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maluble
WASTELAND JUNK REMOVAL
26
|
Posted - 2013.08.31 19:41:00 -
[1] - Quote
I would like an explanation as to why a mass driver can kill me at point blank range yet the user still lives? Same goes for a forge gun i get killed point blank range and the user recievs no damage. I primarily use a shotgun but i have alot of issues with hit detection, shooting people that are hacking something point blank in the head and they recieve no damage, what is this nonsence? Same thing happens when i countersnipe the enemy will be in full view standing/crouching and i will put the entire magazine into his head and nothing happens again WTF is with that? Do employees of CCP play this game? I dought it because this stuff shouldnt occur at all when you are in the stages of charging people money. You are literally costing people money and that money should be used to fix this stuff, do you guys enjoy frequent weekends in Vegas???
Now i understand this is a video game but some realism has to be present otherwise your gonna have a hard time keeping players. Which at this pace i dont see DUST 514 moving on past PS3.
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
281
|
Posted - 2013.08.31 19:43:00 -
[2] - Quote
maluble wrote:I would like an explanation as to why a mass driver can kill me at point blank range yet the user still lives? Same goes for a forge gun i get killed point blank range and the user recievs no damage. I primarily use a shotgun but i have alot of issues with hit detection, shooting people that are hacking something point blank in the head and they recieve no damage, what is this nonsence? Same thing happens when i countersnipe the enemy will be in full view standing/crouching and i will put the entire magazine into his head and nothing happens again WTF is with that? Do employees of CCP play this game? I dought it because this stuff shouldnt occur at all when you are in the stages of charging people money. You are literally costing people money and that money should be used to fix this stuff, do you guys enjoy frequent weekends in Vegas???
Now i understand this is a video game but some realism has to be present otherwise your gonna have a hard time keeping players. Which at this pace i dont see DUST 514 moving on past PS3.
game is FREE to play
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
320
|
Posted - 2013.08.31 19:45:00 -
[3] - Quote
Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
281
|
Posted - 2013.08.31 19:50:00 -
[4] - Quote
Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you.
thats why only heavy dropsuits can use them
|
Sylwester Dziewiecki
Beyond Hypothetical Box
158
|
Posted - 2013.08.31 19:51:00 -
[5] - Quote
Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. But shooter is in special Heavy dropsuit created to compensate heavy weapon recoil, beside there is places in New Eden where physics do not work as they should.
Yes to hit registration - we have big problem with it in this build. |
DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2094
|
Posted - 2013.08.31 19:53:00 -
[6] - Quote
THE TRAINSPOTTER wrote:maluble wrote:I would like an explanation as to why a mass driver can kill me at point blank range yet the user still lives? Same goes for a forge gun i get killed point blank range and the user recievs no damage. I primarily use a shotgun but i have alot of issues with hit detection, shooting people that are hacking something point blank in the head and they recieve no damage, what is this nonsence? Same thing happens when i countersnipe the enemy will be in full view standing/crouching and i will put the entire magazine into his head and nothing happens again WTF is with that? Do employees of CCP play this game? I dought it because this stuff shouldnt occur at all when you are in the stages of charging people money. You are literally costing people money and that money should be used to fix this stuff, do you guys enjoy frequent weekends in Vegas???
Now i understand this is a video game but some realism has to be present otherwise your gonna have a hard time keeping players. Which at this pace i dont see DUST 514 moving on past PS3.
game is FREE to play You know that CCP eventually wants to make a profit off this right?
Right now this game is fueled by the money made from EVE. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
320
|
Posted - 2013.08.31 19:54:00 -
[7] - Quote
Sylwester Dziewiecki wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. But shooter is in special Heavy dropsuit created to compensate heavy weapon recoil, beside there is places in New Eden where physics do not work as they should. Yes to hit registration - we have big problem with it in this build.
It should at least distort the aim slightly, I doubt the heavy dropsuit is that heavy.
