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1981. What's the Point if Heavy Frames > Medium Frames in terms of ... - in General Discussions [original thread]
1.8 heavies will be sporting 1500-1800 HP at proto with a DPS of over 600 and a range of just over 30 meters. And to top it off they get 15% damage resistances to certain types of weapons, which in some cases is a 15% HP buff to their main HP. Hea...
- by BL4CKST4R - at 2014.02.04 23:31:00
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1982. 1.8 scout roles - in General Discussions [original thread]
Korvin Lomont wrote: BL4CKST4R wrote: Gallente= best scout Caldari= best assault Amarr= best heavy Minmatar= best logistics Hmm I am not sure if the gallente have the best scout, sure its the stealthiest one but thats it. The caldari i...
- by BL4CKST4R - at 2014.02.04 23:17:00
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1983. I don't know how, but what DUST 514 really needs is... - in General Discussions [original thread]
Damian Crisis wrote: A way to have player made events like on Eve Online. I don't know how it will happen because right now the game is scripted enough to be played a little more like another FPS (Match Making), but it would be cool to have it ...
- by BL4CKST4R - at 2014.02.04 19:54:00
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1984. Racial Weapon Penalty. - in General Discussions [original thread]
No because then I can't justify using a rail rifle on my Gallente even though rail tech is both Gallente and Caldari.
- by BL4CKST4R - at 2014.02.04 19:36:00
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1985. 1.8 scout roles - in General Discussions [original thread]
Heathen Bastard wrote: BL4CKST4R wrote: Aero Yassavi wrote: Gavr1lo Pr1nc1p wrote: Gallente- best at everything compared to other scouts other than scanning Caldari- a Proto active scanner functioning at all times with best shields in ...
- by BL4CKST4R - at 2014.02.04 17:48:00
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1986. thats ut, I had it - in General Discussions [original thread]
NK Scout wrote: We need to nerf the overpowered remote explosives and the iwin button orbitals They are so ******* ocerpowered 1 shoting everything. SVER and wasteland are using them as proof But if remotes are needed how can I kill tanks :(
- by BL4CKST4R - at 2014.02.04 17:40:00
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1987. 1.8 scout roles - in General Discussions [original thread]
Aero Yassavi wrote: Gavr1lo Pr1nc1p wrote: Gallente- best at everything compared to other scouts other than scanning Caldari- a Proto active scanner functioning at all times with best shields in the game Minmitar-The inferior gallente scout ...
- by BL4CKST4R - at 2014.02.04 17:39:00
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1988. Color Dropsuits, Weapons, and other assets based on manufacturer - in Feedback/Requests [original thread]
That would mean adding more suits to the game I'd rather get a color palette and paint my own suit :)
- by BL4CKST4R - at 2014.02.04 13:31:00
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1989. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bu...
- by BL4CKST4R - at 2014.02.04 12:58:00
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1990. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: These ideas are terrible (just returning the favor). Why would you change the Scrambler Pistol AT ALL? It is perfectly balanced as is. Read my reply to see why I wrote that, optimal ran...
- by BL4CKST4R - at 2014.02.04 12:56:00
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1991. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Fizzer94 wrote: These ideas are terrible (just returning the favor). Why would you change the Scrambler Pistol AT ALL? It is perfectly balanced as is. Read my reply to see why I wrote that, optimal range of the AR is 48 not 60, based on tha...
- by BL4CKST4R - at 2014.02.04 12:44:00
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1992. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
Fizzer94 wrote: BL4CKST4R wrote: Fizzer94 wrote: Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more th...
- by BL4CKST4R - at 2014.02.04 12:32:00
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1993. PewPew balance, just a lot of stats - in Feedback/Requests [original thread]
Weapon balance how it should work in my head. Variants not included. Prototype stats only. Rifles AR Damage: 34.3 ROF: 850 DPS: 485.9, Old DPS 467 3.8% buff Range: 48 CR Damage: 35.2 ROF: 1000 DPS: 0-586, on average I can pull around a RoF of 9...
- by BL4CKST4R - at 2014.02.04 12:22:00
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1994. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
Fizzer94 wrote: Nerf the RR by widening its hipfire by about 200%. Buff its optimal range by 10 meters, up to 90. Nerf the CR by adding a 0.05 second delay between bursts, and make it kick slightly more than other rifles. This will allow exactl...
- by BL4CKST4R - at 2014.02.04 11:19:00
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1995. Rail Turrets have an overheat function, why not Rail Rifle? - in General Discussions [original thread]
Even with overheat the railgun turret is OP as hell. Regardless our form of overheating is alien to how overheating works in EVE, our way is a cheap balancing mechanic that avoids any real balancing. I honestly think overheating should be removed ...
- by BL4CKST4R - at 2014.02.04 11:13:00
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1996. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
zibathy numbertwo wrote: I believe it would be more balanced if it were 25% given to suit and 25% removed from plates/extenders. 50% is just too much and would make the PG/CPU cost too extreme. And looking past that it just doesn't feel right h...
- by BL4CKST4R - at 2014.02.04 02:57:00
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1997. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: I detest this idea. Meh, I just hope that other fits become usable or at least good alternatives to just buffer tanking in 1.8, would be nice to see a passive repair fit that actually works :0
- by BL4CKST4R - at 2014.02.04 01:35:00
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1998. Weapon and Equipment Identification - in General Discussions [original thread]
Borderlands holster, gun materializes and due materializes in your hands.
- by BL4CKST4R - at 2014.02.04 01:34:00
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1999. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Fittings should matter when making your suit. Your changes would have damage mods being the only useful high slot, since 33hp (your complex shield extenders hp) isn't enough to stop a militia AR bullet, let alone any ot...
- by BL4CKST4R - at 2014.02.03 22:06:00
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2000. [Request] Nerf shield extenders and armor plates! - in Feedback/Requests [original thread]
Kharga Lum wrote: A Complex shield extender already gives less then 1 bullets worth of HP. The basic at half hp would only provide 16hp? The Laser Rifle would do that much damage without heating up. You are aware that if you are a basic shie...
- by BL4CKST4R - at 2014.02.03 21:49:00
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