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141. Inverted Look for LAVs? - in Feedback/Requests [original thread]
I always invert my look, but I can't find a way to invert it for targeting in a LAV. Am I just overlooking an option, or is it just not possible?
- by Baal Roo - at 2012.09.10 03:01:00
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142. Why 4 man squads? - in Feedback/Requests [original thread]
Considering both LAVs and HAVs hold 3 mercs, and a piloted dropship transports 6, what exactly is the logic behind 4 man squads? It sure does suck being the 4th guy when your squad calls down a ground vehicle, you're odd man out and if you call ...
- by Baal Roo - at 2012.09.04 19:53:00
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143. NERF AVs - in Feedback/Requests [original thread]
This is my favorite thread because its about tanks an stuff. Dudes be shooting swarms and then when they hit its like damn. Someone should do something about that and also why is my suit blue when I got it on tell me that. Hell I say if your gonna...
- by Baal Roo - at 2012.09.03 07:45:00
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144. Timestamps for the chat - in Feedback/Requests [original thread]
Can we have them?
- by Baal Roo - at 2012.09.02 06:36:00
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145. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Ignatius Crumwald wrote: If we just leave the match when they show up - or better yet, go wait in the spawn till the match is over, they get to kill nothing. If you really hate the things, you'd be better served just running right to them re...
- by Baal Roo - at 2012.09.01 09:44:00
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146. Tanks have made the game... just not fun - in Feedback/Requests [original thread]
Although I pretty much completely agree with what you're saying, I think it's important to remember that this IS a beta. I know people get tired of hearing that, but in this particular instance I think it's warranted. CCP have already stated that ...
- by Baal Roo - at 2012.09.01 08:37:00
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147. Tank Spam the way forword apprently - in Feedback/Requests [original thread]
Sees-Too-Much wrote: Huh. Turns out the militia swarms I've been killing Gunnlogis with are ineffective anti-tank equipment. Good to know. I call bullshit. I just played a round a few hours ago where my team had 4 guys blasting a gunnlogi ...
- by Baal Roo - at 2012.09.01 01:28:00
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148. so.. swarm launchers and forge guns were nerfed, why? - in Feedback/Requests [original thread]
The swarm launcher nerf wouldn't be such a big deal if they brought back the old flight trajectories where the missiles would fire off a good distance in the direction you aimed before locking on and changing course. With the old flight paths you ...
- by Baal Roo - at 2012.09.01 01:08:00
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149. [feedback] latest build (7/19) lots of graphics lag!? - in Feedback/Requests [original thread]
The game has been completely unplayable for me today, and yesterday it was almost as bad. Insane amounts of lag (consistent frame rate of about 1 or 2 fps). Also, I'm certain it's not my connection, speed tests, other games, other devices, etc are...
- by Baal Roo - at 2012.07.20 23:45:00
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150. [Feedback&suggestions] High SP vs Low SP. Will New players in 1-2years stay? - in Feedback/Requests [original thread]
CCP Frame wrote: We are going to have highsec matchmaking system in place. Problem solved /thread
- by Baal Roo - at 2012.07.16 23:47:00
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151. Dust Problems and feedback - in Feedback/Requests [original thread]
I agree the AR is a little bit too accurate and slightly too powerful, but it SHOULD be the best overall weapon for most medium range situations. The guns shouldn't all be equally balanced against one another, they should be balanced against their...
- by Baal Roo - at 2012.07.15 23:06:00
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152. First weekend feedback - in Feedback/Requests [original thread]
You can buy every piece of militia gear before ever entering a match, and then make as many loadouts as you want with all the different weapons and gear. Obviously though, this fact needs to be made more obvious to new players.
- by Baal Roo - at 2012.07.15 23:00:00
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153. My Observations - in Feedback/Requests [original thread]
Release version will have friendly fire ON
- by Baal Roo - at 2012.07.10 08:05:00
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154. implement a true skill system for the E sports section of this game. - in Feedback/Requests [original thread]
Max Trichomes wrote: MLG will NEVER touch Dust with a 10 foot pole. You would have to scrape the entire idea of Dust to grab the attention of MLG, which would ruin Dust and it's uniqueness. Since every player on the battlefield is not equal, th...
- by Baal Roo - at 2012.07.03 23:49:00
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155. Five Initial Thoughts after four hours of game play. - in Feedback/Requests [original thread]
First off, I love seeing these "first impressions" threads, so thanks for the insight and entertainment. Disregard anyone being negative or not offering feedback because FEEDBACK is what you are giving and it is the POINT of this forum. Billy P...
- by Baal Roo - at 2012.07.03 23:39:00
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156. all items can be bought with isk or aurums - in Feedback/Requests [original thread]
The player marketplace, once added, achieves this. It's just not in game yet, because BETA
- by Baal Roo - at 2012.07.02 18:00:00
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157. [Request] Visual Skill Tree - in Feedback/Requests [original thread]
Tobi night wrote: No. eve, and dust skill system does NOT work that way, having a skill "tree" system would simply ...well not work, the skill system is just too diverse, EDIT, to clarify, there are just far to many interlinking skills, it ...
- by Baal Roo - at 2012.07.02 05:19:00
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158. [Feedback] The spawn timer needs reform. - in Feedback/Requests [original thread]
Etero Narciss wrote: Tyrone Ryker wrote: Mike Gunnzito wrote: Sounds like a great idea. Can't tell you how many times I've died, try to respawn, only to have an assets captured/destroyed. Then have to wait through the full spawn timer AGA...
- by Baal Roo - at 2012.07.02 00:06:00
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159. Hacking Skill - in Feedback/Requests [original thread]
Minmatar Slave 74136 wrote: Blake Hermes wrote: Eirnin Solista wrote: There should be a hacking skill, like in EVE, and instead of a 5% increase in chance of data retrieval, it should give you a 5% bonus to hacking speed, maybe have an ad...
- by Baal Roo - at 2012.07.01 09:55:00
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160. [Feedback] The Spawning in this game sucks. Bad. - in Feedback/Requests [original thread]
SuperKing BigNuts wrote: Checked market, there are 'flux' drop links that allow faster spawn times, but i cant see the timer stats to see or verify they actually work as advertised(or confirm if theyd keep up with luck and default spawning). ...
- by Baal Roo - at 2012.07.01 05:12:00
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