Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
261. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Django Quik wrote: Not saying you're wrong (because I've never tested this) but are you saying that my advanced breach scrambler pistol with 2 complex damage mods and proficiency 5 will stop a tank's shield regen with no hardener active? How a...
- by Bendtner92 - at 2014.02.26 22:20:00
|
262. Important HUD stuff for CCP Saberwing - in Feedback/Requests [original thread]
Take all my likes Kagehoshi, especially the squad list I believe is much needed and it can show so much great info.
- by Bendtner92 - at 2014.02.26 11:32:00
|
263. Request:I would like the Officer Sniper Rifle banned from pub matche... - in Feedback/Requests [original thread]
Ban it why exactly? Why don't you just balance it out, so it's not that OP? Balac's Sniper is balanced since it has about 21 more damage, 2 shots more in the clip and a better scope over the Prototype Sniper. Thale's isn't really balanced as it ...
- by Bendtner92 - at 2014.02.25 23:37:00
|
264. General Concerns and Issues with DUST/CCP/COMMUNITY - in General Discussions [original thread]
Lance 2ballzStrong wrote: You see where he replied? In a thread basically calling them out. It's a joke, and CCP continues to not care what people have to say... oh, maybe after someone calls them out on it. Countless re spec / sp refund thre...
- by Bendtner92 - at 2014.02.25 22:45:00
|
265. General Concerns and Issues with DUST/CCP/COMMUNITY - in General Discussions [original thread]
I just want to say that I don't want to see dev responses in General Discussion, but in Feedback and Requests (now Features and Ideas). For example why aren't the devs creating and/or participating in the relevant threads about respecs, vehicle ba...
- by Bendtner92 - at 2014.02.25 22:17:00
|
266. How will you build your Caldari scout? - in General Discussions [original thread]
Vulpes Dolosus wrote: Bendtner92 wrote: That's not how it works. 45 base dB * 0.9 skill * 0.75 suit bonus * 0.8 first mod * approx 0.826 second mod * approx 0.886 third mod * approx 0.944 fourth mod = approx 16.79 dB. That's not right. Th...
- by Bendtner92 - at 2014.02.25 08:32:00
|
267. How will you build your Caldari scout? - in General Discussions [original thread]
DEZKA DIABLO wrote: And how low can a gal scout go if you don't mind me asking good sir Gallente Scout will get below 15 dB with two Complex Dampeners, so no reason to run more than that.
- by Bendtner92 - at 2014.02.25 00:32:00
|
268. How will you build your Caldari scout? - in General Discussions [original thread]
Vulpes Dolosus wrote: The lowest precision possible on a Cal scout (lvl5 skills and 4 cplx enhancers) is 10.03dB 45-(45*.35) = 29.25 (Skills only) 29.25-(29.25*.657) Gëê 10.03 (Enhancers plus penalty) Source for calculations. That's not ...
- by Bendtner92 - at 2014.02.25 00:23:00
|
269. TEAM DEPLOY: When will we have it? - in General Discussions [original thread]
To be honest I don't see it coming for a good while. Team True Grit is no longer working on Dust and I suspect they would be the ones to implement it (they're the ones working on PC, FW etc).
- by Bendtner92 - at 2014.02.24 16:08:00
|
270. Guys, PVE is in the works - you can help! - in General Discussions [original thread]
Scheherazade VII wrote: You CLEARLY implied that - due to the news already being reported, it did not have to be reported again, therefore what you were doing was questioning the existence of the thread. Don't try to cover that up. I didn't s...
- by Bendtner92 - at 2014.02.24 15:41:00
|
271. Guys, PVE is in the works - you can help! - in General Discussions [original thread]
Aeon Amadi wrote: Bendtner92 wrote: Isn't this old news from like a month ago? Wasn't aware it was less important a month later Did I say that? I simply said people made threads about this a month ago.
- by Bendtner92 - at 2014.02.24 15:23:00
|
272. Guys, PVE is in the works - you can help! - in General Discussions [original thread]
Isn't this old news from like a month ago?
- by Bendtner92 - at 2014.02.24 15:19:00
|
273. Rant about Unreal Engine 3 (UE3) - in General Discussions [original thread]
Rogue Saint wrote: Question: What engine did MAG use? According to Wiki it's own, and Zipper used a modified one of it for SOCOM 4.
- by Bendtner92 - at 2014.02.24 15:14:00
|
274. good news from CCP Saberwing - in General Discussions [original thread]
Spartacus Dust wrote: Asking the CPM to bug CCP about this stuff or CPM telling the community that they are currently asking CCP when the next DEV Blog is coming out and getting us a date/deadline doesn't violate the NDA. While they can't tell...
- by Bendtner92 - at 2014.02.24 09:03:00
|
275. good news from CCP Saberwing - in General Discussions [original thread]
Spartacus Dust wrote: So much angst, anyways, consider that a few people didn't know what you all claim to know, and that they're waiting is suppose to come to an end, soon or... soonGäó. I for one was happy to get a reply from CCP Saberwing c...
- by Bendtner92 - at 2014.02.24 08:36:00
|
276. I honestly miss feeling vulnerable to stuff. - in General Discussions [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: Hell it's easy when you have over 10 mil in vehicles. Lolwut? I have about 5 million SP in tanks and they couldn't be more easymode than they are now (well, they probably have been more easymode back...
- by Bendtner92 - at 2014.02.23 22:12:00
|
277. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
Glitch116 wrote: update i have done some testing on turrets with a corp mate to get an idea how the turret AI works the AI will normal not fire until A. it is aggroed by being shot B. a valid target enters range for blasters this is ever...
- by Bendtner92 - at 2014.02.23 20:49:00
|
278. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
Lorhak Gannarsein wrote: 'Only' 7.5s. Your burst DPS is huge, true, and you're pretty comfortably able to go toe to toe with a Madrugar, but a railgun has far more versatility and general performance. My damage modded railgun deals 2400 damag...
- by Bendtner92 - at 2014.02.23 15:47:00
|
279. Missile tanks should not be able to empty their clip in one volley. - in Feedback/Requests [original thread]
Proto turret: 12 missiles * 540 damage * 1.3 damage mod = around 8400 damage. Against a Madrugar you will need 1500 of that to punch through the shields, leaving 6900 damage for the armor. 6900 * 1.2 armor damage * 0.6 active hardener = around 5...
- by Bendtner92 - at 2014.02.23 15:27:00
|
280. [Feedback] Large railgun turret installation AI - in Feedback/Requests [original thread]
Well yes, it's not like we've been saying for ages that the same rectrictions that are in place when they are player controlled should also apply when they're not. Furthermore they should also just remove all the turrets in the redline as there's...
- by Bendtner92 - at 2014.02.23 15:05:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |