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21. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Yes, the aim assist appears to be based on a certain pixel area, thus making it more apparent the further away the target is. It's why the longer distance weapons are now OP with hip-fire. At the optimal laser range it will stay magnetized to some...
- by Baal Roo - at 2013.09.06 01:12:00
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22. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
Marc Rime wrote: Baal Roo wrote: The aim assist is insane . Anyone who thinks it "isn't doing much" isn't experimenting enough. The #1 rule for the new aim assist: Don't ADS. If you hipfire, the aim assist does a lot more, and the further...
- by Baal Roo - at 2013.09.05 23:27:00
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23. The new aim-assis (Actual Feedback, NOT just QQ) - in Feedback/Requests [original thread]
The aim assist is insane . Anyone who thinks it "isn't doing much" isn't experimenting enough. The #1 rule for the new aim assist: Don't ADS. If you hipfire, the aim assist does a lot more, and the further away the enemy it is, the more powerfu...
- by Baal Roo - at 2013.09.05 20:10:00
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24. [Request] Remove the Vehicle Near-Death "Fire" Damage - in Feedback/Requests [original thread]
CLONE117 wrote: well this will probably make tanks even harder to take out.. Yeah, they'll go from ridiculously easy to take out to just very easy .
- by Baal Roo - at 2013.08.20 00:49:00
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25. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Zatara Rought wrote: Only thing I'll say is this. I run gallente logi. I partially specced gallente logi for the ability to run quad proto links, I can lay down 9 with one fit. If links were given a limit per team I'd adapt, nevertheless I hope...
- by Baal Roo - at 2013.07.30 21:30:00
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26. [Feedback] Drop Uplink spam is not fun - in Feedback/Requests [original thread]
At this point, making them harder to see again wouldn't change the uplink spam problem, it'll just make it worse. A more "brute force" method is going to have to be applied by CCP to stop this brute force "tactic." I doubt they're going to do any...
- by Baal Roo - at 2013.07.29 20:54:00
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27. Fixing the dropships - in Feedback/Requests [original thread]
I think you're pissing into the wind
- by Baal Roo - at 2013.07.20 21:30:00
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28. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Kazeno Rannaa wrote: Mavado V Noriega wrote: Ok so this is 1 of many feedback posts ive been wanting to make a while but been slackin cuz well......loldust and lolccp listening to feedback for once but here goes. I have a serious problem wi...
- by Baal Roo - at 2013.07.20 00:22:00
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29. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Cenex Langly wrote: Baracka Flocka Flame wrote: +1 Always a fan of making players think and use awareness(using a needle) then just spamming uplinks that bring people back in 3 seconds. Makes the Needle/CRU abosulutly useless lol. Why would ...
- by Baal Roo - at 2013.07.17 23:31:00
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30. Logistics Dropship - CRU - in Feedback/Requests [original thread]
This explains why people constantly tell me they can't spawn on my Prometheus
- by Baal Roo - at 2013.07.11 11:28:00
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31. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Yes, the uplink spam is getting out of hand. Starting to see the PC tactic of "10 uplinks per objective" even creep it's way into instant battles and FW now.
- by Baal Roo - at 2013.07.04 10:03:00
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32. thanks for fixing the vertical look on vehicles - in Feedback/Requests [original thread]
This has driven me crazy for months, it's such a relief to have it fixed!
- by Baal Roo - at 2013.07.03 12:00:00
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33. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Pro'fane wrote: gil pilferer wrote: As an eve player this is my exact approach to the game and maybe the reason why I can't understand people complaining about being killed by protos. I die to them too but it doesn't bother me so long as I...
- by Baal Roo - at 2013.05.22 19:03:00
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34. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Mary Sedillo wrote: Look at all the folks who want to solo a squad. Its sad. :( Learn how to squad perhaps? Invest into a mic? Solo Player should NEVER be able to woop a squad's ass if they are working together. That is just how it is. Team >...
- by Baal Roo - at 2013.05.21 20:34:00
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35. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
In reality, the MAIN problem here is that the game does nothing to stress the utmost importance of playing the game in squads. Sure, the protosuits and TARs hurt, but the real danger, and the real reason the vets "protostomp" is because they are p...
- by Baal Roo - at 2013.05.21 19:51:00
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36. Conquest design flaws - in Feedback/Requests [original thread]
It really is a futile, non-immersive endeavor.
- by Baal Roo - at 2013.05.20 10:22:00
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37. [Feedback] Dropship controls are bad... - in Feedback/Requests [original thread]
If they would fix the vertical look bug I would give the dropship controls a 10/10.
- by Baal Roo - at 2013.05.19 23:22:00
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38. Request: Remove objective spawning in Skirmish - in Feedback/Requests [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=58442&find=unread
- by Baal Roo - at 2013.05.19 21:20:00
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39. [Request] Remove "Supremacy Goods" from game for Uprising - in Feedback/Requests [original thread]
Spacetits CDXX wrote: Jedah McClintock wrote: This might be a silly question, but instead of removing the AUR based items with distinct advantages, why not make ISK gear with similar (if not identical) specs? That would also be fine from ...
- by Baal Roo - at 2013.04.21 21:37:00
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40. [Request] No objective-spawning on "Domination" Skirmish variation - in Feedback/Requests [original thread]
CCP Frame wrote: KAGEHOSHI Horned Wolf wrote: CRUs, drop uplinks, and mCRU-fitted vehicles will suffice to meet our spawning needs. Add more CRUs on the map at certain locations if you need to, but please do not allow objective-spawning in D...
- by Baal Roo - at 2013.04.19 07:21:00
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