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161. Balance prices instead of nerfing everything to death - in Feedback/Requests [original thread]
Im talking real expensive here, like 2 mils a suit expensive proto.
- by Beeeees - at 2013.05.28 00:12:00
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162. Balance prices instead of nerfing everything to death - in Feedback/Requests [original thread]
It is. If you cant afford to **** out 10 heavies with ARs in a pubmatch, you wont do it. If you cant afford logi LAVs being shot down in packs, you dont drive around in em reenacting Carmaggeddon. If you cant afford losing that proto suit, you d...
- by Beeeees - at 2013.05.27 22:24:00
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163. Heavies need more high slots to deal with the lav threat - in Feedback/Requests [original thread]
The problem lies not with heavies and forge gun not dishing out enough damage, the problem lies withing the fact that vehicles have ridiculous amounts of hitpoints.
- by Beeeees - at 2013.05.27 22:06:00
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164. heavies are not meant for point defense!!! - in Feedback/Requests [original thread]
I agree with OP. In Chromo the heavy was an asset for its squad, now with the HMG nerf anyone and his heavy grandma runs around with ARs, because HMGs are a joke now, not unlike MDs. I dont get why everything that worked so well in Chromo had t...
- by Beeeees - at 2013.05.27 21:06:00
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165. anti tank rifle - in Feedback/Requests [original thread]
calisk galern wrote: a simple sniper rifle that can deal 400-800 damage to vehicles. not enough to do serious damage to them but enough to deter vehicles out of sniper locations or put a wedge into murder taxi's. to troops it would do reduced...
- by Beeeees - at 2013.05.27 20:59:00
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166. Balance prices instead of nerfing everything to death - in Feedback/Requests [original thread]
slypie11 wrote: While heavies would be awesome like this, balance trumps realism. Carebear and powercreep balance has no place in this game. There is 1 thing that elevates DUST over other MMOFPSs (cept PS2 maybe), its the meta, and its the...
- by Beeeees - at 2013.05.27 20:57:00
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167. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
October SnowFox wrote: Simply recognize that you don't want to lose the advantage. Simply recognise that you cripple yourself just to retain your fragile ego thoroughly built up on all those hours of cawwadoody and cawwadoodyfild 3 "pwnage".
- by Beeeees - at 2013.05.27 06:56:00
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168. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
KA24DERT wrote: Awesome, can you let us know when CCP will stop trying to tweak our controls for us and just give us a screen full of sliders so we can control our own damned controls? +1 internets for this one
- by Beeeees - at 2013.05.27 04:06:00
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169. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
dalt ud wrote: I just dont want it. I bought ps3 for comfortable playing, and dont want use kbm at all. If you want comfortable and effortless recreation, play pub, or say, Cawadoody. If you want to play with the PC proto big dawgs, you...
- by Beeeees - at 2013.05.26 22:06:00
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170. [Request]Vehicle disabled WP's. - in Feedback/Requests [original thread]
This I support for 110%. The player should at least get some points for "assisted suicide". Like if you shoot it, and it explodes in a 10 seconds window, at least for dropships its a semi-legit kill. Most of the time the pilots jump out from a...
- by Beeeees - at 2013.05.26 19:44:00
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171. [feedback] DS3 users - have no chances for competition vs top kbm users, no reas... - in Feedback/Requests [original thread]
KB+M is superior to controller for use in an FPS. Its infinitely more precise, there isnt even a debate. You get by with a crutch you dont even need, and try to stop others from running, instead of throwing the crutch away and starting running y...
- by Beeeees - at 2013.05.26 19:10:00
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172. ((Feedback)) stop the camping in the MCC - in Feedback/Requests [original thread]
I dont think that we need more restrictions than we already have. If they can snipe you, you can counter snipe them, protos need 2 heashots instead of one, thats the only difference. And Domination definitely needs balancing at its core, it beco...
- by Beeeees - at 2013.05.26 07:08:00
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173. [Request] Squad health bars HUD - in Feedback/Requests [original thread]
More permanent HUD elements wouldnt really be of any use, unless you miss some clutter on your screen. However, a full IFF display of nearby friendlies, (like the crosshair pop-up, but without the delay of pixelhunting each one seperately while t...
- by Beeeees - at 2013.05.26 06:26:00
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174. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
I agree. The MD has become a pubmatch fatsuit weapon only. A poor mans shotgun. Even if the fixes are implemented, I dont see how the MD will be able to fullfill its designated role at all. The straight firing trajectory defeats its purpose as ...
- by Beeeees - at 2013.05.26 05:47:00
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