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4061. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
FatalFlaw V1 wrote: People must be trolling... Armor takes up low slots, leaving mids for damage mods. All armor regen continues during combat, shield requires a few seconds out of combat. The suits that are made to armor tank have more pg a...
- by BL4CKST4R - at 2013.06.12 20:43:00
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4062. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Chunky Munkey wrote: I would be willing to wager that only 10% of the people in thos thread who think armour is balanced, actually use armour. Look at their avatars, most of them are Caldari/Minmatar.
- by BL4CKST4R - at 2013.06.12 20:19:00
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4063. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
ZDub 303 wrote: How do you make reactive plates useful though? By making them better than fitting standard plates and standard reps. I guess like you say... Add in a ridiculously high PG requirement to them, making them impossible for shield t...
- by BL4CKST4R - at 2013.06.12 20:19:00
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4064. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Pseudogenesis wrote: Ugh, the amount of inordinate bitching in this thread is indescribable. Don't you people use your heads? - It was a five second glimpse of something that isn't even in the game yet. It could be a placeholder for all you kn...
- by BL4CKST4R - at 2013.06.12 19:50:00
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4065. Perfect Imbalance - in General Discussions [original thread]
bump
- by BL4CKST4R - at 2013.06.12 17:58:00
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4066. Perfect Imbalance - in General Discussions [original thread]
Perfect example of how suits need fixing https://forums.dust514.com/default.aspx?g=posts&m=934032#post934032
- by BL4CKST4R - at 2013.06.12 17:19:00
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4067. Assault with 5.3 m/s and 820 health - in General Discussions [original thread]
Nephiliel wrote: THink that is good? Thats my end game. Minnie assault with 5 complex shields, 1 of those new special 60 armor plates, a cpu upgrade and whatever weapons i want. Super fast heavy :D I have posted this before and this is just ...
- by BL4CKST4R - at 2013.06.12 17:17:00
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4068. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: Everything in uprising suffered from big sweeping changes and trying to fix elements that weren't broken to begin with. I hope that they learned from this mistake in the future. Judging by the imbundance of dev threads today, they...
- by BL4CKST4R - at 2013.06.12 16:43:00
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4069. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: Crash Monster wrote: People getting killed is not a problem. If everyone uses the same weapon/fit and it owns everyone else of similar SP then there probably is an issue. When there are issues we need to be careful about the n...
- by BL4CKST4R - at 2013.06.12 15:41:00
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4070. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
bump
- by BL4CKST4R - at 2013.06.12 15:18:00
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4071. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: More proof that point B) needs to be addressed: Link Commander Crispy wrote: THey are way to overpower.need to be brought down with other weapons.no way they should be kill someone so fast.please nerf the shotguns in this gam...
- by BL4CKST4R - at 2013.06.12 15:15:00
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4072. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: BL4CKST4R wrote: [quote=Cosgar]Oh... this is true but this is why I believe all suits should be able to do the same but with the fact that some suits can do it better. This will give people who really don't give a crap, or don'...
- by BL4CKST4R - at 2013.06.12 15:08:00
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4073. Perfect Imbalance - in General Discussions [original thread]
Panther Alpha wrote: Kitten Empress wrote: xjumpman23 wrote: DUST514 had perfect imbalance in the private trials. CCP only needed to work on the core, but that never really happened. I want that Dust 514. Not this POS of a game we have...
- by BL4CKST4R - at 2013.06.12 14:59:00
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4074. Perfect Imbalance - in General Discussions [original thread]
Kitten Empress wrote: xjumpman23 wrote: DUST514 had perfect imbalance in the private trials. CCP only needed to work on the core, but that never really happened. I want that Dust 514. Not this POS of a game we have now. And no, I don't me...
- by BL4CKST4R - at 2013.06.12 14:54:00
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4075. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: BL4CKST4R wrote: Well at the moment there isn't any proper form of metagame or counterplay. Except for PC strategy, and that only goes so far. I'm referring to the other meaning of metagame that involves the FotM, and cyclic ...
- by BL4CKST4R - at 2013.06.12 14:50:00
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4076. Perfect Imbalance - in General Discussions [original thread]
Cosgar wrote: The problem with trying to establish perfect imbalance: A) We don't have enough content to do so yet and we're working with placeholders. (Refer to the AR and Heavies) B) There was never an accurate way to gather information on h...
- by BL4CKST4R - at 2013.06.12 14:41:00
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4077. Perfect Imbalance - in General Discussions [original thread]
After a brief discussion in IRC and a link to this video led me to write this post. Now the forums have been running amok with posts about balance, me being one those forumers. But let me diverge on my definition of balance, and more recently be...
- by BL4CKST4R - at 2013.06.12 14:25:00
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4078. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Cosgar wrote: @CCP Eterne: Everyone here voicing there discontent are proving my point. You guys have 10 years under your belt in the PC market, but console gamers are seeing what you have to offer for the first time. CCP your way to quiet ...
- by BL4CKST4R - at 2013.06.12 12:37:00
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4079. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
What is this one thing?
- by BL4CKST4R - at 2013.06.12 12:28:00
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4080. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
Vrain Matari wrote: There's a simple and beautiful answer here - armor resistance amplifiers. Make the ability to modify resistance to damage types the advantage that armor has over sheilds. Make it a lowslot module so it competes with plates ...
- by BL4CKST4R - at 2013.06.12 11:44:00
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