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Michael Arck
Anubis Prime Syndicate
1608
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Posted - 2013.10.22 00:04:00 -
[61] - Quote
Thor McStrut wrote:Michael Arck wrote:I think I've branded myself the patron saint of the AR.
The AR doesn't need to be nerfed. Your combat tactics needs to be buffed. This is the only game I've heard people complain about the range of AR when they get killed from the same distance in other FPS titles but don't say jack ****.
Interesting, indeed. You know, I've blocked your posts, but I just had to read what you posted in this thread. You didn't disappoint...
Oooookay? LOL do you think I really give a ****?
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Kira Takizawa
Savage Arms INC
3
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Posted - 2013.10.22 00:08:00 -
[62] - Quote
Monkey MAC wrote:So you are complaining that the area-denial and breaching, area of effect weapon was doing its job? Very few weapons outdo the AR in their own niche, the MD is one, it doesn't need a nerf!
Also you didn't get hit by an MD at 120m, the slug doesn't travel that far, bit goes about 90 tops, not to mention its only scoped for 40m, and takes nearly 3 secs to travel that distance!
What suit were you using, was shield or armour tanked? I wish I still had the picture of the death... And I was armor but at the same time all I hear from you guys are it's doing it's job and that is fine.. a sniper is an area denial weapon and HMG is a breaching weapon.. snipers are easy to dodge if you know where they are coming from. HMG normally get spammed or duvolle. To me MD don't have any real weaknesses.. except for CCC but most are in hard to reach places. |
Operative 1171 Aajli
Bragian Order Amarr Empire
641
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Posted - 2013.10.22 00:20:00 -
[63] - Quote
How about we increase the blast radius and make them like a real grenade launcher and fire a single shot before reload instead of the magical fantasy gatling gun style weapon they are now? |
Thor McStrut
Reckoners
245
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Posted - 2013.10.22 00:23:00 -
[64] - Quote
Operative 1171 Aajli wrote:How about we increase the blast radius and make them like a real grenade launcher and fire a single shot before reload instead of the magical fantasy gatling gun style weapon they are now?
The Milkor would like a word with you. |
Cosgar
ParagonX
6299
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Posted - 2013.10.22 00:23:00 -
[65] - Quote
Operative 1171 Aajli wrote:How about we increase the blast radius and make them like a real grenade launcher and fire a single shot before reload instead of the magical fantasy gatling gun style weapon they are now? Imaginary? |
Azri Sarum
BurgezzE.T.F Public Disorder.
104
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Posted - 2013.10.22 00:25:00 -
[66] - Quote
Kira Takizawa wrote: I wish I still had the picture of the death... And I was armor but at the same time all I hear from you guys are it's doing it's job and that is fine.. a sniper is an area denial weapon and HMG is a breaching weapon.. snipers are easy to dodge if you know where they are coming from. HMG normally get spammed or duvolle. To me MD don't have any real weaknesses.. except for CCC but most are in hard to reach places.
As a MD user myself i have to disagree that they have no real weaknesses. They have quite a few, some of which will kill you.
Ammo is perhaps the most annoying. It generally takes a nano hive to bring our ammo capacity up to what a stock AR has (without a nanohive).
Terrain can also be a disadvantage. If we have the high ground we will have better accuracy, usually dominating the area. Being below our target however is a completely different story. Its insanely hard to land an uphill shot with a MD, requiring you to land a direct hit. With travel time thats uncommon unless people stand still. If you shoot low you can also clip the terrain early hitting yourself.
As i watch what people do when faced with a mass driver, the biggest thing i see that surprises me is they ignore it. I can make it very clear i am denying a specific area, or hallway or what have you, and they will keep trying to push through it.