I'll calculate the momentum, what is its mass again? |
Garrett Blacknova
Codex Troopers
3410
|
Posted - 2013.08.31 19:55:00 -
[8] - Quote
Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed.
And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier.
On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
320
|
Posted - 2013.08.31 20:00:00 -
[9] - Quote
Garrett Blacknova wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed. And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier. On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now.
Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun.
350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force. |
Azri Sarum
BurgezzE.T.F
84
|
Posted - 2013.08.31 20:46:00 -
[10] - Quote
Aesiron Kor-Azor wrote: Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun.
350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force.
So your argument is slightly off. You correctly calculated the acceleration that would be imparted from firing the forge gun (11.666 m/s^2) but that is only an acceleration, not the speed that the mass driver would be pushed backwards.
For that, you would need to calculate velocity. Your delta T would be small (~.1s ish).
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
320
|
Posted - 2013.08.31 22:04:00 -
[11] - Quote
Azri Sarum wrote:Aesiron Kor-Azor wrote: Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun.
350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force.
So your argument is slightly off. You correctly calculated the acceleration that would be imparted from firing the forge gun (11.666 m/s^2) but that is only an acceleration, not the speed that the forge gun would be pushed backwards. For that, you would need to calculate velocity. Your delta T would be small (~.1s ish).
Honestly that is irrelevant, a force of 350 N should generate a lot of recoil, regardless of the weight of the forge gun being 30kg or the heavy suit being 300kg. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
285
|
Posted - 2013.08.31 22:11:00 -
[12] - Quote
DeadlyAztec11 wrote:THE TRAINSPOTTER wrote:maluble wrote:I would like an explanation as to why a mass driver can kill me at point blank range yet the user still lives? Same goes for a forge gun i get killed point blank range and the user recievs no damage. I primarily use a shotgun but i have alot of issues with hit detection, shooting people that are hacking something point blank in the head and they recieve no damage, what is this nonsence? Same thing happens when i countersnipe the enemy will be in full view standing/crouching and i will put the entire magazine into his head and nothing happens again WTF is with that? Do employees of CCP play this game? I dought it because this stuff shouldnt occur at all when you are in the stages of charging people money. You are literally costing people money and that money should be used to fix this stuff, do you guys enjoy frequent weekends in Vegas???
Now i understand this is a video game but some realism has to be present otherwise your gonna have a hard time keeping players. Which at this pace i dont see DUST 514 moving on past PS3.
game is FREE to play You know that CCP eventually wants to make a profit off this right? Right now this game is fueled by the money made from EVE.
then go buy some AURUM
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Arkena Wyrnspire
Turalyon 514
2902
|
Posted - 2013.08.31 22:15:00 -
[13] - Quote
Aesiron Kor-Azor wrote:Garrett Blacknova wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed. And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier. On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now. Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun. 350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force.
Yay, let's do physics! Let's just think about the raw forces involved without thinking about anything that could mitigate them, shall we?
Now, firstly, an inertial dampener exists in the game. That alone can defeat your argument, but let's talk about it a little more.
Clever design work can mitigate recoil. Looking at the bazooka IRL as an example, it doesn't have much recoil due to the design. That's because it's designed so that instead of the recoil pushing on the user, it pushes on gases out the back. The same thing can be done with the forge gun, and I vaguely remember something along those lines appearing in the weapon description.
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Aesiron Kor-Azor
Amarr Templars Amarr Empire
320
|
Posted - 2013.08.31 22:19:00 -
[14] - Quote
Arkena Wyrnspire wrote:Aesiron Kor-Azor wrote:Garrett Blacknova wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed. And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier. On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now. Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun. 350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force. Yay, let's do physics! Let's just think about the raw forces involved without thinking about anything that could mitigate them, shall we? Now, firstly, an inertial dampener exists in the game. That alone can defeat your argument, but let's talk about it a little more. Clever design work can mitigate recoil. Looking at the bazooka IRL as an example, it doesn't have much recoil due to the design. That's because it's designed so that instead of the recoil pushing on the user, it pushes on gases out the back. The same thing can be done with the forge gun, and I vaguely remember something along those lines appearing in the weapon description.
