logistics trail and stick to that because Logistics is what you know. You're right about that part atleast. (see underlined)
Which is how i know logistics base stats shouldn't be so low,and scouts shouldn't retain all of theirs while being in direct competition with the logistics class.
Logistics is the only class that shouldn't suffer because of equipment,yet currently are the only ones that do. Scouts should suffer for competing with logistics.
Just as logistics suffers for competing with assaults (Loss of a sidearm).
I'm not asking to be better in anything but support: -Movement/Sprinting speed 2nd only to scouts -#1 in hacking -#1 in e-war out of the medium frames -Buff eHP to basic level
If scouts were buffed to #2 in hacking (except Min which at lv 5 would be equal with it's logistics counterpart), and either lost an equipment slot or had their stats lowered (to copy logistics). And assaults were buffed above basics but below commandos in base eHP,with no loss of speed. Commandos got +1 slot for their preferred tank,and +1 grenade slot.
It would be better balanced,and make specialisation mean something besides becoming a different colored suit (in the case of assaults),or becoming a slow and frail packmule (in the case of logistics).
Specialisation is supposed to be an overall improvement not a degrade,basics are supposed to be the worst because of their lack of specialisation and SP investment.
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Martin0 Brancaleone
Maphia Clan Corporation
549
|
Posted - 2014.06.14 20:15:00 -
[32] - Quote
Bojo The Mighty wrote:Meee One wrote:Bojo The Mighty wrote:I think the problem is the m in mk.0 that really should be a g
EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur. About you're moronic statement (see underlined). Meee One wrote:The way CCP has this system balanced they are essentially saying "a sports car (2 seater) can carry 4 people without discomfort or loss of speed" then they say "a sedan (4 seater) can carry 4 people but it'll cost a tire,a windshield,and all the airbags in the car"
Crazy right? The sedan (logistics) must sacrifice for it's sole purpose,yet the sports car (scout) doesn't? All logistics but the Cal logistics. Cal logistics has to sacrifice for +1 at basic. So you think logistics must sacrifice when it was specifically designed for that purpose? Yet scouts which weren't shouldn't have to? Simply amazing how stupid you are,it baffels my mind. Yo go way out of your way to be aggressive that's what is confusing. So this is an issue with the Callogi then, because I have never used a Callogi only Gall and Amarr. The Amarr Logi is on par with scouts so what's the issue there? In fact don't Amarr Logis get 3 EQ at proto with a Sidearm when scouts have a consistent two? Gallogi follows the progression of 3 EQ without a sidearm and even get four (+2) for a sidearm. So your whole point is on the Caldari? Yet for your story you used mk.0 - that's confusing - So yes in the end I think that if you have 2 EQ you should have a sidearm. 3 lose the sidearm. Proto assaults get two EQ and a sidearm. The scouts are no different from Amarr Logi in terms of fitting layout so you are complaining specifically on scouts, as if scouts are the scapegoat for your beef with CCP sweeping logis under the rug. Why don't you take on the Logistics quit trying to inadvertently **** with scout suits it took fricken months upon months of feedback to get them to even halfway decent spot. And now that CCP screwed up and made them a little too good you flip the barn and call witchhunt because one of four of your toys has a broken EQ slot...... Dude chase the Logistics trail and stick to that because Logistics is what you know.
You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too.
The problem is that scouts have a sidearm, 2 equip slots and THE SAME HP AS LOGI WHILE BEING FASTER AND HARDER TO SCAN.
If the caldari logi had significant more hp than a caldari scout and wasn't so slow it would be a valid alternative.
