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61. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Mobius Kaethis wrote: The issue here isn't the AR. The are is still fine. The problem is the aim assist. Just get rid of it. There was no problem in 1.3 when we didn't have it. I actually kind of liked it since you actually had to aim. CCP ju...
- by Beeeees - at 2013.09.07 08:25:00
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62. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
zibathy numbertwo wrote: However, right now I think AR would be more like endless zombie horde. Colony Drop > Zombie Horde
- by Beeeees - at 2013.09.06 20:49:00
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63. The (Very) Special Bond Between ARs and Aim Assist - in Feedback/Requests [original thread]
Troll or not, but following statement is true now more than ever: If DUST was a game of Rock Paper Scissors, the AR would be Colony Drop.
- by Beeeees - at 2013.09.06 20:38:00
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64. [Feedback] An unbiased (yeah right) assesment of the current Auto-Aiming system. - in Feedback/Requests [original thread]
The current system brings interesting things on the table, I gathered. Far more interesting things than the "GG WP" aimbot it at first seems to be. The effective engagement range increased greatly. Engaging beyond optimal weapon range became an a...
- by Beeeees - at 2013.09.06 20:19:00
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65. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
After extensive research (bullshit) I came to following conclusions: Assault rifles dominate mid-long range, mid range, mid-short range, and short range exclusively. Scrambler rifles dominate mid and mid-long range if no ARs are present. Laser ri...
- by Beeeees - at 2013.09.06 14:19:00
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66. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
General12912 wrote: Always something about the aim assist. Every good fps out there has aim-assist. BEHOLD, the ignorance of a whole generation of gamers!
- by Beeeees - at 2013.09.06 12:56:00
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67. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
ladwar wrote: maybe but alot of care-bearing was done and not all of it bad, just the important things. do you like the tower squad standing around FG objective preventing anything less then an multiple orbital strike to dislodge them? i know ...
- by Beeeees - at 2013.09.06 09:22:00
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68. Your AFK fix, stinks!!! - in Feedback/Requests [original thread]
CCP LogicLoop wrote: Objective hack locations are to be protected from "long range" attacks and any snipers if at all possible. Im gonna get lynched for this, but dude, this is care-bear tier of balance. This is just wrong on so many levels.
- by Beeeees - at 2013.09.06 09:09:00
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69. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
I just realized that the AR in general now behaves in the same manner as pre-nerf TACAR. This is kinda disturbing.
- by Beeeees - at 2013.09.06 09:05:00
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70. [Request] Assault Rifles & Aim Assist - in Feedback/Requests [original thread]
Played a couple of rounds, and I gotta say: there were literally not a single mention of a non-AR variant, except for the occasional sniper in the killfeed. You did it CCP. ALL HAIL AR 512
- by Beeeees - at 2013.09.06 07:28:00
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71. Remove KB/M controls for this game - in Feedback/Requests [original thread]
Delicious whine! Let me pour myself a glass here... Step up your game, using a controller in an FPS instead of a mouse is like cruising around in a wheelchair with perfectly fine legs. You may have fun for some twisted reasons, but you wont be wi...
- by Beeeees - at 2013.09.02 20:12:00
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72. all ps4? - in Feedback/Requests [original thread]
Dragon Grace wrote: I would love to see where you heard or read ANY mention that it WILL be coming to PC. I would love to see where you read in my post that it will be coming to PC? The statement from CCP was that if ever Dust should co...
- by Beeeees - at 2013.09.02 20:03:00
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73. [Request] - Rolling Block Sight Burst Scrambler Pistol - in Feedback/Requests [original thread]
That would however restrict your vision. A night-sight would however be appreciated, I often cant tell where the gun ends and the merc begins.
- by Beeeees - at 2013.09.02 11:14:00
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74. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
BIind Shot wrote: I'm waiting for the nerf on the scrambler rifles. If you don't think they need it then why do you think all the top players have switched to it even though they were already proficiencied out on AR? As one of the two ScR use...
- by Beeeees - at 2013.09.01 12:56:00
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75. [Request] Burst and breach scrambler rifle variants - in Feedback/Requests [original thread]
Burst and breach variants would be redundant, as the standart ScR fills both of those tactical slots with its semi auto/charged shot mechanic. The standart ScR is all Tac, Burst and Breach combined with its variable damage per shot and RoF, adjus...
- by Beeeees - at 2013.09.01 12:46:00
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76. all ps4? - in Feedback/Requests [original thread]
There was a clear statement that DUST isnt coming to the PS4 before PC. Which is sensible because since PS4 uses x86 architecture.
- by Beeeees - at 2013.09.01 12:11:00
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77. Headshot death shouldnt be revivable - in Feedback/Requests [original thread]
As much as it is a nerf to my pocket, sounds like a good idea. But there is a BUT: Snipers will not be able to apply the medic bait technique. Which is a must tactic for snipers, so no, wouldnt fly.
- by Beeeees - at 2013.08.30 23:08:00
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78. [Request] Heavy weapon: Amarr plasma flamethrower - in Feedback/Requests [original thread]
Reverseengineering a burst plasma weapon to make it discharge unfocused streams of plasma? Sounds like Min to me. Also it being a particle accelerator of sorts, or a mobile microwave would make more sense lore-wise imo.
- by Beeeees - at 2013.08.30 16:15:00
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79. PC is a self-defeating game mode - in Feedback/Requests [original thread]
That can be described as "having bitten of more than you can chew". Add pissing off everyone but your own hugbox adds on top of that. By taking over the vast majority of PC as an alliance and then being dicks about it you basically asked for a ...
- by Beeeees - at 2013.08.29 07:18:00
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80. [Feedback] Okay so the forge gun IS a problem after all. - in Feedback/Requests [original thread]
They are long range anti material rifles. Ofcourse they are precise. Working as intended.
- by Beeeees - at 2013.08.18 17:28:00
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