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461. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Cat Merc wrote: Whelp, shield tankers can now STFU I know, right? If people don't even use anything beyond ADV plates that isn't really all that much more HP especially when it regens crap slow compared to shield.
- by Beren Hurin - at 2014.02.27 05:16:00
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462. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
I did one test tonight, and I actually wasn't convinced one way or another. It actually may not have doubled the strafe penalty.
- by Beren Hurin - at 2014.02.27 05:06:00
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463. proto MINMATAR SCOUT new FOTM 1.8 - in General Discussions [original thread]
PRO/ADV minmatar scout ARE getting a huge CPU buff in 1.8 along with an extra low slot and equipment slot. They will be able to have a formidable brick tank (700+ HP) with the native scout shield regen speed and stealthiness.
- by Beren Hurin - at 2014.02.26 20:21:00
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464. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Marc Rime wrote: Cody Sietz wrote: Marc Rime wrote: (...) Maybe they should just remove the penalties on both shield and armor, might make it easier to keep the two balanced. Meh, removing the penalty for extenders would be nothing comp...
- by Beren Hurin - at 2014.02.26 20:08:00
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465. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
CommanderBolt wrote: GTFO with this whole "KB/M crutch" s**t. KB/M is in a horrible state right now. There is 0 benefit over DS3 other than turning speed. Its obvious you guys have never used a KB/M in this game because it is terrible in many m...
- by Beren Hurin - at 2014.02.26 20:02:00
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466. Is the Crusader Suit Still Viable? - in General Discussions [original thread]
Heimdallr69 wrote: There's a lot more to it than what you put, idr the exact details but it's definitely worth it. Hey dorks, look at the link to the SDE info for the freakin DEV Amarr Crusader suit that was on their database!!! The stats...
- by Beren Hurin - at 2014.02.26 20:00:00
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467. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
I'll check this out tonight if I get time. I also want to figure out sprint strafing, because according to the db it's a thing.
- by Beren Hurin - at 2014.02.26 19:54:00
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468. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
Hagintora wrote: I was being serious about combining your idea with my own. The two combined would make every Racial, Size, Specialty Suit variation unique. Not only with movement and playstyle, but actually feeling like your using a different ...
- by Beren Hurin - at 2014.02.26 19:51:00
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469. new grenade idea - in General Discussions [original thread]
Death Shadow117 wrote: how about we make an amarr sentry grenade you throw down a little sentry mini gun that has a 2 minute active time it can be destroyed or it can be hacked or manned it could be a laser mini gun. yes or no ? i want opinions...
- by Beren Hurin - at 2014.02.26 19:48:00
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470. Is the Crusader Suit Still Viable? - in General Discussions [original thread]
http://dust.thang.dk/showgearcomparison.php?gear=352597 They let one into the sde.
- by Beren Hurin - at 2014.02.26 19:38:00
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471. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Disturbingly Bored wrote: Arkena Wyrnspire wrote: Really? That's very interesting. Are you sure? This warrants further investigation and testing. You'll have to dig really, really deep to find the last time Beren was wrong. Mostly becaus...
- by Beren Hurin - at 2014.02.26 18:56:00
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472. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
Cat Merc wrote: I think it should be 5/5/5. Complex plates are never used lawl You are saying increase the speed penalty to all of them so that it incentivizes using the heavier plates? Would you then make the case that all shields need the...
- by Beren Hurin - at 2014.02.26 18:24:00
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473. why are small blaster turrets so hilariously under powered - in General Discussions [original thread]
DUST Fiend wrote: Beren Hurin wrote: What people haven't used them for yet: If you don't know, dropship pilots and gunners' skills stack for their turrets. This means that if the pilot and gunner have max assault DS skills the RoFs start to...
- by Beren Hurin - at 2014.02.26 18:20:00
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474. why are small blaster turrets so hilariously under powered - in General Discussions [original thread]
What people haven't used them for yet: If you don't know, dropship pilots and gunners' skills stack for their turrets. This means that if the pilot and gunner have max assault DS skills the RoFs start to be pretty crazy. PRO missiles go from 1.2...
- by Beren Hurin - at 2014.02.26 18:14:00
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475. STD/ADV/PRO Plates have a 4%/6%/10% strafe penalty... - in General Discussions [original thread]
I think...also... There are a few things in combing through the SDE that are a little interesting... 1) Not all speed penalties are created equal. The regular armor plates get movement speed penalty, but also 'speed scale' penalties to jump, tur...
- by Beren Hurin - at 2014.02.26 17:54:00
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476. Why are Amarr suits not the best Armor tanking suits? - in General Discussions [original thread]
Don't think of it as pure armor tanking as people have said. Think of it more like your shield is a buffer for your armor. It has the ability to absorb/blunt anti-armor weapons giving a kind of resist against anti-armor weapons. This really is wha...
- by Beren Hurin - at 2014.02.26 15:48:00
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477. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
Also for reference here are some speed ranges with max skills: 4 complex plate amarr sentinal: 2.88 m/s run, 4.03 m/s sprint 2 complex plate caldari assault: 4.50 m/s run, 6.3 m/s sprint 2 complex plate minmatar scout: 5.09 m/s run, 7.12 m/s spri...
- by Beren Hurin - at 2014.02.25 21:29:00
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478. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
REMNANCY 1 wrote: Yeaaaaaaaaaah....no we don't need "Dance Dance 514" to make a comeback which seems to be the subtext of this thread Strafe speed right now is a function of ground speed. My basic suggestion wouldn't be to increase anything...
- by Beren Hurin - at 2014.02.25 20:43:00
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479. HMG/Forge Heavy synergy with KB/M? - in General Discussions [original thread]
Its easier to spin around with KBM and it lets you strafe like a ballerina on meth. But it's harder to use for the FG I think, because the AA helps get FG kills due to the aim adhesion lockon, or at least I feel like I somehow 'stick' with the DS ...
- by Beren Hurin - at 2014.02.25 20:03:00
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480. Racial Agility/Speed Profiles Needed: Data Inside - in General Discussions [original thread]
The idea being that the manuever/movement/engagement styles of each of these racial types wouldn't just be in weapons but in the feel of the suits. Minmatar would still be a very 'squishy' suit, but by comparison, they would feel very fluid slipp...
- by Beren Hurin - at 2014.02.25 19:46:00
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