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121. [Request] Give majority damage kill credit - in Feedback/Requests [original thread]
Last shot kills the prey.
- by Beeeees - at 2013.07.07 11:34:00
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122. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
nukel head wrote: CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them. ...
- by Beeeees - at 2013.07.07 02:19:00
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123. Logi offensive nerf proposal - in Feedback/Requests [original thread]
Yeah your proposal is offensive alright. Logi is a utility soldier , not your personal healing b!tch. Its a playstyle, not a class or whatever. In a battle of attrition, ambush gamemode for example, people will choose what keeps them longer ali...
- by Beeeees - at 2013.07.07 02:08:00
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124. [idea] keeping flaylock and game fun - in Feedback/Requests [original thread]
Flaylocks are very high-risk, high-reward weapons.
- by Beeeees - at 2013.07.06 17:10:00
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125. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
nukel head wrote: Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
- by Beeeees - at 2013.07.06 16:59:00
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126. [Request] Please remove the free LAV - in Feedback/Requests [original thread]
Starter LAVs are free points in a pub match. For both sides. The real annoyance are the Logi LAVs, but now people actually have to put skills into AV , solely because of murder taxis. From "nonexistant" those AV-capable became "a nieche but not...
- by Beeeees - at 2013.07.06 16:54:00
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127. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
major faux-pas wrote: True Adamance wrote: However in Dust the two are equivalent..... Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, alwa...
- by Beeeees - at 2013.07.06 16:38:00
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128. [request] nerf splash on EVERYTHING! - in Feedback/Requests [original thread]
HTFU
- by Beeeees - at 2013.07.06 11:51:00
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129. core flaylock - in Feedback/Requests [original thread]
I agree that flaylocks are annoying but its more of an "HTFU" issue really. Having the status of sidearm doesnt mean you cant kill people with it, some people I know run it as their main. Besides, you do realize how hard it is to hit anything with...
- by Beeeees - at 2013.07.04 23:00:00
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130. The new revival mechanics - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: 9/10 injector-holders still won't try to revive me. I died directly in front of one, then watched them run past me. This. If you make it any harder than now to revive someone, number 10 will also run past. The system...
- by Beeeees - at 2013.07.04 22:55:00
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131. Logistics - An Elegant Solution - in Feedback/Requests [original thread]
Logis need those EHPs to stay alive and heal the band while rocking. I cant fit sh!t on my ADV minmatar suit, and the 10% speed reduction doesnt make life easier. Now with ferroscale plates I can finally go fast again, but with a huge hit to surv...
- by Beeeees - at 2013.07.04 22:34:00
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132. The massive issue concerning skillpoint respecs .. - in Feedback/Requests [original thread]
With every update there are things going downtown, stuff being rebalanced or changed or nerfed to oblivion. Without the ticket reset I would have stopped playing altogether, because I only found out that MDs are f-Ścked after I put 2 mils into th...
- by Beeeees - at 2013.07.04 22:25:00
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133. (request) bring back the ragdoll - in Feedback/Requests [original thread]
Mikeus Tirin wrote: if applied to permadeads +1 This, otherwise it would make pickup-sticks useless again.
- by Beeeees - at 2013.07.03 16:06:00
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134. The new revival mechanics - in Feedback/Requests [original thread]
Sana Rayya wrote: It is not so special a case as you seem to think. There are many situations where it is more advantageous to the team to respawn instead of being resurrected - i.e. you need to change fits, you need ammo, etc. I play a Logi...
- by Beeeees - at 2013.07.03 15:59:00
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135. The new revival mechanics - in Feedback/Requests [original thread]
Sana Rayya wrote: Agreed that nanite injectors are working better, HOWEVER the mechanic needs to be fixed so that a player cannot be resurrected if he/she does NOT call for help. This is ******** and you should feel accordingly for saying tha...
- by Beeeees - at 2013.07.03 15:03:00
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136. get gud, yea it just that easy isn't it. - in Feedback/Requests [original thread]
knight of 6 wrote: Imagine if call of duty released this as a game... This isnt call of duty. knight of 6 wrote: the caldari logi suit is the only usable suit everything else is laughably underpowered. Or maybe the caldari logi is o...
- by Beeeees - at 2013.07.02 23:30:00
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137. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Now I wish I didnt respec into scrambler rifles, I kinda gave up at some point =/ Will be the next big thing I spec into after getting proto suits
- by Beeeees - at 2013.07.02 23:04:00
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138. Remove the new night sky box. - in Feedback/Requests [original thread]
Deal with it.
- by Beeeees - at 2013.07.02 13:50:00
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139. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
George Moros wrote: Beeeees wrote: The amount of total accumulated SP directly reflects the amount of player experience. Directly. Not necessarily. Someone could create a DUST account, create a character, and leave it be for, say, a ye...
- by Beeeees - at 2013.07.02 09:56:00
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140. [IMPERATIVE FEEDBACK] CCP you HAVE to fix this - in Feedback/Requests [original thread]
Alright, Ive got 1 question. How hard can it be to match up players based on SP? I mean a player with 3 mil SP is obviously better at the game that one with 1 mil. And one with 5 mil is better than one with 3 mil. And one with 9 mil is better ...
- by Beeeees - at 2013.07.01 10:21:00
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