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881. Scout Registry / Killboard - in General Discussions [original thread]
Bojo The Mighty wrote: Adipem Nothi wrote: Pretty sure I'm still getting stunlocked. SMGs, ARs, Laser Rifles ... Maybe it's just the lag. What do you mean still? This problem has existed for a while now. Ratty said they'd fixed it wi...
- by Bayeth Mal - at 2014.06.13 22:56:00
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882. Scout Registry / Killboard - in General Discussions [original thread]
Wait, so what's up with the whole faulty premise strikeouts? I'm confused.
- by Bayeth Mal - at 2014.06.13 22:04:00
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883. Scout Registry / Killboard - in General Discussions [original thread]
I'd take 1 strong bonus over 2 weak ones. Though maybe make the range a little stronger on the Gal, things don't have to be rounded to multiples of 5. 6% per level? If popping a single complex range amp on my Gal gave me slightly more than I had, ...
- by Bayeth Mal - at 2014.06.13 15:17:00
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884. Scout Registry / Killboard - in General Discussions [original thread]
Have just spent the last 3 hours in the Destiny "alpha" thing on PS4. I'm certainly enjoying it, a couple of corp buddies had been playing for 10 hours and had hit the short term level cap. A quick review. It's good. Visually fantastic. The dif...
- by Bayeth Mal - at 2014.06.13 14:21:00
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885. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: I wasn't talking about Gino. I'm talking about now. In which case the Gal only needs to fit a single damp, not dual, leaving them with three slots on low to play with. Which is why I said the Gal would retain an advantage ov...
- by Bayeth Mal - at 2014.06.13 07:48:00
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886. Scout Registry / Killboard - in General Discussions [original thread]
Appia Vibbia wrote: Adipem Nothi wrote: Appia Vibbia wrote: Hmm, to go out and search for my old post on why Range is an important aspect of the Gallente Scout or to rewrite it? No don't. I'm thinking an efficacy bonus to light-armor ...
- by Bayeth Mal - at 2014.06.13 07:34:00
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887. Scout Registry / Killboard - in General Discussions [original thread]
Well if the Gal loses the damps then it should have low precision range, Cal high precision with low range, its really balancing the Cal and Gal that's messing over the other 2. Giving 2 bonuses to those suits is stupid. One or the other. I've h...
- by Bayeth Mal - at 2014.06.13 01:34:00
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888. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Bayeth Mal wrote: I got my golden ticket in my email this morning. Did anybody else get into the Destiny "alpha"? Just got mine, downloading now. 3 hrs to go lol. Anyone else playing over on the ps4? The Alpha ...
- by Bayeth Mal - at 2014.06.12 22:38:00
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889. Scout Registry / Killboard - in General Discussions [original thread]
I got my golden ticket in my email this morning. Did anybody else get into the Destiny "alpha"?
- by Bayeth Mal - at 2014.06.12 20:34:00
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890. Scout Registry / Killboard - in General Discussions [original thread]
And stop asking CCP for complicated changes. We could give them exact numbers and clear directions on what to do and all we'd get back would be: CCP Dev wrote: Instructions unclear, head caught in fan.
- by Bayeth Mal - at 2014.06.10 11:01:00
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891. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: For those of you with a PS4 and heading to Destiny, Alpha access is available, possibly... Link below. 3 days only, and no certainty of getting in. http://playstation.greatnessawaits.com/ o7 Already signed up, hopefully...
- by Bayeth Mal - at 2014.06.10 10:50:00
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892. Scout Registry / Killboard - in General Discussions [original thread]
Spademan wrote: Bayeth Mal wrote: mollerz wrote: For you PS4 owners.. war thunder is ******* awesome. awesome. I'm having a bast.. free 2 play as well. I played it for a few weeks, pretty fun, had some epic moments doing dive bombs w...
- by Bayeth Mal - at 2014.06.08 22:41:00
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893. Scout Registry / Killboard - in General Discussions [original thread]
mollerz wrote: For you PS4 owners.. war thunder is ******* awesome. awesome. I'm having a bast.. free 2 play as well. I played it for a few weeks, pretty fun, had some epic moments doing dive bombs with a fighter on my tail. Decent way to ...
- by Bayeth Mal - at 2014.06.08 11:35:00
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894. Scout Registry / Killboard - in General Discussions [original thread]
Adipem Nothi wrote: CCP Rattati wrote: The effect was called "slowdown on hit" and was a base value, optimized for the AR, but it was tiny and AR ruled supreme so noone noticed. Now that HMG and CR are prevalent, this became an issue due to ...
- by Bayeth Mal - at 2014.06.07 00:35:00
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895. Scout Registry / Killboard - in General Discussions [original thread]
Found it! Bayeth Mal wrote: Like Monk catching up on the barbershop, you guys will notice me liking random posts Edit: also since every one and their respective dogs are getting to throw out their zany half arsed ideas here's mine. http:/...
- by Bayeth Mal - at 2014.06.05 04:58:00
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896. Scout Registry / Killboard - in General Discussions [original thread]
Brokerib wrote: Interesting... In response to moving from passive bonuses to module efficiency bonuses. CCP Logibro wrote: I literally just stood up and said to myself "Why didn't I think of that?!" /facepalm (Apologies to anyone that act...
- by Bayeth Mal - at 2014.06.05 04:47:00
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897. Scout Registry / Killboard - in General Discussions [original thread]
Playing in another suit can be a little disorienting but its a good way to practise and learn the strengths and weaknesses of other builds. Know your enemy and all that.
- by Bayeth Mal - at 2014.06.03 09:54:00
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898. Scout Registry / Killboard - in General Discussions [original thread]
Jaceon Pale-eye wrote: Granted, I do believe you went something like 33/9 when we were in squad that time, so... I concede you've got a better strategy and more skill than I do :p Shortly after you left I went 35/6 against a squad of Latin...
- by Bayeth Mal - at 2014.06.03 09:02:00
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899. Scout Registry / Killboard - in General Discussions [original thread]
Like I said, I mostly use fluxes, for clearing objectives and equipment. For a lot of scouts that's their role. Also, getting 3 REs on the tail of a Gunnlogi usually isn't enough, you need to flux them first or they'll survive all 3. I think in ...
- by Bayeth Mal - at 2014.06.02 11:26:00
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900. [Not Up For Debate] Nerf Basic & Adv Remote Explosive Damage - in Feedback/Requests [original thread]
As both a proto sentinel and proto scout (and have been since long before 1.8) your claims ring false. Though the issue of being able to throw them is a legit problem, they took away the dead trigger (I think, I never used it). I'll post here what...
- by Bayeth Mal - at 2014.06.02 10:38:00
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