Currently scouts are straight up better(basic and advanced caldari/amarr) or near as good (all the others) as logis at doing the logis work, while also being good at their own role. |
Meee One
BATTLE SURVEY GROUP Dark Taboo
858
|
Posted - 2014.06.15 00:14:00 -
[33] - Quote
Martin0 Brancaleone wrote:Bojo The Mighty wrote:Meee One wrote:Bojo The Mighty wrote:I think the problem is the m in mk.0 that really should be a g
EDIT: Scouts don't sacrifice a sidearm for 2 EQ slots Logis have 3 therefore the sacrifice must occur. About you're moronic statement (see underlined). Meee One wrote:The way CCP has this system balanced they are essentially saying "a sports car (2 seater) can carry 4 people without discomfort or loss of speed" then they say "a sedan (4 seater) can carry 4 people but it'll cost a tire,a windshield,and all the airbags in the car"
Crazy right? The sedan (logistics) must sacrifice for it's sole purpose,yet the sports car (scout) doesn't? All logistics but the Cal logistics. Cal logistics has to sacrifice for +1 at basic. So you think logistics must sacrifice when it was specifically designed for that purpose? Yet scouts which weren't shouldn't have to? Simply amazing how stupid you are,it baffels my mind. Yo go way out of your way to be aggressive that's what is confusing. So this is an issue with the Callogi then, because I have never used a Callogi only Gall and Amarr. The Amarr Logi is on par with scouts so what's the issue there? In fact don't Amarr Logis get 3 EQ at proto with a Sidearm when scouts have a consistent two? Gallogi follows the progression of 3 EQ without a sidearm and even get four (+2) for a sidearm. So your whole point is on the Caldari? Yet for your story you used mk.0 - that's confusing - So yes in the end I think that if you have 2 EQ you should have a sidearm. 3 lose the sidearm. Proto assaults get two EQ and a sidearm. The scouts are no different from Amarr Logi in terms of fitting layout so you are complaining specifically on scouts, as if scouts are the scapegoat for your beef with CCP sweeping logis under the rug. Why don't you take on the Logistics quit trying to inadvertently **** with scout suits it took fricken months upon months of feedback to get them to even halfway decent spot. And now that CCP screwed up and made them a little too good you flip the barn and call witchhunt because one of four of your toys has a broken EQ slot...... Dude chase the Logistics trail and stick to that because Logistics is what you know. You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too. The problem is that scouts have a sidearm, 2 equip slots and THE SAME HP AS LOGI WHILE BEING FASTER AND HARDER TO SCAN. If the caldari logi had significant more hp than a caldari scout and wasn't so slow it would be a valid alternative. Currently scouts are straight up better(basic and advanced caldari/amarr) or near as good (all the others) as logis at doing the logis work, while also being good at their own role. +1
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3807
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Posted - 2014.06.15 00:21:00 -
[34] - Quote
Martin0 Brancaleone wrote:You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too.
The problem is that scouts have a sidearm, 2 equip slots and THE SAME HP AS LOGI WHILE BEING FASTER AND HARDER TO SCAN.
If the caldari logi had significant more hp than a caldari scout and wasn't so slow it would be a valid alternative.
Currently scouts are straight up better(basic and advanced caldari/amarr) or near as good (all the others) as logis at doing the logis work, while also being good at their own role. I fail to see a reason to make changes to scouts to fix logistics so we can have logis still take the place of assault suits . obviously changes should be made to logistics so it can have a noticeable advantage in its role over scouts yet unable to persist in occupying the role of assaults
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Meee One
BATTLE SURVEY GROUP Dark Taboo
858
|
Posted - 2014.06.15 00:32:00 -
[35] - Quote
Bojo The Mighty wrote:Martin0 Brancaleone wrote:You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too.
The problem is that scouts have a sidearm, 2 equip slots and THE SAME HP AS LOGI WHILE BEING FASTER AND HARDER TO SCAN.
If the caldari logi had significant more hp than a caldari scout and wasn't so slow it would be a valid alternative.
Currently scouts are straight up better(basic and advanced caldari/amarr) or near as good (all the others) as logis at doing the logis work, while also being good at their own role. I fail to see a reason to make changes to scouts to fix logistics so we can have logis still take the place of assault suits . obviously changes should be made to logistics so it can have a noticeable advantage in its role over scouts yet unable to persist in occupying the role of assaults TL;DR NURF DEM SLOTZ.
lolno,CCP has stated there will be modules that further increase equipment efficiency and logistics is future proofed for that.
And scouts are occupying assaults role better than even "slayer logis" could.
So scouts are negating 2 suits logistics and assaults. Whilst sacrificing nothing and even out performing both.
