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241. Survey/opinion on dampening skill (variation) - in General Discussions [original thread]
I prefer the way it is now. It gives people a counter to the std scanner proliferation that is occurring. This incentivises people to get higher tier scanners since the basic can be countered by skills alone. I also tend to not like efficacy bonu...
- by Azri Sarum - at 2013.10.28 20:04:00
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242. When p2p comes out - in General Discussions [original thread]
Arkena Wyrnspire wrote: Melchiah ARANeAE wrote: I only really see them being used in PC still. Except for the Thales. Every sniper will have that damn weapon. Oh god, there will be so many Thales snipers. I've only ever lost two, one of w...
- by Azri Sarum - at 2013.10.28 19:52:00
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243. CCP, how does the salvage system work? - in General Discussions [original thread]
Flix Keptick wrote: I feel as if it always give me the opposite of what I want. Ex: av when I use tanks. It might be related to what is being used against us personaly? Its not out to get you but its pulling from a rather small loot table....
- by Azri Sarum - at 2013.10.28 19:31:00
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244. Might sound stupid or whatever but.. - in General Discussions [original thread]
Kira Takizawa wrote: I wish I still had the picture of the death... And I was armor but at the same time all I hear from you guys are it's doing it's job and that is fine.. a sniper is an area denial weapon and HMG is a breaching weapon.. snip...
- by Azri Sarum - at 2013.10.22 00:25:00
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245. "Laser-Focused on PS3 development" - in General Discussions [original thread]
I keep seeing this come up again and again, people confused as to why DUST isn't jumping at the PS4. It is a better platform in every way conceivable, except for one. Player count. Lets just look at some numbers. There are 80 million ps3 owners. ...
- by Azri Sarum - at 2013.10.20 07:30:00
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246. [Request] Installation Idea: Biomass Harvester Sphere - in Feedback/Requests [original thread]
I'm still not sure what you are trying to achieve by creating an entirely new hacking mechanic. I think using the existing mechanic would help keep things simple and familiar, and let you focus on the other aspects of your idea which are really co...
- by Azri Sarum - at 2013.10.18 22:49:00
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247. [Request] New Equipment Item: Spawn Jammer - in Feedback/Requests [original thread]
I think you need to clarify your OP. The description sounded like the device would prevent players from joining the match(which would suck), but then in the details it starts to sound like a uplink/objective/cru spawn jammer(which would be awesome).
- by Azri Sarum - at 2013.10.17 23:19:00
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248. [Idea] Change Repair Tools to use Weapon Slots - in Feedback/Requests [original thread]
Denn Maell wrote: Making the Repair tool fit a light weapon slot would just be the final nail in the Rep Tool coffin. Often times, the best band aids are a few extra bullets down range to either eliminate, suppress or chase off the red dots. Th...
- by Azri Sarum - at 2013.10.16 03:38:00
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249. Big announcement imminent? - in General Discussions [original thread]
CCP FoxFour wrote: CCP Logibro wrote: Aikuchi Tomaru wrote: CCP FoxFour wrote: FW post up to 7k characters, about 1/4 done. What can we do to make you write faster? Honeylamb? Spiced Canadian Whiskey and possibly Canadian Bacon. H...
- by Azri Sarum - at 2013.10.15 20:05:00
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250. Announcement:Events: October Event Schedule! - in General Discussions [original thread]
Ok, some event feedback, and i'm going to preface this by saying i went minmatar, so you can all guess just how well that went... Overall It was a nice change to hop into FW. Knowing our actions were impacting EVE was a good feeling. I was not r...
- by Azri Sarum - at 2013.10.15 08:36:00
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251. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
FrozenChaos wrote: I wouldnt mind this idea if the rep tool doubled as a shield and/or armor drain when locked onto enemies lol Interesting thought. The game Defiance had a gun that is essentially what you are suggesting (BMG's). It could lo...
- by Azri Sarum - at 2013.10.13 08:25:00
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252. Suggestion: Make Repair Tools take up a Light Weapon slot - in Feedback/Requests [original thread]
I have seen the op's idea batted around before, generally considering it flawed. Perhaps its more fair to say that its not the idea thats flawed, but the underlying mechanics its trying to balance. Let me give some examples as to why i think a rep...
- by Azri Sarum - at 2013.10.13 07:39:00
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253. Rebalance PG/CPU ussage of weapons - in Feedback/Requests [original thread]
The-Errorist wrote: STD CPU/PG AR: 23/3 SCR: 29/11 MD: 36/5 LR: 53/3 It seems a little ridiculous how little resources an AR take up compared to other light weapons. CPU/PG usage of items don't really seem to make sense, like for example, a bl...
- by Azri Sarum - at 2013.10.08 20:47:00
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254. Announcement:Events: October Event Schedule! - in General Discussions [original thread]
A couple of clarifying questions. What happens if you leave a match, is it counted, or is it just dropped? What happens if you enter a match for a second faction and then leave before it ends. Are you ok or did you just make yourself invalid for...
- by Azri Sarum - at 2013.10.08 20:18:00
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255. Request: Give vehicles invincibility time when just spawning in. - in Feedback/Requests [original thread]
I think a better approach would be to get falloff working properly for turrets and forge guns. If they are firing at you from across the map they should only be able to tickle your tank as you bring it in. This would also help make FG sniping impr...
- by Azri Sarum - at 2013.10.01 01:06:00
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256. Collision damage - in Feedback/Requests [original thread]
Collision damage is actually so potent it can be used as a griefing tactic. I had a game yesterday where someone on our team in a LLAV would ram and destroy vehicles on our own team just by colliding with them. I had two cheap LAV go up in flames...
- by Azri Sarum - at 2013.09.30 20:19:00
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257. CCP can we bring some logic into the weapon mechanics??? - in General Discussions [original thread]
Aesiron Kor-Azor wrote: [quote=Azri Sarum] Honestly that is irrelevant, a force of 350 N should generate a lot of recoil, regardless of the weight of the forge gun being 30kg or the heavy suit being 300kg. A perfect example of human intuitio...
- by Azri Sarum - at 2013.08.31 23:18:00
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258. CCP can we bring some logic into the weapon mechanics??? - in General Discussions [original thread]
Aesiron Kor-Azor wrote: Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun. 350/3...
- by Azri Sarum - at 2013.08.31 20:46:00
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259. The BPO Initiative - in General Discussions [original thread]
I've had good luck with two bpo setups i run. The first, a shotgun scout, the second a logistics medium. The scout dies in the blink of an eye, but there is no more satisfying feeling than performing a OHK headshot on a full proto fit, in a suit t...
- by Azri Sarum - at 2013.08.30 20:39:00
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260. Restock, just what needs restocking - in General Discussions [original thread]
As someone who is also ocd about their fittings, i can only wonder what motivated them to spend dev time switching from the old system to what we have now. I can't find any advantage to the current restock mechanic over a 'restock to' function. It...
- by Azri Sarum - at 2013.08.30 20:36:00
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