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301. What about dropsuit upgrades? - in Feedback/Requests [original thread]
Yeah I was wondering about this. CCP is giving a dropsuit command respec, but what about people who are in a logi suit who want to drop out of logi, you won't need all the SP spent on equipment like repair tools and nanohives. And maybe you would ...
- by Banjo Robertson - at 2014.03.13 00:50:00
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302. Sniper Rifle Proficiency Post-1.8 - in Feedback/Requests [original thread]
Zeke Dunevent wrote: I believe that snipers should not be changed from the flat damage bonus in 1.8 to a specialization in either shields or armor. Snipers, by virtue of the fact that they are snipers, should retain the flat damage bonus so as ...
- by Banjo Robertson - at 2014.03.09 22:58:00
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303. Passive SP on all characters - in Feedback/Requests [original thread]
seriously, how many times do we have to post new topics about this before it gets addressed? Sure PSN accounts are free, the game is free, and we can make new accounts if we want more characters to have passive SP. But should we even be limited to...
- by Banjo Robertson - at 2014.03.08 13:43:00
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304. Different hack duration between things - in Feedback/Requests [original thread]
Anti-Theft security system modules which damage anyone trying to hack your vehicle. http://www.youtube.com/watch?v=w39o6eSI06Y
- by Banjo Robertson - at 2014.03.07 14:59:00
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305. [Feedback] 1.8 damage mods, 3%-5%-7% would be better - in Feedback/Requests [original thread]
Yeah, I'm not against the change to damage mods. I would like to see the cpu/pg reduced accordingly, and maybe they could reduce the SP multiplier of the skill, but other than those two things the low damage is alright with me.
- by Banjo Robertson - at 2014.03.07 14:57:00
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306. CCP Skill Point Ceiling Needed!!! - in Feedback/Requests [original thread]
Gabriella Grey wrote: As this game continues progressing there is something that is always on the back of my mind. Where is the ceiling for the amount of skill points given? I think the biggest issue with this game that has a serious effect on ...
- by Banjo Robertson - at 2014.03.06 18:53:00
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307. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
ShalaShasta 666 wrote: jaksol returns wrote: ShalaShasta 666 wrote: everything is taking a nerf except MD and LR to increase TTK relax are shotguns getting a nerf too? cus the TTK for that should be over very fast due to nature of the...
- by Banjo Robertson - at 2014.03.05 20:16:00
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308. 1.8 SMG NERF FEEDBACK - in Feedback/Requests [original thread]
Jack McReady wrote: Obodiah Garro wrote: Even though nobody cried about it, the SMG was still very powerful for what it is it deals less dps than light weapons and has short range. I would say working as intended as a sidearm I've see...
- by Banjo Robertson - at 2014.03.05 20:15:00
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309. Minimap Improvements - in Feedback/Requests [original thread]
Fix the minimap in position so that north is always the top, dont make it spin around when you spin around.
- by Banjo Robertson - at 2014.03.05 19:48:00
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310. Sticky:The Respec Discussion Thread - in Feedback/Requests [original thread]
full respec, why not.
- by Banjo Robertson - at 2014.03.03 14:06:00
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311. [request] 'camo' slot - in Feedback/Requests [original thread]
Lets see this happen!
- by Banjo Robertson - at 2014.02.14 02:36:00
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312. [request] 'camo' slot - in Feedback/Requests [original thread]
Lets give each dropsuit and vehicle one more module slots used only for 'camo' modules. There could be some generic modules that are 0 cpu/0 pg that give some different camo colorations to your dropsuit and weapons. But then there should be NPC ...
- by Banjo Robertson - at 2014.02.13 02:42:00
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313. Assault and Logi stats in 1.8? - in Feedback/Requests [original thread]
JP Acuna wrote: Hi all. Please Devs, release some official 'work in progress' post about Assault and Logistics skills and dropsuits in 1.8 as you did with Commando, Sentinel and Scout roles so we can give our feedback soon. This, and give u...
- by Banjo Robertson - at 2014.02.07 13:52:00
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314. [request] intra-racial and inter-role module balance - in Feedback/Requests [original thread]
This thread is realated to my Dropsuit skill bonus thread. As well as my Dropsuit skill tree thread. From the data currently available on the dust marketplace and the data suggested as being what the stats willl be in the "dropsuit stats and ...
- by Banjo Robertson - at 2014.02.07 13:13:00
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315. [request] new dropsuit skill tree - in Feedback/Requests [original thread]
More SP to spend, yes, but more incentive to spend the SP.
- by Banjo Robertson - at 2014.02.07 12:37:00
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316. [request] new dropsuit skill bonus - in Feedback/Requests [original thread]
This is related to my Dropsuit skill tree idea, and would idealy be tied together with it. This idea would require dropsuit command, "Race" Basic suit skill, and "Race" Role skills. Of course, if the skill tree stays the same "Race" Basic suit...
- by Banjo Robertson - at 2014.02.07 12:36:00
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317. [request] new dropsuit skill tree - in Feedback/Requests [original thread]
With all the suits being added in, the dropsuit skill tree could be reworked, who knows, why not. The way I see it is each races "Race Heavy Suit" "Race Medium Suit" "Race Light Suit" gets merged into one skill "Race Basic Suit" so we'd end up wi...
- by Banjo Robertson - at 2014.02.07 03:20:00
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318. Remove vehicle collision damage - in Feedback/Requests [original thread]
I dont see any of those things as problems.
- by Banjo Robertson - at 2014.02.06 19:01:00
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319. nanohives shouldn't give grenades. - in Feedback/Requests [original thread]
TEXA5 HiTM4N wrote: i've doing some PC and been looking at the killfeed and style of these corps that we have been playing. besides the obvious FOTM, and how quickly people can drop you with it, there is another glaring issue. that is the grena...
- by Banjo Robertson - at 2014.02.05 05:27:00
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320. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Now that I think about it, I'd rather see shield extenders increased to 33, 66, and 99 hp, and armor extenders increased by x1.5. With shield and armor of all dropsuits increased by 10% to their base.
- by Banjo Robertson - at 2014.02.03 18:44:00
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