Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
81. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
Lightning xVx wrote: Billi Gene wrote: redline shenanigans are a map design issue. All newer maps limit the ability to score kills across large tracts of the map from the redline. Newer sockets also prevent alot of sniping from great dis...
- by Billi Gene - at 2014.03.07 05:59:00
|
82. Invisible shotgun users - in General Discussions [original thread]
i remember when Doom came out... i was high on acid around a lady friends house and she let me play it to chill out..... scouts are way easy to kill, which is why when you wear a scout suit you have to become an utter cowardly bastard. RE dri...
- by Billi Gene - at 2014.03.07 05:46:00
|
83. Semi-Solution to "Red-Line Sniping" - in General Discussions [original thread]
redline shenanigans are a map design issue. All newer maps limit the ability to score kills across large tracts of the map from the redline. Newer sockets also prevent alot of sniping from great distance. old maps come from a different desig...
- by Billi Gene - at 2014.03.07 05:36:00
|
84. Should AV add Debuffs on vehicles? - in General Discussions [original thread]
1. webber grenade's/deployable equipment(ala prox mines) AV and AP variants (one type cannot affect both vehicles and infantry[?]) 2. ewar: tracking disruptor handheld equipment, "energy neut" handheld equipment (drains remaining time on active m...
- by Billi Gene - at 2014.03.07 05:28:00
|
85. ScR nerf - in General Discussions [original thread]
STEALTH HUNTER ZERO wrote: Really?? Tears because you can no longer do almost 100 dmg per shot without charge.. smh. It's rather sad to see certain people raging out because their certain easy mod fit might not work against everyone anymore. Ho...
- by Billi Gene - at 2014.03.07 05:07:00
|
86. Proficiency skill changes reduce logi combat effectiveness :D - in General Discussions [original thread]
on a side note to the OP.... increased TTK means that Heavies will no longer be the only viable target for repping.... somewhat.... dumb mercs will still die from standing in the passageway.... but the smarter ones will now be haunting logi's for...
- by Billi Gene - at 2014.03.06 09:01:00
|
87. Should we go back to suits having different base turn speeds? - in General Discussions [original thread]
currently you should probably come from the flank if you want to get in close to a heavy... if you nerf the turning speed: we will be back at the days of old when just running at them and skipping side to side was enough to dodge 95% of anything...
- by Billi Gene - at 2014.03.03 22:51:00
|
88. MIND = BLOWN (TTK might not be because of hit detection fixes!) - in General Discussions [original thread]
Dr PepperPoP wrote: How did you prove this mechanic even exists? try taunting a heavy some time......... i can vouch that it exists also: higher TTK would be nice, but I'm not sure how newer players would feel about it.... at least w...
- by Billi Gene - at 2014.02.28 08:07:00
|
89. Doing as instructed! - in General Discussions [original thread]
bleh just keep the sandpit in mind. don't limit players from entering a match set up for meta 1 gear, on the basis that they have meta 6 fits. just don't let them use those meta 6 fits! sure they'll still have more armor, shields, cpu and pg ...
- by Billi Gene - at 2014.02.28 07:57:00
|
90. I'll Take Deaths from KB/M players over Aim assist. - in General Discussions [original thread]
i'm divided over AA. Sometimes i don't notice it, and other times my reticule moves a good few degrees by itself when a raspberry moves in front of me. I like the idea of some AA but the magnetic setting is too high for my tastes. Weren't we goi...
- by Billi Gene - at 2014.02.28 07:43:00
|
91. Why people die in Dust - in General Discussions [original thread]
Spartacus Dust wrote: yeah scouts don't last long :/ though shotgun scouts are still good when it comes to close range. But if you're a scout in the open there's a wonderful tool called the LAV Scouts do run alone though for the most part, but...
- by Billi Gene - at 2014.02.28 07:38:00
|
92. Drop Ships of the past. - in General Discussions [original thread]
late reply: i never got into the LDS, i think i was too busy running the logi suit with a squad at the time... preparing for the incoming PC patch. mostly it'd just be nice to see what is in 1.8 .... .....and an idea of what might be worked on f...
- by Billi Gene - at 2014.02.28 07:30:00
|
93. Drop Ships of the past. - in General Discussions [original thread]
Christiphoros von Poe wrote: Hehe I remember the dropships of the Replication era. The bunny hopping iron dropships of death. That's what I was hoping the video was of. But nah. The codex and chromosome dropships were pretty cool. Although this...
- by Billi Gene - at 2014.02.19 23:51:00
|
94. Thank you CCP. <3 - in General Discussions [original thread]
but who will shed tears for the drop ships?
- by Billi Gene - at 2014.02.19 23:45:00
|
95. tank dropship balance - in General Discussions [original thread]
Pvt Numnutz wrote: Right because they would have reduced elevation with their main turret. that was the jist of it. there was a CCP response in a thread earlier saying they had talked with judge, and were looking into possible changes, but...
- by Billi Gene - at 2014.02.19 23:43:00
|
96. Drop Ships of the past. - in General Discussions [original thread]
ive played/play all the roles, and even though i kill DS from the redline, i still feel guilty about it . in as much as its the best way to get DEV attention, i'll continue to do it, and feel bad for the DS.... tanks? meh die fkr...
- by Billi Gene - at 2014.02.19 23:40:00
|
97. tank dropship balance - in General Discussions [original thread]
iirc Judge suggested tanks should need to put a small turret on the top of the large to gain air defense. not saying yay or nay.. just saying
- by Billi Gene - at 2014.02.19 23:38:00
|
98. Drop Ships of the past. - in General Discussions [original thread]
glimse:... into why we have the vehicles we do now. the original iterations worked great, they did their designated roles. So why do we have the vehicles we have now? My guess is that the map sizes and match player counts are the culprits. ...
- by Billi Gene - at 2014.02.19 23:32:00
|
99. RedLiners, I salute you - in General Discussions [original thread]
keeping evil tanks off the field from the redline is a special pleasure reserved for when I'm feeling really really bitchy :) hats off to good snipers, i wish i was better at it.
- by Billi Gene - at 2014.02.19 22:13:00
|
100. rail turrets - in General Discussions [original thread]
mostly its a map design issue....
- by Billi Gene - at 2014.02.19 22:12:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |