Pages: 1 2 3 4 [5] 6 7 8 9 |
81. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Y0UR NAME HERE wrote: Baal Roo wrote: Enkidu Camuel wrote: Baal Roo wrote: Enkidu Camuel wrote: LR's are not OP, people need to realize that they're just IMBA, and also as everyone keeps stating: Snipers are the natural predator of ...
- by Baal Roo - at 2013.01.26 02:10:00
|
82. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
mikegunnz wrote: IMO: Lazer rifle just needs a slightly faster overheat. Anything more, would be overkill. MD needs to go back down to having 2 less rounds. (original drum capacity) Anything more would be overkill. ARs are fine, except damag...
- by Baal Roo - at 2013.01.25 23:23:00
|
83. [VOTING] Community opinion about the laser rifle - in Feedback/Requests [original thread]
remove the bits in parenthesis, it makes the poll look biased.
- by Baal Roo - at 2013.01.25 23:13:00
|
84. [suggestion] a possible solution to making weapons balanced - in Feedback/Requests [original thread]
I pretty much fundamentally disagree with everything except for these parts: Quote: breach rifle 1.bring back old damage 2.increase the recoil 3.tighter bullet spread while aiming 4.bullet spread will need to expand while hipfiring to counter...
- by Baal Roo - at 2013.01.25 23:04:00
|
85. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Icy Tiger wrote: Baal Roo wrote: I think I generally agree with you, and I'm of the opinion that the game is pretty close to balanced right now. However, I've seen a few run downs of the actual damage numbers, and it seems that when they n...
- by Baal Roo - at 2013.01.25 22:58:00
|
86. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Icy Tiger wrote: Baal Roo wrote: Enkidu Camuel wrote: Baal Roo wrote: Enkidu Camuel wrote: LR's are not OP, people need to realize that they're just IMBA, and also as everyone keeps stating: Snipers are the natural predator of a LR ...
- by Baal Roo - at 2013.01.25 22:51:00
|
87. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Enkidu Camuel wrote: Baal Roo wrote: Enkidu Camuel wrote: LR's are not OP, people need to realize that they're just IMBA, and also as everyone keeps stating: Snipers are the natural predator of a LR user, I am one of them and every time I...
- by Baal Roo - at 2013.01.25 22:46:00
|
88. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Enkidu Camuel wrote: LR's are not OP, people need to realize that they're just IMBA, and also as everyone keeps stating: Snipers are the natural predator of a LR user, I am one of them and every time I shoot my LR in the open I need to keep my ...
- by Baal Roo - at 2013.01.25 22:29:00
|
89. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
In my opinion, the spread needs to be SLIGHTLY increased so it's a little bit less accurate at the far end of it's range, and the spool up time needs to be increased EVERY SO SLIGHTLY (I'm talking a couple hundred MILLISECONDS) as well. This would...
- by Baal Roo - at 2013.01.25 22:12:00
|
90. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
Tamuramu wrote: Jayquan18 wrote: If they were OP then it wouldn't be a disadvantage, witch is close range. The LR should not be nerfed in Accuracy nor in Clip size. Instead the damage should be tweaked. I have killed so many people in le...
- by Baal Roo - at 2013.01.25 21:48:00
|
91. Laser Rifles are way too Over Powered. - in Feedback/Requests [original thread]
semperfi1999 wrote: Disposable Meat wrote: Trying making a new char with a laser and see how easy it is to be "OP" with it. Sometimes people are just better than you. People calling for nerfs on things that they have no personal experience...
- by Baal Roo - at 2013.01.25 20:08:00
|
92. Hi, one quick question - in Feedback/Requests [original thread]
No. There will he no more resets. You will not get that AUR and those items back at launch.
- by Baal Roo - at 2013.01.15 20:47:00
|
93. The player balancing on this game is complete and utter garbage - in Feedback/Requests [original thread]
Please, elaborate.
- by Baal Roo - at 2013.01.06 05:06:00
|
94. Squad Leader Objective Selection - in Feedback/Requests [original thread]
It already works like this. R2 + R3
- by Baal Roo - at 2013.01.04 02:19:00
|
95. Piloting - in Feedback/Requests [original thread]
I actually really love the DS controls. They are a bit insane feeling at first, but once you get the hang of them they are actually quite rewarding and maneuverable.
- by Baal Roo - at 2012.12.31 10:20:00
|
96. [Request] Dynamic match start times for Skirmish - in Feedback/Requests [original thread]
More often than not, when you join a Skirmish match, it's already in progress with heavily unbalanced team numbers. There will be 1 or 2 kills, but one side will already have all the objectives and you basically start the game redlined. Why not j...
- by Baal Roo - at 2012.12.30 05:23:00
|
97. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Draco Dustflier wrote: NovaShadowStorm wrote: I've seen rediculously strong tanks on the battle field that not even A full clip of missiles from my Darkside swarm launcher, ( I'm also running a Complex light damage mod +10% ) 2 others using ...
- by Baal Roo - at 2012.12.30 01:31:00
|
98. What's up with all the vehicle hate? - in Feedback/Requests [original thread]
Jak Teston wrote: I think the relation between HAVs and infantry is okay right now. HAVs are a menace, but either they sit silently in a corner shooting at snipers or they chase infantry around with a blaster, which gives infantry a good opport...
- by Baal Roo - at 2012.12.29 11:22:00
|
99. [Suggestion] Depletion of clone reserves shouldn't end the match - in Feedback/Requests [original thread]
How about you lose when your clones are depleted and you control no objectives for 30 seconds?
- by Baal Roo - at 2012.12.29 07:12:00
|
100. [req] Dual Comms for Squad Leaders - in Feedback/Requests [original thread]
I love this idea, but as a dropship pilot it leads to new questions. Under this system, how would I communicate with the different squads as I pick them up and drop them off around the battlefield? Edit: I suppose the dropship pilot would need ...
- by Baal Roo - at 2012.12.28 11:23:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 |
First page | Previous page | Next page | Last page |