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101. Put a stop to redline sniping - in Feedback/Requests [original thread]
Garrett Blacknova wrote: chuckuall wrote: The bulk of the snipers that snipe from the redzone do not do so to make a lot of WP but to protect their precious kdr's so penalizing WP isn't really an effective fix. Which is exactly why I like ...
- by Baal Roo - at 2012.12.13 09:12:00
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102. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Let me clarify. Regardless of what CCP has planned, these items still cost money which are not as of yet fully exchangeable. Regardless of what will happen in the future, beta players that cannot afford items that cost AUR ...
- by Baal Roo - at 2012.12.12 05:22:00
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103. Contest: Create Your Own Aurum Item - in Feedback/Requests [original thread]
Tiel Syysch wrote: Name: Channel UVT Description: Activate this UVT in a specific channel to allow all members of that channel to access voice comms. Benefit: Less hassle for everyone, allows people without aurum to participate. Drawback: Highe...
- by Baal Roo - at 2012.12.11 07:56:00
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104. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
Talnos Nosslu wrote: Mics could solve this problem much more efficiently. no, they really wouldn't. Mics are extremely inefficient for this sort of thing. Once we have larger engagements with multiple dropships transporting multiple squads t...
- by Baal Roo - at 2012.12.10 20:13:00
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105. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
R F Gyro wrote: The whole point of Aurum is that you can only get it with real money, and there are things you can only buy with Aurum. incorrect. CCP have been clear, all AUR items will be able to be sold for ISK.
- by Baal Roo - at 2012.12.10 20:07:00
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106. Make all items be able to be bought with AUR or ISK - in Feedback/Requests [original thread]
DarkShadowFox wrote: theres a good solution, so there is no elitism with the Aur guns. that way everyone can afford them, make everything be able to be bought with ISK or aur. thats not pay to win. or how about we just remove all aur paymen...
- by Baal Roo - at 2012.12.08 00:49:00
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107. Stop the *** BS - in Feedback/Requests [original thread]
If you don't have an uplink that you personally dropped on the field, and you spawn in without uplinks equipped, you're doing it wrong.
- by Baal Roo - at 2012.11.25 11:39:00
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108. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
Genova cell SIN wrote: Ten-Sidhe wrote: I think the missile's old splash radius was fine, the high damage was the issue. Add the radius back and keep the nerfed damage, if they are still to strong lower the damage more. Couldn't have said ...
- by Baal Roo - at 2012.11.22 22:14:00
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109. Feedback: Small Missile Hot Fix - in Feedback/Requests [original thread]
I'm specced into Eryx dropships and advanced missile turrets, and so far my opinion is that the missile nerf is just about right. I don't think they've gone too far at all.
- by Baal Roo - at 2012.11.22 10:28:00
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110. (feedback) N marker on map is USELESS - in Feedback/Requests [original thread]
I just want the N to be about 10-20% bigger so that it's a little easier to see at a glance.
- by Baal Roo - at 2012.11.20 08:30:00
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111. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Baal Roo wrote: Let's not forget a PROFITS/LOSS statement per match. With a player-controlled market, where you'll buy items at different prices in different regions, that probably won't be practical. Or even poss...
- by Baal Roo - at 2012.11.15 19:32:00
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112. [Request] More Detailed Statistics. - in Feedback/Requests [original thread]
Let's not forget a PROFITS/LOSS statement per match.
- by Baal Roo - at 2012.11.15 08:39:00
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113. My proposition to balance vehicles, turrets, and AV - in Feedback/Requests [original thread]
Here, have all my likes
- by Baal Roo - at 2012.11.15 08:37:00
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114. I don't know IF I even want to play this anymore. - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Is it safe to say that the opposing sides were tryharding? Or is that still QQ? Bringing a dropship in ambush and in this situation alone is uber tryharding in my book I would say the opposite. Why NOT call in a dropship ...
- by Baal Roo - at 2012.11.13 21:33:00
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115. More stuff to interact with in vehicles - in Feedback/Requests [original thread]
I think my favorite part of flying a dropship or driving a LAV is buzzing structures and hitting sweet jumps. So, give me more stuff to play with. Give me large horizontal structures suspended high in the air to fly under, and large suspended tu...
- by Baal Roo - at 2012.11.11 11:46:00
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116. Archaic Game Design Philosophy? - in Feedback/Requests [original thread]
I gotta be honest, I have zero interest in playing the game OP is asking for. As soon as I see the "less skill = more tactical" argument I lose interest. It's an argument that people who aren't very good at FPS make, plain and simple. There is...
- by Baal Roo - at 2012.11.11 11:39:00
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117. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
Honestly, it may make me an ass, but I have a hard time taking someone seriously when they haven't yet mastered the fine art of punctuation.
- by Baal Roo - at 2012.11.06 21:49:00
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118. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Ten-Sidhe wrote: Maybe the ammo resupply and fit change functions could be separate modules? Maybe a infantry armour repair in radius like the repair nanohives as a 3rd supply module? Then if any element is to hard to balance the others will su...
- by Baal Roo - at 2012.11.06 21:45:00
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119. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Sentient Archon wrote: Baal Roo wrote: Seriously, it would be awesome. +1 Can be misused though. It would definitely need to be a very CPU/PG intensive high-slot module, but I agree it's possible it couldn't be balanced.
- by Baal Roo - at 2012.11.06 08:34:00
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120. Missiles OP? or is because of circumstance? - in Feedback/Requests [original thread]
The fact that no one uses anything other than missile turrets unless they are intentionally handicapping themselves is a good indicator that they are OP. Spending 5 minutes USING a missile turret pretty much seals the deal. If you've spent ANY amo...
- by Baal Roo - at 2012.11.05 19:32:00
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