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2841. GǣThe UprisingGǥ New Items and Skill List Dev Blog - in General Discussions [original thread]
Daxxis KANNAH wrote: Beren Hurin wrote: Am I going crazy or did they do a ghost edit? I could have sworn that CCP Frame said that there would be an update today not "later in the month"...? Think it said today and later this month (would ...
- by Beren Hurin - at 2013.04.17 19:25:00
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2842. GǣThe UprisingGǥ New Items and Skill List Dev Blog - in General Discussions [original thread]
Am I going crazy or did they do a ghost edit? I could have sworn that CCP Frame said that there would be an update today not "later in the month"...?
- by Beren Hurin - at 2013.04.17 17:43:00
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2843. GǣThe UprisingGǥ New Items and Skill List Dev Blog - in General Discussions [original thread]
CCP Eterne wrote: This dev blog is an early version and we'll have a full one later in the month. So when you said there would be an updated version of the 15 April blog today, where will that be posted?
- by Beren Hurin - at 2013.04.17 13:31:00
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2844. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
One last selling point of armor is that it means that you can get instantly around 65% of your total HP back with a proto injector if you have most of your HP in armor.
- by Beren Hurin - at 2013.04.17 11:33:00
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2845. So what about those merc packs now? - in General Discussions [original thread]
Rynoceros wrote: Iron Wolf Saber wrote: Rynoceros wrote: Anybody else catch the context clue about "SP spent" being refunded? They won't track Unallocated SP, just total points used? I don't want to be a stickler, but I'd rather heed the...
- by Beren Hurin - at 2013.04.17 11:14:00
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2846. Dat Devblog! - in General Discussions [original thread]
CCP FoxFour wrote: OK, so I am really confused... what's the issue? I think the General wants to join Negative Feedback Alliance.
- by Beren Hurin - at 2013.04.16 21:56:00
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2847. Weapon Accuracy? How does it work? - in General Discussions [original thread]
Depending on the answer future stat changes will affect scout suits.
- by Beren Hurin - at 2013.04.16 20:04:00
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2848. Weapon Accuracy? How does it work? - in General Discussions [original thread]
Nobody knows?
- by Beren Hurin - at 2013.04.16 19:47:00
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2849. Weapon Accuracy? How does it work? - in General Discussions [original thread]
Does it effectively apply to a 'roll,' calculating the odds of hitting a targetted hitbox? Or is it ore mechanically referring to spread amount?
- by Beren Hurin - at 2013.04.16 19:06:00
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2850. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Beren Hurin wrote: Post your godfit Try. Sure, I'll do that later. Beren Hurin wrote: Otherwise I'll just assue you are trolling and have nothing to offer the community. Awww, but now I'm so tempted not to! Whil...
- by Beren Hurin - at 2013.04.16 15:18:00
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2851. 16 April: A New Dust Event! - in General Discussions [original thread]
Just kidding we just refreshed the page to troll anyone paying attention to our devblog for updates.
- by Beren Hurin - at 2013.04.16 15:14:00
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2852. The Third Party: Caldari Prime - A Cynic's War - in General Discussions [original thread]
Guinevere Bravo wrote: Im a Merc, Home worlds are for pussies and the Caldari. Apparently the Caldari are referred to as 'squid' or 'calamari' so in a way they are 'octo-pussies'.
- by Beren Hurin - at 2013.04.16 15:11:00
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2853. The Third Party: Caldari Prime - A Cynic's War - in General Discussions [original thread]
I just thought that in light of recent events pinning these death squads on us we should recognize more fully where our loyalties should lie.
- by Beren Hurin - at 2013.04.16 14:37:00
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2854. Mass Driver Art Effects? - in General Discussions [original thread]
Its kind of looking random to me. I saw a huge electric shock yesterday and I don't know what caused it.
- by Beren Hurin - at 2013.04.16 13:55:00
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2855. modular weapons - in General Discussions [original thread]
Draxus Prime wrote: after seeing this in iron wolfs cocept art thread i thought this was great. you select your weopen in the fittig menu and it would look like a normal dropsuit/vehicle fitting screen except its for a gun here u can add dmg mo...
- by Beren Hurin - at 2013.04.16 02:23:00
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2856. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Spectral Clone wrote: Really interesting stuff here :-) i've been thinking about making some tool to determine tanking quality. Very interesting to compare which combo is the best bang for the buck, given a passive skill ...
- by Beren Hurin - at 2013.04.15 23:48:00
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2857. [NEWS] Further information on Black Rise death squads comes to light - in General Discussions [original thread]
**Cough** ...I told you they'd all turn on us... If the Gallente won't let us live freely then nobody will. Our only hope is the Jove or our own revolution. The Jove have a history of helping with revolutions so it could be both...
- by Beren Hurin - at 2013.04.15 20:06:00
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2858. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
I think the most interesting comparison is Armor B and Shield A. EHP Armor B has 662 HP but 697 AR EHP (with a -20% speed) Shield A has 742 HP but 693 AR EHP (with a bigger chunk able to be fluxed) Time to charge (depleted cycle): Armor B gets 3...
- by Beren Hurin - at 2013.04.15 19:58:00
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2859. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
Finally we get to what I call 'tank speed' which has to do with the rate of recharge over time. This affects how often you can charge into battle, how long you can do this, and what are the risks for this....working on this post currently...
- by Beren Hurin - at 2013.04.15 15:44:00
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2860. [GUIDE] Hitpoint Management- Building and Breaking a Dropsuit - in Rookie Training Grounds [original thread]
0 Try Harder wrote: So what does this mean? Armor tanking makes you take more damage (slow) and can spend less time in combat. Armor tanks have to leave the fight sooner because they take longer to reach safety, and they have to stay out of th...
- by Beren Hurin - at 2013.04.15 14:38:00
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