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Bojo The Mighty
Spaceman Drug Cartel-Uno
3807
|
Posted - 2014.06.15 00:49:00 -
[36] - Quote
Meee One wrote: TL;DR NURF DEM SLOTZ.
lolno,CCP has stated there will be modules that further increase equipment efficiency and logistics is future proofed for that.
And scouts are occupying assaults role better than even "slayer logis" could.
So scouts are negating 2 suits logistics and assaults. Whilst sacrificing nothing and even out performing both.
Scout suit is out performing assaults at assaulting but so are logis so ....
I'm not resting in peace but rather wandering as a zombie in vengeance of no good reason
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Meee One
BATTLE SURVEY GROUP Dark Taboo
858
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Posted - 2014.06.15 00:56:00 -
[37] - Quote
Bojo The Mighty wrote:Meee One wrote: TL;DR NURF DEM SLOTZ.
lolno,CCP has stated there will be modules that further increase equipment efficiency and logistics is future proofed for that.
And scouts are occupying assaults role better than even "slayer logis" could.
So scouts are negating 2 suits logistics and assaults. Whilst sacrificing nothing and even out performing both.
Scout suit is out performing assaults at assaulting but so are logis so .... Logis are not,especially if they brick tank. If they do they move as fast as a heavy.
Assaults can achieve similar results with less speed loss and more damage potential.
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Martin0 Brancaleone
Maphia Clan Corporation
553
|
Posted - 2014.06.15 06:02:00 -
[38] - Quote
Bojo The Mighty wrote:Martin0 Brancaleone wrote:You fail to see the problem. The problem is not that logis don't have a sidearm, that is perfectly fine. The problem is not that scouts have 2 equip slots, they had them in closed beta too.
The problem is that scouts have a sidearm, 2 equip slots and THE SAME HP AS LOGI WHILE BEING FASTER AND HARDER TO SCAN.
If the caldari logi had significant more hp than a caldari scout and wasn't so slow it would be a valid alternative.
Currently scouts are straight up better(basic and advanced caldari/amarr) or near as good (all the others) as logis at doing the logis work, while also being good at their own role. I fail to see a reason to make changes to scouts to fix logistics so we can have logis still take the place of assault suits . obviously changes should be made to logistics so it can have a noticeable advantage in its role over scouts yet unable to persist in occupying the role of assaults I agree with you, i don't want to make logis the best at everything, i want logis to be the best at equipement-related-stuff. Logis with less hp than assaults is fine, logis aving the same hp as scouts is a bit more distrubing
I would give all logis bonuses for ALL equipement, with a stronger bonus for their racial one
Example: The caldari logi now is: Caldari Logistics: +10% to nanohive maximum nanites and +5% to supply rate and repair amount per level. My idea: Caldari Logistics: +10% to nanohive maximum nanites, +5% to supply rate and repair amount per level and 2% to repair tool rep amount, drop uplink spawn time, and active scanners duration. Gallente would be: Gallente Logistics: +10% to active scanner visibility duration, +5% to active scanner precision per level and 2% to nanohives maximum nanites, to repair tool rep amount and drop uplink spawn time.
Maybe match logi speed with their assault counterpart.
This way logi become the best at equipement and still have a strong racial flavour. |
Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
194
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Posted - 2014.06.15 09:00:00 -
[39] - Quote
Mee One, how long have you been Min Logi?
I used to be one for about 4 months, before 1.8 when I switched out because of the respec. Never really wanted that suit but I was stuck with it, and had no equipment for a while until I got my nanites proto.
What you are doing is making the classic mistake of wanting to play like an Assault class in your Logi suit. Doesn't work well.
Even in my Gallente Logi I still have to be careful because the field is full of armor-based weapons that'll tear me up quickly. Although I'm enjoying the Assault Rifle buff I'm still careful to stay at medium range when I can.
The Logi is, now more than ever, dependent on his equipment. If you don't have at least uplinks and rep tool proto, you're not a good logi in most people's eyes.
My thoughts on Hotfix Alpha: First I noticed a scout running from my AR. Then a heavy. Then a COMBAT RIFLE USER. CCP +1
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