So if you're having trouble with MD's play smart. Take the high ground, fight on your terms. The worst thing you can do is not pull back. |
Kira Takizawa
Savage Arms INC
3
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Posted - 2013.10.22 00:25:00 -
[67] - Quote
Operative 1171 Aajli wrote:How about we increase the blast radius and make them like a real grenade launcher and fire a single shot before reload instead of the magical fantasy gatling gun style weapon they are now? That can work just as well! |
Reiki Jubo
Amarr Templars Amarr Empire
202
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Posted - 2013.10.22 00:26:00 -
[68] - Quote
most people with brains have supported what the OP is saying from the beginning. CCP is the worst dev at doing splash I ahve ever seen. who gives someone 60% of direct damage for missing in a shooter?
splash for handheld weapons should be 1m and 30% of direct damage. |
Thor McStrut
Reckoners
246
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Posted - 2013.10.22 00:30:00 -
[69] - Quote
Monkey MAC wrote:So you are complaining that the area-denial and breaching, area of effect weapon was doing its job? Very few weapons outdo the AR in their own niche, the MD is one, it doesn't need a nerf!
Also you didn't get hit by an MD at 120m, the slug doesn't travel that far, bit goes about 90 tops, not to mention its only scoped for 40m, and takes nearly 3 secs to travel that distance!
What suit were you using, was shield or armour tanked?
This bolded bit is not necessarily true. My longest MD kill is 108m, and during my brief AFK-in-Skirmish stunt, I would shoot up at my own MCC, trying to get shells into the bay. The HUD stated a range of 150m, and the shells would explode at the bottom of the scale on the open door of the MCC.
I believe the shell is capable of traveling around 150m, though kills at that range are mostly luck, and are probably taking advantage of kill-stealing.
Shooting from the table-top, I've tried shooting shells out as far as I can, and they do disappear after an unknown distance. I don't know if that is due to being un-rendered, or if the game just deletes them after traveling a set amount of meters without exploding. |
Kira Takizawa
Savage Arms INC
3
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Posted - 2013.10.22 00:32:00 -
[70] - Quote
Azri Sarum wrote:Kira Takizawa wrote: I wish I still had the picture of the death... And I was armor but at the same time all I hear from you guys are it's doing it's job and that is fine.. a sniper is an area denial weapon and HMG is a breaching weapon.. snipers are easy to dodge if you know where they are coming from. HMG normally get spammed or duvolle. To me MD don't have any real weaknesses.. except for CCC but most are in hard to reach places.
As a MD user myself i have to disagree that they have no real weaknesses. They have quite a few, some of which will kill you. Ammo is perhaps the most annoying. It generally takes a nano hive to bring our ammo capacity up to what a stock AR has (without a nanohive). Terrain can also be a disadvantage. If we have the high ground we will have better accuracy, usually dominating the area. Being below our target however is a completely different story. Its insanely hard to land an uphill shot with a MD, requiring you to land a direct hit. With travel time thats uncommon unless people stand still. If you shoot low you can also clip the terrain early hitting yourself. As i watch what people do when faced with a mass driver, the biggest thing i see that surprises me is they ignore it. I can make it very clear i am denying a specific area, or hallway or what have you, and they will keep trying to push through it. So if you're having trouble with MD's play smart. Take the high ground, fight on your terms. The worst thing you can do is not pull back. I hate pulling back and MD is the only thing I do pull back from. It's hard when they are teamed with Forges which shoot dropships down that get too close. I'm not wasting 60k+ isk to kill one guy I normally am sneaky and get behind enemy lines but either a sniper or a masshole finds me and it doesn't end well. |
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Thor McStrut
Reckoners
246
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Posted - 2013.10.22 00:36:00 -
[71] - Quote
Kira Takizawa wrote: I hate pulling back and MD is the only thing I do pull back from. It's hard when they are teamed with Forges which shoot dropships down that get too close. I'm not wasting 60k+ isk to kill one guy I normally am sneaky and get behind enemy lines but either a sniper or a masshole finds me and it doesn't end well.
This is what the MD is designed to do. It is area-denial. It is forcing you to fall back and reposition.
As for being behind enemy lines, a smart Masshole is usually behind his own line, providing support. That could explain why you run into them. Granted, there are many people who rush in with MDs too. Hell, even I get bored.