Don't compare the forge gun to the bazooka. The forge gun's projectile travels at more than 2000 times the speed, and at a force of 350 N exerted on the forge gun itself, nothing could physically dampen that.. it is the equivalent of three people being dropped onto something.
and considering that weapons such as the plasma assault rifle have recoil and the forge gun doesn't renders the idea of inertia dampeners inside guns more or less wrong. |
TEBOW BAGGINS
The Corporate Raiders
943
|
Posted - 2013.08.31 22:35:00 -
[15] - Quote
maluble wrote:I would like an explanation as to why a mass driver can kill me at point blank range yet the user still lives?
because your shield sucks and his don't |
KalOfTheRathi
Black Phoenix Mercenaries
609
|
Posted - 2013.08.31 22:36:00 -
[16] - Quote
Aesiron Kor-Azor wrote:Don't compare the forge gun to the bazooka. The forge gun's projectile travels at more than 2000 times the speed, and at a force of 350 N exerted on the forge gun itself, nothing could physically dampen that.. it is the equivalent of three people being dropped onto something.
and considering that weapons such as the plasma assault rifle have recoil and the forge gun doesn't renders the idea of inertia dampeners inside guns more or less wrong. This is Not A Space War Simulator. It is a Video Game.
Many of the weapons make little sense in the real world. The Devs commented in a sit down interview that if a non-Merc picked up and activated a Forge Gun they would catch on fire. Allowing the FG to knock over the Gunner would mean the player would have to get back up. There would have to be animations to handle them being knocked down and getting back up in various situations. None of that is Fun for the player and is more work for the Devs. It will not change. For you I would suggest Kerbal Space Program. Fun and uses physics. Available on Steam for Mac, Linux and W*.
The topic of the post is just silly. OP was actually upset about MD and FG killing him at close range while their Gunners survived. That is explosion mechanics. What wasn't mentioned, most likely because OP doesn't use those weapons, is that MD and FG do kill their operators. Very often.
What OP really wants is Friendly Fire to be enabled. In PC battles MD is not extensively used, according to my squad mates. Partly because of FF being enabled which results in getting killed when they get too close to their target and receiving damage from blast and splash.
Video Game != Real Physics. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
427
|
Posted - 2013.08.31 22:49:00 -
[17] - Quote
Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you.
I doubt it's gotta be that heavy. Because it's spat out with like 5x the speed of a conventional projectile its mass does not have to be that great to eff things up. |
Lurchasaurus
SVER True Blood Public Disorder.
1280
|
Posted - 2013.08.31 22:53:00 -
[18] - Quote
Aesiron Kor-Azor wrote:Garrett Blacknova wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. You're forgetting to account for the mass of the Forge Gun balancing out the recoil. A .50 calibre pistol will usually have more recoil than a .50 calibre rifle that fires the same size projectile at greater speed. And you're also forgetting to account for the huge amount of extra mass on a Heavy Dropsuit, because that would also help to make recoil control easier. On the topic of Mass Drivers, if you land a shot BEHIND the target, you can kill them without taking damage yourself. Good MD users have been doing that for ages now. Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun. 350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force. if you wanna get techinical about it then read the ingame description of the heavy suit and forge and you can see exactly how CCP explains the weapon. CCP does lore VERY WELL and most things are perfectly explained.
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Azri Sarum
BurgezzE.T.F
84
|
Posted - 2013.08.31 23:18:00 -
[19] - Quote
Aesiron Kor-Azor wrote:[quote=Azri Sarum] Honestly that is irrelevant, a force of 350 N should generate a lot of recoil, regardless of the weight of the forge gun being 30kg or the heavy suit being 300kg.
A perfect example of human intuition being flat wrong. Its ok, its something they try and drill out of you as you learn physics. The equations you used already tell you that the 350 N of force will create different results based on the mass of the object you're applying the force to. The heavier the object, the smaller the effect.
