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241. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Protected Void wrote: My point in listing this is: If you think fitting anything will be hard in the future, try a scout suit now. If you want to really go wild, try a Minmatar scout, which is currently even worse off than the Gallente scout. I...
- by Bendtner92 - at 2014.03.06 12:24:00
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242. LOL @ "new" med suit stats.... - in General Discussions [original thread]
ads alt wrote: Bendtner92 wrote: Patrick57 wrote: Are you kidding me? I'm having major troubles fitting my Caldari Scout to get around those Proto Scanners. It's a lot harder than it seems when you're tanking Shield Extenders. Are...
- by Bendtner92 - at 2014.03.06 12:09:00
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243. LOL @ "new" med suit stats.... - in General Discussions [original thread]
Patrick57 wrote: Are you kidding me? I'm having major troubles fitting my Caldari Scout to get around those Proto Scanners. It's a lot harder than it seems when you're tanking Shield Extenders. Are you talking now or in 1.8? Also, the ...
- by Bendtner92 - at 2014.03.06 12:03:00
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244. LOL @ "new" med suit stats.... - in General Discussions [original thread]
The dark cloud wrote: You get 25% reduction of PG+CPU on light weapons and sidearms on every assult suit. Correct, but they're still seriously outclassed by Scouts and even with that fitting bonus you're going to have a very hard time fitting...
- by Bendtner92 - at 2014.03.06 10:27:00
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245. LOL @ "new" med suit stats.... - in General Discussions [original thread]
They are looking at medium slot layouts, CPU/PG values etc later, but at the moment there's litterally no reason to run an Assault suit over a Scout suit. I just don't get how they can not balance medium suits at the same time they're balancing l...
- by Bendtner92 - at 2014.03.06 10:21:00
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246. Announcement:Dev Blog: Expanding The Arsenal With Uprising 1.8 - in Announcement and Events [original thread]
I thought you guys were trying to balance things out in 1.8, but I guess not? In what world does it make sense to nerf ARs more than ScRs? CR and RR also aren't nerfed much more than the AR, what's up with that? Oh and that nerf to the OP AR vari...
- by Bendtner92 - at 2014.03.05 23:31:00
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247. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Crimson ShieId wrote: Whoops. My bad. I forget those things exist sometimes. 108 is pretty scary though, but I doubt the Caldari assaults are getting a shield recharge buff. Putting them up to 40 would bring them to scout levels and that's un...
- by Bendtner92 - at 2014.03.04 17:03:00
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248. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: True. Should also consider that all suits that we know of got a significant CPU/PG buff. Assaults might have gotten the same thing. Yeah, I'm pretty sure Caldari Assault will have around 360 base CPU, which will be 473 after ...
- by Bendtner92 - at 2014.03.04 16:51:00
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249. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: Most Caldari already run a CPU mod. Couple that with the fact that the penalty only applies to base health, not total health, and you really don't sacrifice much more than two slots. People will rather use a single Energizer ...
- by Bendtner92 - at 2014.03.04 16:44:00
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250. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
I believe your numbers are a bit of. A Complex Energizer adds 69% more shield recharge (60% base * 1.15 skill bonus). So 40 base * 1.69 * approx 1.6 = approx 108 shield recharge. That's still a lot, but you're sacrificing a lot to run that. At t...
- by Bendtner92 - at 2014.03.04 16:40:00
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251. So, I just calculated the effect of dual energizers - in General Discussions [original thread]
Cat Merc wrote: Complex energizer gives 60%. Skill bonus gives 25%. 75% per enegizer. Even while accounting for stacking penalties ((60% * 0.87) * 1.25) it turns out 115hp/s with two. Skill bonus is 15% I believe.
- by Bendtner92 - at 2014.03.04 16:40:00
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252. Saberwing brings news of dev blogs, 1.8, and Rouge - in General Discussions [original thread]
Jebus McKing wrote: 5 new player models and 4 new weapon models with stats derived from stuff we already have and an unknown number of stat number fixes for stuff they should have got right the first time, does not sound like an impressive upda...
- by Bendtner92 - at 2014.03.03 09:04:00
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253. What Do You Think CCP's Fanfest Announcement For Dust Will Be? V... - in General Discussions [original thread]
I want to say it can only be one of two things: 1. Something major about the EVE-Dust link (PC 2.0 + more for example?). 2. PS4 port (and/or PC but that's more than unlikely). I think it points to a PS4 port the most as I don't see why they wou...
- by Bendtner92 - at 2014.03.03 08:50:00
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254. 1.8 is coming very late march - in General Discussions [original thread]
Devblogs will be rolling out starting next week (maybe as soon as tomorrow), so March 18th seems like a good bet at the moment. Source is CCP Logibro saying a devblog was on the way very soon. The bad news is that there will be no (major) vehicle...
- by Bendtner92 - at 2014.03.02 22:17:00
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255. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
Forget it. CCP will not and should not do anything that makes it impossible for small corps to compete. Removing the reinforcement window will only lead to people attacking when district owners are sleeping/at work/whatever. That will only lead to...
- by Bendtner92 - at 2014.03.02 09:06:00
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256. For the CPM - Overhauling PC Districts - in The Council's Chamber [original thread]
Maken Tosch wrote: Ok, then what recommendation for overhauling PC do you have that will allow small corps to compete but eliminate the ATM-like behavior of the PC system we have now? Keep in mind that as of right now all of Molden heath is loc...
- by Bendtner92 - at 2014.03.01 22:36:00
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257. For the CPM - Overhauling PC Districts - in The Council's Chamber [original thread]
I might as well tell you right now that CCP is not even going to consider something like that idea. CCP wants small corps to be able to compete which is why we have that 1 hour only reinforcement window. Removing that would litterally destroy tho...
- by Bendtner92 - at 2014.03.01 22:15:00
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258. Good job CCP - in General Discussions [original thread]
Lol. 1.8 is all about Scouts though, so meh.
- by Bendtner92 - at 2014.03.01 10:13:00
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259. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Alena Ventrallis wrote: So nothing can stop armor regen, which can get to over twice the shield regen, but were worked up over shield regen? You're using all your low slots to get that kind of regen. Gunnlogi can use it's three high slots to ...
- by Bendtner92 - at 2014.02.28 08:13:00
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260. Shield tanks passive shield rep - in Feedback/Requests [original thread]
Harpyja wrote: Why do you have to complain that we can recharge shields when we are hardened, but you don't complain that armor can regenerate both under fire and unhardened! Because they're aren't meant to recharge the shields when taking fi...
- by Bendtner92 - at 2014.02.26 22:46:00
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