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Thor McStrut
Reckoners
246
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Posted - 2013.10.22 00:38:00 -
[72] - Quote
Azri Sarum wrote:
As i watch what people do when faced with a mass driver, the biggest thing i see that surprises me is they ignore it. I can make it very clear i am denying a specific area, or hallway or what have you, and they will keep trying to push through it.
This is absolutely correct. We are trying to force you out of your play-style. To make you uncomfortable. And most just try to push through it. |
Quill Killian
Better Hide R Die
268
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Posted - 2013.10.22 00:52:00 -
[73] - Quote
Kira Takizawa wrote:Cosgar wrote:Kira Takizawa wrote:Crash Monster wrote:Another for the pile of I'm not kicking ass so something has to be nerfed. Yeah,yeah,yeah all I see here is people think I'm stupid or whatever but I got killed by a mass driver that was around the corner.. the spammer never even got to see me vise versa.. I'm fine with kicking ass but some of this stuff is being abused and I'm sick of it. And to make things even better they can be spammed from a pretty decent range (longest meters for me was 120m) Better solution, don't hide in the corner when someone is shooting slow moving grenades at you. You got your mass driven and now you're crying on the forums. Lemme guess, you use an AR too don't you? Yeah stick up for mass drivers lemme guess you spam MD don't you?
Yeah, I actually do spam the MD, especially at the objectives, while my teammates with the assault rifles move in for the kills. It's called an area-denial weapon for a reason, and it also weakens idiotic red dots who are dumb enough to remain within an area being MD'd, enough so the AR folks can usually put 'em in the ground 6 feet under shortly thereafter. |
Cosgar
ParagonX
6303
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Posted - 2013.10.22 00:54:00 -
[74] - Quote
Quill Killian wrote:Kira Takizawa wrote:Cosgar wrote:Kira Takizawa wrote:Crash Monster wrote:Another for the pile of I'm not kicking ass so something has to be nerfed. Yeah,yeah,yeah all I see here is people think I'm stupid or whatever but I got killed by a mass driver that was around the corner.. the spammer never even got to see me vise versa.. I'm fine with kicking ass but some of this stuff is being abused and I'm sick of it. And to make things even better they can be spammed from a pretty decent range (longest meters for me was 120m) Better solution, don't hide in the corner when someone is shooting slow moving grenades at you. You got your mass driven and now you're crying on the forums. Lemme guess, you use an AR too don't you? Yeah stick up for mass drivers lemme guess you spam MD don't you? Yeah, I actually do spam the MD, especially at the objectives, while my teammates with the assault rifles move in for the kills. It's called an area-denial weapon for a reason, and it also weakens idiotic red dots who are dumb enough to remain within an area being MD'd, enough so the AR folks can usually put 'em in the ground 6 feet under shortly thereafter. ^Best defensive weapon in the game. |
SgtDoughnut
Red Star Jr. EoN.
297
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Posted - 2013.10.22 01:09:00 -
[75] - Quote
Explosives, rapid fire explosives doubly so are pure area denial weapons. If someone is using one to deny you that zone, do not push through, sneak around behind, change positions, get the high ground. Mass drivers have huge drawbacks compared to more standard weapons. Taking advantage of these is key to beating them. Hell I had one guy sneak up behind me with an MD. I managed to dodge the first shot because I heard him fire it from behind (7.1 surround sound headset) and then zig zag at him with my smg. Once I was in his face it was over for him. |
Kira Takizawa
Savage Arms INC
3
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Posted - 2013.10.22 01:27:00 -
[76] - Quote
SgtDoughnut wrote:Explosives, rapid fire explosives doubly so are pure area denial weapons. If someone is using one to deny you that zone, do not push through, sneak around behind, change positions, get the high ground. Mass drivers have huge drawbacks compared to more standard weapons. Taking advantage of these is key to beating them. Hell I had one guy sneak up behind me with an MD. I managed to dodge the first shot because I heard him fire it from behind (7.1 surround sound headset) and then zig zag at him with my smg. Once I was in his face it was over for him.
