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281. A series of radical thoughts : Making Installations matter - in Feedback/Requests [original thread]
I like the ideas, some interesting concepts. I do agree that the current installations are not important enough. One part of your proposal though I have issue with. Nova Knife wrote: Fighting over CRU's would be intense, probably more so than...
- by Azri Sarum - at 2013.07.25 06:46:00
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282. How much do you estimate the average Pub suit is worth? - in General Discussions [original thread]
8k for my most used fit, its scout though so it needs to be cheap. Damn thing is a bullet magnet... 20k is around the top end.
- by Azri Sarum - at 2013.07.25 06:34:00
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283. Gear based match-making. - in General Discussions [original thread]
KingBlade82 wrote: my "militia" mode idea seems wayyy easier lol u only allow militia gear for a militia match and so on and so forth if we wanted to split it up but tbh I think we could only do militia for new players and reg for normal player...
- by Azri Sarum - at 2013.07.21 04:57:00
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284. Request - Called down installation- tank traps/ futuristic sand bags or open to... - in Feedback/Requests [original thread]
I like it. I thought i read something about calling down installations somewhere (cru, turrets, supply depots). If that was something they were working on then it wouldn't be hard to expand that to other types of installations / dropped items. ...
- by Azri Sarum - at 2013.07.21 04:32:00
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285. [suggestion] Sniper Rifle Damage. - in Feedback/Requests [original thread]
I don't see snipers hurting for kills right now, but this goes along with them having the least number of deaths. This gives them a risk / reward ratio that is borderline too high (imo). If snipers were to be buffed I think it would throw the ris...
- by Azri Sarum - at 2013.07.21 04:28:00
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286. Roles Independent of Frame Size - in Feedback/Requests [original thread]
Its a good suggestion. Roles should be things that people do, and then they find suits and equipment to allow them to do said role, in the manner of their choosing. I would be ok with roles not going across all sizes, but it should go across more...
- by Azri Sarum - at 2013.07.21 04:15:00
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287. [Request] Double ISK week - in Feedback/Requests [original thread]
This will never happen. Unless you're losing tanks every game, or wearing full proto gear and dying a ton*, you should be easily making a profit each game. There is just no need for a bonus isk week. Plus, it would damage the economy, and stuff. ...
- by Azri Sarum - at 2013.07.21 03:55:00
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288. [Request] Option to change our name... - in Feedback/Requests [original thread]
This has been debated to death for years on the EVE forums, since they are subject to the same restriction. What it comes down to is that it violates one of the tenants of the New Eden universe, that consequences matter, and to overcome this would...
- by Azri Sarum - at 2013.07.21 03:51:00
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289. Scout Hitbox Increase - Proof its not the Map! - in General Discussions [original thread]
Aeon Amadi wrote: Maken Tosch wrote: I have a quick question. After re-reading the OP, how were you able to determine that the hit box doesn't increase with the collision box? We didn't, I carefully suggested that it's still under the m...
- by Azri Sarum - at 2013.07.21 03:36:00
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290. Mordus Challenge and how it affects the logistics. - in Feedback/Requests [original thread]
I don't think it was unfriendly per-se, the objectives were easy enough to complete with militia fits. I do think everything you listed would be fun objectives, perhaps not all at once though. Just mix them in with the regular ones, so there is s...
- by Azri Sarum - at 2013.07.20 00:47:00
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291. What if only Scouts could use flaylocks? - in General Discussions [original thread]
Roofer Madness wrote: That is the question. Keep the weapon the same but only let scouts use it. They can be hard as hell to hit and use an OP weapon but you can shred 'em like paper if you do hit them. Seems fair. (BTW, I am neither a scout or...
- by Azri Sarum - at 2013.07.20 00:33:00
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292. Remote/Proximity Mines - in Technical Support/Bugs [original thread]
CCP GeeDiiiiky wrote: Hi guys, thanks for all the info you provided. It is really helpful. When the RE disappears, do you see it gone with a small explosion/sizzle, or it is just gone, like literally disappears? For how our equipment works cur...
- by Azri Sarum - at 2013.07.19 05:53:00
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293. [request] Changing racial bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: i would follow eve lore but I am going by the way the dropsuits are in relationship to dust. if amarr are supposed to be the armor tankers and gallente are the fast/armor rep guys, maybe the suit layouts should be swapped? ...
- by Azri Sarum - at 2013.07.19 00:05:00
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294. Frames between the Sizes - in Feedback/Requests [original thread]
Well destroyers are really just frigs with more guns. Battlecruisers are just sort of tanky cruisers. I think they are closer to specializations in DUST than things that deserve their own class/category. Plus in DUST i think the gaps between ligh...
- by Azri Sarum - at 2013.07.18 23:46:00
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295. [request] Changing racial bonuses - in Feedback/Requests [original thread]
BuTtHuRtPEepZ wrote: The purpose of the Gallente's was so they could armor tank better. Amarr tho, i figure out what they need Amarr are traditionally armor buffer fit, so bonuses to armor amount fit perfectly with them. Gallente are mor...
- by Azri Sarum - at 2013.07.18 23:34:00
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296. [Feedback] Massive Driver - The Receiving End - in Feedback/Requests [original thread]
mystus no1 wrote: Kind of agree. If the weapon would do damage to the user as well as own grenades do, then sure all fine. Using wrong weapon against MD at short-mid range own fault. Already had it more than once Dogfight against MD forge...
- by Azri Sarum - at 2013.07.18 08:46:00
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297. Sell respecs for $20 - in General Discussions [original thread]
Protocake JR wrote: This is a perfect example of a fanboy who takes this game too seriously. I hardly think i'm taking this game too seriously, but I will gladly step up as a fanboy of this game because I enjoy it, and I can see what it wil...
- by Azri Sarum - at 2013.07.18 08:17:00
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298. Sell respecs for $20 - in General Discussions [original thread]
ChribbaX wrote: I vote no. Live by your choices skilling. Respecs only favors FOTM/FOTW/OP crap. /c Couldn't agree more. Your mercs strengths, and weaknesses are a direct result of your choice. This choice is a core aspect to this univer...
- by Azri Sarum - at 2013.07.18 06:49:00
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299. Proto Mass Driver vs 5khp Gunlogi? - in General Discussions [original thread]
I think this is just a great example showing one of the weaknesses of tanks. Without infantry support they are vulnerable to tactics like what the OP saw, or from av. They are not invulnerable death machines without support. To the op, when you s...
- by Azri Sarum - at 2013.07.17 22:46:00
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300. CCP API? - in General Discussions [original thread]
You can read up about CREST here . Thats one of the advantages DUST has. Since its joining an already established universe, and CCP already began designing this API, its something its going to get sooner rather than 'years down the road if ever'...
- by Azri Sarum - at 2013.07.17 08:52:00
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