Pages: 1 2 3 4 5 6 [7] 8 9 |
121. Serious Problem For New Players - in Feedback/Requests [original thread]
It's absolutely ridiculous that they haven't corrected this yet.
- by Baal Roo - at 2012.11.05 08:19:00
|
122. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Seriously, it would be awesome.
- by Baal Roo - at 2012.11.05 08:15:00
|
123. the best way to balance dropships is to... - in Feedback/Requests [original thread]
I've said it in all the other threads about this, and I'll say it again now: The problem isn't with dropships themselves, it's with the missile turrets.
- by Baal Roo - at 2012.11.03 08:24:00
|
124. [Request] Prevent Teamkilling through crushing - in Feedback/Requests [original thread]
How about they just do the opposite and turn TK on like it's supposed to be
- by Baal Roo - at 2012.10.21 00:47:00
|
125. Expanding transport vehicle's capabilities - in Feedback/Requests [original thread]
Absolutely not.
- by Baal Roo - at 2012.10.18 07:57:00
|
126. Fixing Swarms vs Dropship. - in Feedback/Requests [original thread]
The best fix, IMO, would be to bring back the slow homing from Plateau but decrease the maneuverability.
- by Baal Roo - at 2012.10.16 23:48:00
|
127. scouts: after i ran a few match - in Feedback/Requests [original thread]
Avenger 245 wrote: I just dont think all scouts should get the bonus, sure on special suits designed for it but not all of them. CCP should focus on giving Scouts other tools amd modules to give them more recon and support roles not build scout...
- by Baal Roo - at 2012.10.07 22:07:00
|
128. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
To put it simply, the scout has more disadvantage than advantage. You get a minor increase in stealth capabilities and an almost imperceptible increase in speed, but you have to trade out a significant amount of HP, CPU, PG, and even lose some fit...
- by Baal Roo - at 2012.10.05 19:43:00
|
129. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Shiro Mokuzan wrote: This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially. If there is not an uplink in play, I'll always spawn with one, put it down somewhere d...
- by Baal Roo - at 2012.09.17 17:31:00
|
130. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
Ieukoplast wrote: Shiro Mokuzan wrote: This problem is 100% the player's fault. This is why drop uplinks are so critical in Ambush especially. If there is not an uplink in play, I'll always spawn with one, put it down somewhere decent and i...
- by Baal Roo - at 2012.09.16 08:40:00
|
131. Spawning is bad, bad, bad. - in Feedback/Requests [original thread]
If you're playing Ambush and no one in your squad has dropped an uplink, then you need to load up a loadout with an uplink and drop it yourself. Any time a team isn't dropping uplinks, protecting their spawns, and are choosing instead to default s...
- by Baal Roo - at 2012.09.16 07:32:00
|
132. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Tarn Adari wrote: It is not about what might be in the future, it's about the current state of things. There is no market, so there is currently no way to get these weapons with ISK. Therefore it feels a bit unfair right now. It's a beta ma...
- by Baal Roo - at 2012.09.15 23:16:00
|
133. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
Tarn Adari wrote: Example: Sniper Rifles Farsight (Basic, Aurum) has the same damage output like the NT-511 (Advanced, ISK), but needs half CPU/PG and Sniper Rifle Operation 1 instead of 4. The 'Genesis' NT-511 (Advanced, Aurum) has a higher...
- by Baal Roo - at 2012.09.15 22:45:00
|
134. I'm Done. - in Feedback/Requests [original thread]
Doctor, it hurts when I jump on one foot while swinging my arms around in circles and headbanging.
- by Baal Roo - at 2012.09.13 02:03:00
|
135. Game Design and Tanks - in Feedback/Requests [original thread]
Martin0 Brancaleone wrote: In the last build we had the same thing, everybody skilled for tanks. Then: 1) Everyone started whining that tank are op. 2) Smart people skilled proto swarm launcher/forgeguns. 3) Tank drivers started whining that t...
- by Baal Roo - at 2012.09.12 20:07:00
|
136. Game Design and Tanks - in Feedback/Requests [original thread]
General Rian wrote: Telcontar Dunedain wrote: General Rian wrote: Telcontar Dunedain wrote: General Rian wrote: It's mindnumbingly baffling to hear people moan and complain about tanks, but are not willing to put one of their own on...
- by Baal Roo - at 2012.09.12 19:56:00
|
137. Balacing the guns you have to buy with money - in Feedback/Requests [original thread]
The game isn't all here yet, CCP has stated many times that the pay items will be able to be bought and sold on the player market with in-game currency. So for now it feels a bit P2W, but when all is said and done you will be able to buy those gun...
- by Baal Roo - at 2012.09.12 19:40:00
|
138. [Suggestion] Ambush - in Feedback/Requests [original thread]
I don't understand why it isn't like this already. +1
- by Baal Roo - at 2012.09.12 19:37:00
|
139. Inverted Look for LAVs? - in Feedback/Requests [original thread]
Seriously, I'm about to skill into the logi-LAVs and this is a real bummer. Seems like a simple oversight by the devs, I sure would like a bit of feedback on this one.
- by Baal Roo - at 2012.09.12 19:36:00
|
140. Inverted Look for LAVs? - in Feedback/Requests [original thread]
There's an option for inverting "VERTICAL LOOK" and one for "VERTICAL FLIGHT", I have both set to "INVERTED" but my look in a LAV is still not inverted.
- by Baal Roo - at 2012.09.10 05:18:00
|
Pages: 1 2 3 4 5 6 [7] 8 9 |
First page | Previous page | Next page | Last page |