And if there is no behind them and it is the only objective let them win? |
Cosgar
ParagonX
6306
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Posted - 2013.10.22 01:30:00 -
[77] - Quote
Kira Takizawa wrote:And if there is no behind them and it is the only objective let them win? FFS, stop crying. |
Soldiersaint
Deepspace Digital
475
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Posted - 2013.10.22 01:59:00 -
[78] - Quote
Kira Takizawa wrote:I believe mass drivers should have their blast radius lowered, RoF lowered and not be able to refill near nanohives.. Might say That makes them suck blah blah blah but I'm sick of them spamming an objective. Especially when Logistics with a MD with nanohive is unbearable. Welcome to future warfare kid. |
Monkey MAC
killer taxi company General Tso's Alliance
852
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Posted - 2013.10.22 06:25:00 -
[79] - Quote
Kira Takizawa wrote:Monkey MAC wrote:So you are complaining that the area-denial and breaching, area of effect weapon was doing its job? Very few weapons outdo the AR in their own niche, the MD is one, it doesn't need a nerf!
Also you didn't get hit by an MD at 120m, the slug doesn't travel that far, bit goes about 90 tops, not to mention its only scoped for 40m, and takes nearly 3 secs to travel that distance!
What suit were you using, was shield or armour tanked? I wish I still had the picture of the death... And I was armor but at the same time all I hear from you guys are it's doing it's job and that is fine.. a sniper is an area denial weapon and HMG is a breaching weapon.. snipers are easy to dodge if you know where they are coming from. HMG normally get spammed or duvolle. To me MD don't have any real weaknesses.. except for CCC but most are in hard to reach places.
What, you expect the guy to engage you in his weak spot! Hey guys look I've got this awsome sniper weapon its long range, Im gonna go take on a shotgunner
Besides if thats the only downside you can think of you can't have actually used one. Low ROF Low DPS Low Ammo Friendly splash damage Long Reload Lobbed projectile Slow slug velocity high pg/cpu lack of shield damage
Only bad snipers are easy to dodge, hmg is used because its a good cqc weapon, you sound a bit bitter! Do you use a plasma cannon? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
261
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Posted - 2013.10.22 06:46:00 -
[80] - Quote
Doc Noah wrote:I disagree on not being able to refill ammo, MD chugs ammo like a MF. Somewhat agree on blast radius reduction, MD needs to be a bit less forgiving for missing by a mile.
Mass drivers are spot on. They SUCK in CQC. They SUCK in 1v1. They are EXCELLENT at area denial, i.e., covering objectives.
If you want to change a weapon, lower the damage by only a few points of the AR and SAR. Reduce the bonus of Damage Mods. Increase the stacking penalty of damage mods. That will make things much better. |
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Rusty Shallows
Black Jackals
426
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Posted - 2013.10.22 07:26:00 -
[81] - Quote
Cosgar wrote:Kira Takizawa wrote:Cosgar wrote:Kira Takizawa wrote:Cosgar wrote: It's called a fair assumption. I've been using the MD since Chromosome and seen just about any excuse, most of which come from people that treat it like another hitscan weapon. It's very situational and in most cases, still gets overpowered by generalist weapons within its own niche. There's also the issue of DPS vs alpha damage weapons that many people don't understand either. If you start taking damage from a MD, don't sit there- get the hell out! Obviously it pisses you off, but that's what the MD is designed to do because it's a terror weapon, meant to terrorize you.
