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4081. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
I messed with your tool a little bit and I made these numbers. This assumes Gallente and Amarr suits will receive buffs to their suits to mitigate speed penalties, and enhance their usage of armor plates to put them on equal footing to shield tan...
- by BL4CKST4R - at 2013.06.12 11:41:00
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4082. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
CCP Eterne wrote: Hey guys. Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is current...
- by BL4CKST4R - at 2013.06.12 11:04:00
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4083. [Request] Fix new armor modules... - in Feedback/Requests [original thread]
Bump
- by BL4CKST4R - at 2013.06.12 10:53:00
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4084. [Request] Fix new armor modules... - in Feedback/Requests [original thread]
This is a desperate attempt at fixing armor modules before they are released, but because I know CCP didn't listen to Arkena Wyrnspire's thread I will assume the same for this one. The numbers we have been purposely, accidentally, shown in no way...
- by BL4CKST4R - at 2013.06.12 06:19:00
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4085. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
Zeylon Rho wrote: They've talked about giving Gallente (or armor tankers) some bonus to speed penalties on the armor plates before, right? Or was I just imagining it? I'd assume that would make regular plates more appealing to gallente because...
- by BL4CKST4R - at 2013.06.12 05:50:00
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4086. New Plate Stats, some comparisons, need debating and deliberation. - in General Discussions [original thread]
matsumoto yuichi san wrote: Note CPUGRIDHPHP/sMove Basic Ferroscale Plate 1222500 Enhanced FP 2374000 Complex FP 34136500% Basic Reactive Plate 103442-1% Enhanced RP 248653-2% Complex RP 3614874-4% Basic Armor Plate 101650-3% Enhanced AP 206870...
- by BL4CKST4R - at 2013.06.12 05:16:00
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4087. Number crunching new plates... - in General Discussions [original thread]
I'm talking about the post above mine. Although I see no actual benefit in putting ferroscale in High slots, except making super Armor tanks.
- by BL4CKST4R - at 2013.06.12 05:08:00
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4088. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
ISuperstar wrote: Using these stats I've come up with a build using this fitting tool Caldari Logistics CK.0: CPU: 480 / 487 PG: 87 / 97 Shields: 390 Armor: 647 Total HP: 1,037 Armor Repair Rate: 11hp/s Speed Penalty: 16% High Slots:...
- by BL4CKST4R - at 2013.06.12 05:06:00
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4089. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
Honestly... I have lost all hope that CCP will learn how to fix things, all they needed was to tweak some numbers, to read some posts we did the number crunching, we saw all the possibilities but they didn't listen and they don't care. If this upd...
- by BL4CKST4R - at 2013.06.12 04:56:00
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4090. Do you have faith in Dust? - in General Discussions [original thread]
Not anymore. I lost my faith when CCP posted this .
- by BL4CKST4R - at 2013.06.12 04:51:00
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4091. [Armor Tanking] Failure to communicate - in Feedback/Requests [original thread]
Talos Alomar wrote: I should probably make it clear that even though we are having criticisms of mosules that aren't even out yet, it's because you have a great deal of people who are really interested in helping you test and balance this game....
- by BL4CKST4R - at 2013.06.12 04:48:00
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4092. Number crunching new plates... - in General Discussions [original thread]
Putting plates in high slots so we can use PG upgrades won't fix anything, it would just add another variable to properly armor tank while Shield tanks has NONE.
- by BL4CKST4R - at 2013.06.12 04:35:00
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4093. [CCP] Quick and Easy How to Fix Armor - in General Discussions [original thread]
Alina Heart wrote: - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Reactive Armor Plates Requirements: Armor Plating Level V, Dropsuit Armor Upgrades Level III, Ar...
- by BL4CKST4R - at 2013.06.12 04:29:00
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4094. Number crunching new plates... - in General Discussions [original thread]
Complex Reactive plates 45 HP 2 HP/s 4% movement penalty 36 CPU 16 PG Complex Ferroscale plates 60HP 39 CPU 14 PG Gallente Logistics (Ferro build) EHP 819 (Cannot stack 5 plates because of the massive CPU/PG) Speed 4.7 CPU 318/512 PG 89/102 Shi...
- by BL4CKST4R - at 2013.06.12 04:21:00
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4095. [Feedback] Shield > Armour GÇô Detailed Explanation - in Feedback/Requests [original thread]
BUMP BECAUSE CCP NEEDS TO READ THIS THREAD FROM PAGE 1 TO LAST
- by BL4CKST4R - at 2013.06.12 04:14:00
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4096. Ferroscale and Reactive plates stats! - in General Discussions [original thread]
CCP had a golden opportunity to fix one thing right in the game, we even gave them the right numbers hell we even explained IN DETAIL why these numbers had to be and why. I should of not have expected CCP to do a good job.
- by BL4CKST4R - at 2013.06.11 21:00:00
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4097. CCP YOU AMAZE ME.... - in General Discussions [original thread]
So after acknowledging that armor and shields were imbalanced after reading a 16 page post you guys haven't learned jack squat. Did you know that the only way for armor and shields to be balanced was for it to be possible for armor suits to stack ...
- by BL4CKST4R - at 2013.06.11 20:30:00
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4098. A glimmer of hope... - in General Discussions [original thread]
CCP will probably debut their next build and give the finger to reviewers.
- by BL4CKST4R - at 2013.06.11 19:35:00
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4099. A glimmer of hope... - in General Discussions [original thread]
BF4 is what I expected from dust.
- by BL4CKST4R - at 2013.06.11 18:23:00
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4100. A glimmer of hope... - in General Discussions [original thread]
Well unless they scrapped the old Dust Engine a long with everything that was built on it, they should have a bunch of the missing game mechanics, the question is are they willing to port it/rebuild it or can they port it/rebuilt it.
- by BL4CKST4R - at 2013.06.11 18:09:00
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