Where I was trying to lead you was that 350 N while a solid chunk of force, is not that much in comparison to other things, especially when its acting on heavy things. For comparison, a human punch is an order of magnitude more force source.
Should there be recoil in firing it, given the exoskeleton the person is wearing, sci-fi technologies, and the forces involved? Nope.
Arguing sci-fi physics |
Lillica Deathdealer
Mango and Friends
303
|
Posted - 2013.08.31 23:22:00 -
[20] - Quote
THE TRAINSPOTTER wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. thats why only heavy dropsuits can use them ...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? |
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Lurchasaurus
SVER True Blood Public Disorder.
1280
|
Posted - 2013.08.31 23:22:00 -
[21] - Quote
inertia dampeners |
Garrett Blacknova
Codex Troopers
3413
|
Posted - 2013.09.01 00:04:00 -
[22] - Quote
KalOfTheRathi wrote:The Devs commented in a sit down interview that if a non-Merc picked up and activated a Forge Gun they would catch on fire. Nope.
That was just an AR, not a Forge Gun.
For the record, I know plenty of normal humans without genetic modifications OR powered armour who can comfortably carry a 30kg weight and move about at a comfortable pace. That estimate is probably closer to a Shotgun's mass. I'd be inclined to more than double that figure on a Forge Gun.
Even without the major consideration of the Forge Gun's mass estimate, you have to account for the Heavy suit being used to stabilise the weapon, and even an extremely conservative estimate of the mass of a superhuman-sized 25mm thick layer of armour is going to be more than 200kg. Account for that mass alone, ignoring the power source, electronics, mechanical parts and everything else on top of even your 30kg estimate, and the recoil very quickly drops to almost nil.
Then you consider the concept of angular momentum, because that's where the "kick" comes from on a weapon. If the centre of gravity on a weapon is lined up correctly against the force applied by firing the weapon, you'll just get a slight vibration and have the weapon pushing backwards rather than seeeing the barrel going wildly off-aim. That lack of angular recoil would also help to explain the in-game appearance of stability. Considering the Forge Gun was adapted from a mining tool, the original version was probably already weighted for such stability because it was inteded for non-military use, probably mounted on a structure rather than as a handheld tool. Having angular momentum on a mounted device is generally considered unfavourable at best, so they would have avoided that at all costs. Caldari tech being range-focused means they would have appreciated and preserved that stability as a matter of course, thus ensureing the Forge Gun has as little visible recoil as possible.
Assault Rifles are perfectly reasonable to put recoil on for pretty much exactly the same reasons. They aren't as heavy as Forge Guns, they can't afford to rely on the mass of a Heavy Dropsuit to provide additional recoil control, and the balance and stability of a Gallente weapon are nowehre near as high a priority as those features on a mounted Caldari mining tool or a handheld weaponised version of the same tool.
EDIT: The angular momentum thing also explains this:
Lillica Deathdealer wrote:...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
287
|
Posted - 2013.09.01 00:11:00 -
[23] - Quote
Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. thats why only heavy dropsuits can use them ...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? lol they not the same size as a tank rail gun , FG are heavy but for infantry not for tanks
i cant belive i have to explain this
ohh and dont forget , just because you are in a tank it doesnt mean you have to be invincible
lmfao these forums |
Thurak1
Psygod9
107
|
Posted - 2013.09.01 00:43:00 -
[24] - Quote
Aesiron Kor-Azor wrote:Azri Sarum wrote:Aesiron Kor-Azor wrote: Momentum is still conserved and the weight doesn't affect it, it is only the area which it is spread across, it should at least knock your arms up in the air with a force of 350 N on a... lets say 30kg forge gun.
350/30 is 11.666 This calculated should accelerate the forge gun at 11.666 m/s^2 backwards, and I doubt that a heavy dropsuit could fully withstand that. Aeroplanes fly at 10m/s^2, and considering the heavy dropsuit doesn't smash a hole in the ground or fly down particularly fast, it can't withstand that force.