That figures you're protecting your love well I guess you never ran into a MD yourself.. Either you get blown up or run and still get blown up and it doesn't terrorize me just a broken weapon like most weapons on this game. If you love the MD so much how about I put the barrel in your mouth and pull the trigger? That would make my day even better :D I used to run into wannabe massholes all the time. They run around with their EXO-5 like it's a damn shotgun, trying to jump over their own blast radius. I usually sit back and take them out with a few direct hits from +40m. It doesn't terrorize me because I use it and understand it- something you might want to try before coming on the forums whining. I have Prof 5 and guess what? I get more kills with a militia AR because it's situational, not a good 1v1 weapon, shoots delayed rounds, and has the worst ammo management, only rivaled by the plasma cannon. You are showing your inner "masshole" I guess I appreciate the explanation but tell me how you deal with them in CCC? I don't cry about this kind of stuff I'm just sharing my experiences with these weapons and why I believed they should nerfed I can do down the lists with the other weapons if you want me to. :) And if you want to bring a militia AR into this I believe I got 33 kill and 3 deaths with one.. they aren't good but they aren't bad.. MD = 242 DPS direct damage and 116 splash, AR = 425 DPS. Which weapon needs to be nerfed again? Actually glad you brought DPS up. If blast radius is such and issue the Devs should try changing the base skill from "Blast Radius" to "Blast Damage." At least that's always been my experimental wish. |
Xender17
MoIden Heath PoIice Department EoN.
828
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Posted - 2013.10.22 07:32:00 -
[82] - Quote
Reducing any blast radius of anything is a BAD IDEA the whole radius thing of this game is impractical enough as is. |
Rusty Shallows
Black Jackals
426
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Posted - 2013.10.22 07:36:00 -
[83] - Quote
Cosgar wrote:Kira Takizawa wrote:[quote=Cosgar] snip I used to run into wannabe massholes all the time. They run around with their EXO-5 like it's a damn shotgun, trying to jump over their own blast radius. I usually sit back and take them out with a few direct hits from +40m. It doesn't terrorize me because I use it and understand it- something you might want to try before coming on the forums whining. I have Prof 5 and guess what? I get more kills with a militia AR because it's situational, not a good 1v1 weapon, shoots delayed rounds, and has the worst ammo management, only rivaled by the plasma cannon. Incorrect. Of weapon slot items (S/L/H) the worst is the Forge Gun. Heavy suits lack an equipment slot. On my Main-Character when the rounds are low and begging for a nano-hive fails I have to hoof it to the nearest Supply Depot. My Sever Medic Alt with his hives runs out of ammo far less. |
Omareth Nasadra
Qcgold
145
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Posted - 2013.10.22 07:47:00 -
[84] - Quote
OP, stop socking, i used to be a pure MD user but i seldom use it anymore, i instead shotgun and AR cuz time to kill with MD is shyte, if you die often to them it's cuz your are bad, or place yourself in vulnerable position for rooftop camper to BBQ you, it's a niche weapon FFS and area denial, go back to your drawing board and get better, stop qq'ing |
Omareth Nasadra
Qcgold
145
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Posted - 2013.10.22 07:51:00 -
[85] - Quote
Thor McStrut wrote:Monkey MAC wrote:So you are complaining that the area-denial and breaching, area of effect weapon was doing its job? Very few weapons outdo the AR in their own niche, the MD is one, it doesn't need a nerf!
Also you didn't get hit by an MD at 120m, the slug doesn't travel that far, bit goes about 90 tops, not to mention its only scoped for 40m, and takes nearly 3 secs to travel that distance!
What suit were you using, was shield or armour tanked? This bolded bit is not necessarily true. My longest MD kill is 108m, and during my brief AFK-in-Skirmish stunt, I would shoot up at my own MCC, trying to get shells into the bay. The HUD stated a range of 150m, and the shells would explode at the bottom of the scale on the open door of the MCC. I believe the shell is capable of traveling around 150m, though kills at that range are mostly luck, and are probably taking advantage of kill-stealing. Shooting from the table-top, I've tried shooting shells out as far as I can, and they do disappear after an unknown distance. I don't know if that is due to being un-rendered, or if the game just deletes them after traveling a set amount of meters without exploding. i've had a 180m kill with a MD back in chromo, dunno about it's true range now though |
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