Pages: 1 2 [3] 4 5 6 7 8 9 |
41. [Feedback] Time-To-Kill (TTK) is still much too short. Fix it. - in Feedback/Requests [original thread]
The problem right now is that more EHP does not improve your survivability past ADV level enemies, as certain guns (Duvolle namely) + stacked damage mods negate range fall off, and no amount of armor and shields strapped on will save you. What Th...
- by Beeeees - at 2013.10.27 15:11:00
|
42. Why are the mass driver mercs switching weapons? - in Feedback/Requests [original thread]
Yeah with the AR TTK being nonexistent now that hit detection works as intended people push for the AR. There really is no reason to use anything besides AR, SCR and sometimes LSR. Hitscan weps rule the battlefield so hard, non hitscan weps becam...
- by Beeeees - at 2013.10.25 13:20:00
|
43. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
Draco Cerberus wrote: Wow can't believe that I am stepping up to defend scramblers but I believe the OH mechanism does somewhat balance the SR. Unfortunately it is one that seems to need some work, such as possibly increasing the OH damage or i...
- by Beeeees - at 2013.10.12 17:07:00
|
44. Scrambler REALLY needs to be nerfed - in Feedback/Requests [original thread]
bamboo x wrote: gee guys I was only pretending to be ******** Buddy the scrambler is the one weapon that is "just right" as of now. Besides, the numbers dont lie.
- by Beeeees - at 2013.10.12 11:58:00
|
45. I'm just fed up!!! - in Feedback/Requests [original thread]
Shinobi MumyoSakanagare ZaShigurui wrote: I did that again on purpose. I live in America and attended school with scholarships to schools like Stanford and Northwestern so I can't be that dumb. You are an american with a weeaboo handle and no...
- by Beeeees - at 2013.10.12 05:15:00
|
46. I'm just fed up!!! - in Feedback/Requests [original thread]
Paragraphs brah.
- by Beeeees - at 2013.10.11 10:51:00
|
47. 'Logi' Warpoint Farming - Dispelling Myths and Suggesting Solutions. - in Feedback/Requests [original thread]
This is a non-issue. I dont even understand why you felt the need to write that down. Hive spamming ensures instant ammo replentishment, supply depots are important logistic and strategic points. If you however feel the need to spam a square met...
- by Beeeees - at 2013.10.09 11:50:00
|
48. Stop the madness! Assault Rifle nerfing protest. - in Feedback/Requests [original thread]
Terra Dragonoid wrote: All of those that want the Assault Rifle to be nerfed are nothing but COD fanboys. Don't the lot of you get it? It's an Assault Rifle! Not a submachine gun! Of course it should do the damage that it does! Why not complain...
- by Beeeees - at 2013.10.09 11:29:00
|
49. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Roner General wrote: We need DUST granades - basically smoke granades, but it's dust and it covers your screen and you die because dust sucks They should explode in a cloud of ARs and contact nades.
- by Beeeees - at 2013.09.28 13:17:00
|
50. [Request] Does we need Smoke Grenade ??? - in Feedback/Requests [original thread]
Some kind of electro flare grenade woud make sense. Its area of effect would be a bubble that scrambles visual input, that way you-¦d have a indeciferable bubble of interference, IFF disabled. Instead of creating a smoke screen, you-¦d have a wal...
- by Beeeees - at 2013.09.28 13:15:00
|
51. (Suggestion) Openword FPS - in Feedback/Requests [original thread]
The maps are designed in way to accomodate semi-open world gameplay. It may be possible some day to play 64 vs 64 players district vs district games, at least thats what the modular map design suggests.
- by Beeeees - at 2013.09.25 16:06:00
|
52. Petition for all classes. - in Feedback/Requests [original thread]
What I think is that we need role variants for every suit type. So we-¦d have medium assault, logis and scouts, same for lights, same for heavies, at least heavy logistics. Let heavies carry more equip of the same type, with less equipment slots, ...
- by Beeeees - at 2013.09.25 15:54:00
|
53. [Feedback] How to make the plasma cannon a better weapon. - in Feedback/Requests [original thread]
I suggest an entirely different direction. Make the projectile slower, and the projectile drop stronger. Up splash radius. BAM you-¦ve got a mid-long range mortar on your hands, a not a completely gimped swarm launcher. And the Lord said: it i...
- by Beeeees - at 2013.09.25 15:31:00
|
54. [Suggestion] Using triage reptool/rephives to prevent bleedout. - in Feedback/Requests [original thread]
I as a logi often come in a situation where you simply dont have the option to reach a downed player in time by some 2 seconds, or when he happens to lie around the corner, that coincidentally six guns are pointed at. Im not sure how hard that wo...
- by Beeeees - at 2013.09.21 01:43:00
|
55. revives cost killer 25 war points - in Feedback/Requests [original thread]
A kill is a kill, he did his job well if he dropped the guy. That idea is kinda redundant, even if it makes sense.
- by Beeeees - at 2013.09.18 12:31:00
|
56. Forge Guns!? - in Feedback/Requests [original thread]
Buff HAV armor plates by obscene amouts, slow them the **** down. Tanky builds are supposed to tank away a lot, they do not however.
- by Beeeees - at 2013.09.18 01:05:00
|
57. [Request] HUD "burn in" overlay on scanning - in Feedback/Requests [original thread]
Would be nice if the scanner owner would get a grafical depth overlay ping thingy for a second after the scan is finished. It is often very hard to make out how far away the scanned targets actually are. A "burn in" of the enemies shilouettes at ...
- by Beeeees - at 2013.09.18 00:55:00
|
58. [Suggestion] Directional barriers and tank trap deployables. - in Feedback/Requests [original thread]
Now I heard word of the bubble shield, and while it is a great Idea Id still like to see equipment designed to impede infantry and vehicle movement and engagement. A directional barrier would basically be a deployable equipment item, a chest high...
- by Beeeees - at 2013.09.18 00:45:00
|
59. [Reqest] Who drop the orbital - in Feedback/Requests [original thread]
Arx Ardashir wrote: "Who drop the orbital" sounds like a crummy DUST-inspired rap song. But on topic: No, for the reasons given by others. Who drop the orbital? Dust everywere, cant see sh!t Who drop the orbital? Must be some logi scrub wa...
- by Beeeees - at 2013.09.18 00:11:00
|
60. CCP STOP SPAMMING MY CORPORATION!!!! - in Feedback/Requests [original thread]
Bettie Boop 2100190003 wrote: Having taxes set to more than 0% means your directors only need to play 10 games with a squad of 6 to steal isk from the corp wallet and not be noticed. I like your style!
- by Beeeees - at 2013.09.10 12:58:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 |
First page | Previous page | Next page | Last page |