So your argument is slightly off. You correctly calculated the acceleration that would be imparted from firing the forge gun (11.666 m/s^2) but that is only an acceleration, not the speed that the forge gun would be pushed backwards. For that, you would need to calculate velocity. Your delta T would be small (~.1s ish). Honestly that is irrelevant, a force of 350 N should generate a lot of recoil, regardless of the weight of the forge gun being 30kg or the heavy suit being 300kg. I am not good with the numbers side of this but i have shot many different guns. I can assure you the amount of recoil is greatly reduced depending on the weight. For example i have 2 different .22 riffles, one of them has a standard barrel the other one has a more precision barrel made for extensive shooting. The standard .22 weighs about 12 lbs the target / prescision riffle weighs in at about 25 lbs. My target riffle is the same in all aspects as the standard one except that i bought a different barrel (both are ruger 10/22 riffles with standard factory stock) While neither riffle has much recoil since they are .22 riffles there is much less recoil from the target practice one. So mass of the weapon itself does play a fairly large part when considering recoil.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
56
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Posted - 2013.09.01 01:03:00 -
[25] - Quote
Maybe because the enormous superhuman clones in their dropsuits are basically spacemarines. If an ordinary human fired the forge without any protection they would probably poop their pants and die. |
Charlotte O'Dell
0uter.Heaven
1260
|
Posted - 2013.09.01 03:19:00 -
[26] - Quote
Simple. You are standing 4.4m from a guy with a Freedom. He shoots and the found impacts 0.1m behind you. You take splash. He takes none. If he shot at our feet (4.4m from himself) then it would be bad news. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
287
|
Posted - 2013.09.01 11:19:00 -
[27] - Quote
Charlotte O'Dell wrote:Simple. You are standing 4.4m from a guy with a Freedom. He shoots and the found impacts 0.1m behind you. You take splash. He takes none. If he shot at our feet (4.4m from himself) then it would be bad news. dont expect logic to work in this game , whiners kill logic everytime because its too hard to handle
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Cosgar
ParagonX
4632
|
Posted - 2013.09.01 11:21:00 -
[28] - Quote
How does phased plasma out range solid ammunition and pulse lasers? |
Lillica Deathdealer
Mango and Friends
305
|
Posted - 2013.09.01 13:54:00 -
[29] - Quote
THE TRAINSPOTTER wrote:Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. thats why only heavy dropsuits can use them ...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? lol they not the same size as a tank rail gun , FG are heavy but for infantry not for tanks i cant belive i have to explain this ohh and dont forget , just because you are in a tank it doesnt mean you have to be invincible lmfao these forums Well if forge gun is smaller but the same tech type, and with less recoil, why does it do damage comparable to a railgun? Sometimes greater than a railgun? Please, give me logic. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
288
|
Posted - 2013.09.01 15:20:00 -
[30] - Quote
Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Lillica Deathdealer wrote:THE TRAINSPOTTER wrote:Aesiron Kor-Azor wrote:Personally I'd like to know why there is no massive recoil in forge guns.
f = m a (force = mass x acceleration)
The mass of a forge gun bullet is probably going to be comparable to a .50 calibre bullet. And the mass is approximately 50g.
The acceleration of the bullet is 7,000 m/s^2 according to the description.
0.05 x 7000 = 350 N
Bearing in mind that people weigh about 120 N, this should knock you over.
Definitely knock you over, the force of three people standing on you. thats why only heavy dropsuits can use them ...And yet TANKS designed to fire railguns, the larger version, are shaken when they fire? But somehow the forge gun which is more effective doesnt even make the gunner flinch? lol they not the same size as a tank rail gun , FG are heavy but for infantry not for tanks i cant belive i have to explain this ohh and dont forget , just because you are in a tank it doesnt mean you have to be invincible lmfao these forums Well if forge gun is smaller but the same tech type, and with less recoil, why does it do damage comparable to a railgun? Sometimes greater than a railgun? Please, give me logic.
if you want logic i need proof that FG does bigger damage than a tank rail gun
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