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361. Request new game mode: Training Arena - in Feedback/Requests [original thread]
I think it would be a good idea to have a mode of gameplay called the 'training arena' you can enter it by yourself or with a squad. It spawns you into an area with buildings and terrain set up like many of the battlegrounds you might find in the ...
- by Banjo Robertson - at 2014.01.10 01:14:00
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362. [Feedback] FW contract payout compared to public: high risk, low reward - in Feedback/Requests [original thread]
I agree that the LP rewards are low compared to ISK rewards in public matches. But I don't compare the Loyalty gear to standard gear, I compare it to Aurum gear. Most LP items are exactly the same as Aurum items. The difference is Aurum is fake mo...
- by Banjo Robertson - at 2014.01.07 06:20:00
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363. Remove Passive SP limitations - in Feedback/Requests [original thread]
I wouldn't bring fairness into the discussion, but yes that is basicly what I am saying, you don't even need a real email account to create a PSN account, and even if you did you can create any number of free email accounts. You can create as many...
- by Banjo Robertson - at 2013.06.13 15:46:00
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364. Remove Passive SP limitations - in Feedback/Requests [original thread]
I still like my idea, hehe, doesnt seem like that hard of a thing to change, but who knows.
- by Banjo Robertson - at 2013.06.12 13:05:00
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365. [FEEDBACK] LAV's are ruining FPS gameplay. - in Feedback/Requests [original thread]
The only problem I have with LAV spam is the fact that they dont show up on my radar, otherwise I don't have too hard of a time dodging them if I can see them, and my AV grenades do a good job of scaring them away or blowing them up. If CCP fix...
- by Banjo Robertson - at 2013.06.10 19:42:00
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366. Remove Passive SP limitations - in Feedback/Requests [original thread]
So, right now, like how EVE used to be, you can have multiple characters per account, with only one getting passive SP. The difference? This game is free, creating PSN accounts is also free, so people who want to can just create as many characters...
- by Banjo Robertson - at 2013.06.10 14:44:00
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367. Armor Plates - in Feedback/Requests [original thread]
That's one point of view to have, another would be that the armor plates are currently not balanced in the game as it is, and changing their penalty is bringing the suits into balance. Maybe removing the regular movement penalty is a bad idea, bu...
- by Banjo Robertson - at 2013.05.30 03:13:00
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368. weapon information transparancy - in Feedback/Requests [original thread]
I think there should be a little more information shown in the 'attributes' tab for weapons. Right now we see damage, rate of fire, accuracy, clip size, max ammo, reload time, meta level. I think we should also see weapon type, hybrid, laser, et...
- by Banjo Robertson - at 2013.05.30 02:55:00
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369. Armor Plates - in Feedback/Requests [original thread]
Halador Osiris wrote: Banjo Robertson wrote: Halador Osiris wrote: Banjo Robertson wrote: OR, we could do away with the movement penalty all-together for armor plates, and instead have it reduce your sprinting speed only, since armor p...
- by Banjo Robertson - at 2013.05.30 01:20:00
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370. Armor Plates - in Feedback/Requests [original thread]
Halador Osiris wrote: Banjo Robertson wrote: OR, we could do away with the movement penalty all-together for armor plates, and instead have it reduce your sprinting speed only, since armor plates draw a good amount of PG from your suit, it c...
- by Banjo Robertson - at 2013.05.29 16:54:00
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371. Armor Plates - in Feedback/Requests [original thread]
Hey who doesn't like a good armor plate thread? I know the roadmap has some armor plates that dont reduce movement , as well as some that come with built in armor repair, but how about working with and tweaking what we have now? I like the boost...
- by Banjo Robertson - at 2013.05.29 16:11:00
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372. Laser Rifle Varients - in Feedback/Requests [original thread]
Well the laser rifel isnt what its suposed to be? so why not have a longer range version of the laser rifle instead of saying the current one should be better? I like all the variants of the AR, and I'm surprised there haven't been more variations...
- by Banjo Robertson - at 2013.05.24 23:52:00
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373. Laser Rifle Varients - in Feedback/Requests [original thread]
I think some laser rifle variants could be possible and feasible to add to the game, and possibly simple to implement as well. Tactical laser - change the focal point of the laser so its optimal range is further, increase heat build a little bu...
- by Banjo Robertson - at 2013.05.24 13:35:00
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374. [Request] Explosives Detector - in Feedback/Requests [original thread]
While I can understand frustration when dealing with remote and proximity explosives, you can actually see them if you keep your eyes open, its just one of those things you will have to get used to as a player in order to deal with these things.
- by Banjo Robertson - at 2013.04.11 03:08:00
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375. Supply depots should replenish nano hives etc. - in Feedback/Requests [original thread]
It might have to do with how they have programmed nanohives and supply depot's to work, currently they both act in very similar ways, replenishing ammo, grenades, explosives. So they might be using the same code, they'd probably have to reprogram ...
- by Banjo Robertson - at 2013.04.03 15:24:00
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376. Active salvaging - in Feedback/Requests [original thread]
I like the idea of actively salvaging from anyone who has been killed around you, team mates and enemies. I don't think you should get one random item that was on their dropsuit fitting, we don't need to be getting a bunch of free militia gear fro...
- by Banjo Robertson - at 2013.03.31 04:34:00
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377. difference between the madrugar and the surya pg and cpu - in Feedback/Requests [original thread]
The small increase in stats become even bigger when boosted from the armor/shield/pg/cpu upgrade skills that give 5% per level, then there's extra damage from the marauder skill. If you have trouble managing your PG/CPU in getting to fit the best...
- by Banjo Robertson - at 2013.03.30 00:20:00
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378. In space, nobody wears better helmets - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Banjo Robertson wrote: maybe the helmet has less armor plating than the body because it uses its available mounting space for an equal ammount of shield emmitters or better grade emmitters to make sure an equal shield d...
- by Banjo Robertson - at 2013.03.29 17:59:00
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379. In space, nobody wears better helmets - in Feedback/Requests [original thread]
maybe the helmet has less armor plating than the body because it uses its available mounting space for an equal ammount of shield emmitters or better grade emmitters to make sure an equal shield density for the head as the body.
- by Banjo Robertson - at 2013.03.29 16:57:00
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380. In space, nobody wears better helmets - in Feedback/Requests [original thread]
TL:DR at bottom This is about headshots in general. I know if a shot goes through the armor it will probably take fewer bullets to kill you in the head than most other places in your body, but here are a few reasons why I'm against headshot bonus...
- by Banjo Robertson - at 2013.03.29 15:31:00
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