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1261. Feedback:Scouts and hit detection - in Feedback/Requests [original thread]
Meee One wrote: 1.I've played several matches today where scouts would charge into the very center of a group....avoid 3 HMGs 2 RRs 3 ARs and even grenades while strafing,killing everyone with a single shotgun blast each,then escape cloaked mis...
- by BL4CKST4R - at 2014.04.08 10:30:00
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1262. A change to brick tanking - in Feedback/Requests [original thread]
So what's the penalty for shield brick tanking? A recharge penalty? Really? So you make an Amarr and Gallente scout run at a slugs dying breath for using 1 plate but you can get an entire rack of shield buffer and only extend your delay by maybe ...
- by BL4CKST4R - at 2014.04.08 10:28:00
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1263. Mobile CRUs. - in General Discussions [original thread]
Foxhound Elite wrote: I've been making posts about the Mobile CRU since closed beta. Since 1.8 deployed with the changes to drop uplinks, there is no better time than now to address the issues regarding the Mobile CRU. - Reduced spawn timer: T...
- by BL4CKST4R - at 2014.04.08 10:22:00
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1264. How to fix the Active Scanner - in General Discussions [original thread]
Cat Merc wrote: Broonfondle Majikthies wrote: hmmm... Nah. introduce scanner drones Well... As a Gallente, I would ******* love that, because ya know, Drone master race. It would be nice to have a deployable scanner but... equipment ...
- by BL4CKST4R - at 2014.04.08 10:20:00
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1265. The gallante scout needs a nerf... - in General Discussions [original thread]
Sir Dukey wrote: 450+ armor, 9+ armor repair per sec, unscannable, invisible, fast, stafes like a bch and can scan everything is OP... I say remove the 3 armor repair per second. Giving them the 3 armor repair per sec gives them to chance to ru...
- by BL4CKST4R - at 2014.04.08 10:05:00
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1266. Change Railgun Range - in General Discussions [original thread]
Charlotte O'Dell wrote: 600 was too much, but 300 is a little too short. Could we maybe negotiate 325 or 350 meters? It's small, but I really think it'd be the perfect number. I think 500 is good but a nerd to DPS is needed probably like 30%.
- by BL4CKST4R - at 2014.04.08 02:28:00
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1267. Shoot scout with yes... - in General Discussions [original thread]
Ripley Riley wrote: Today I want shoot scout with yes. I pick up rifle and make with trigger. Scout say, "No" because he was like see through person. I shoot where scout is because am smart. Scout heart explode with happy good time yes. Scout....
- by BL4CKST4R - at 2014.04.07 19:46:00
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1268. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
m twiggz wrote: BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we like yes but to maximi...
- by BL4CKST4R - at 2014.04.07 13:18:00
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1269. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
BAD FURRY wrote: BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we like yes but to maxim...
- by BL4CKST4R - at 2014.04.07 12:50:00
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1270. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
KingBabar wrote: BL4CKST4R wrote: CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we like yes but to maxim...
- by BL4CKST4R - at 2014.04.07 12:29:00
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1271. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
Kasote Denzara wrote: Slow? Commando? I never noticed my Commando ever being slow outside of the A-I (pre-1.8), though that was because it had no lows or highs. Gallenteans are supposed to be armor repairing strong, not plated to the point of t...
- by BL4CKST4R - at 2014.04.07 12:27:00
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1272. "Forcing" the Gallente to use blasters - in General Discussions [original thread]
CCP why do you force us to use blasters on the Assault and Commando suit? As far as I know the Gallente use Hybrid weapons this includes blasters and rails. We can choose any weapon we like yes but to maximize our suits skills we have to use blas...
- by BL4CKST4R - at 2014.04.07 12:10:00
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1273. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Why is that so bad? Its the same as the Scrambler Pisto... Same damage, same multiplier. Compared to the old ScP... Pros: Larger Magazine (+5) More carried Ammo (~45 more rounds) More Range (about 200% more, because a rifle with only 30m of rang...
- by BL4CKST4R - at 2014.04.07 12:01:00
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1274. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's ol...
- by BL4CKST4R - at 2014.04.07 11:34:00
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1275. Breach Scrambler Rifle. - in Feedback/Requests [original thread]
Fizzer94 wrote: In the wake of the Scrambler Pistol nerf, many mercs have felt nothing but sorrow at the loss of the, as Bojo aptly calls it "Golden Hand Lamp". Even though I miss the Scrambler Pistol's old stats very much, I have come to under...
- by BL4CKST4R - at 2014.04.07 11:27:00
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1276. Why are people saying bricked scouts are gimped? - in General Discussions [original thread]
Lorhak Gannarsein wrote: Usually it's something along the lines of 'it can't find other scouts and they can find it'. But that's not the point of a bricked scout. Gallente scout has a higher armour ceiling than the Amarr Assault (than every ...
- by BL4CKST4R - at 2014.04.07 02:13:00
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1277. dual wielding - in Feedback/Requests [original thread]
deepfried salad gilliam wrote: allow dual wielding within the light weapon slot if i add a side arm into the light weapon slot, another sidearm slot will pop up labeled left hand weapon upside dual weapons downside slower reload times, less ac...
- by BL4CKST4R - at 2014.04.07 00:44:00
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1278. DUST514® Market Data - Hit PointsGǪ - in General Discussions [original thread]
People assume 1 point of armor HP = 1 point of shield HP. In reality shield can tank more damage per point of HP than armor. But people just like to chase high numbers.
- by BL4CKST4R - at 2014.04.06 17:51:00
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1279. Scout Suits and EHP - in General Discussions [original thread]
When complex armor plates aren't pure garbage and don't penalize you up then ass you should worry about Gallante scouts. At the moment the high HP is an overall problem of bad module balance. But a full complex armor plate Gallante scout is a easy...
- by BL4CKST4R - at 2014.04.06 17:46:00
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1280. Seriously, sprint bug has got to go - in General Discussions [original thread]
Jacques Cayton II wrote: Arkena Wyrnspire wrote: Lance 2ballzStrong wrote: Oh you mean a bug that can be replicated and could have been noticed if CCP tested it out? Naaaaah CCP has no idea this exists. You need to make a video, write a c...
- by BL4CKST4R - at 2014.04.06 13:57:00
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