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201. CCP GIVE US STICKY REMOTE EXPLOSIVES!!! - in General Discussions [original thread]
Cosgar wrote: I'm plus oneing this so hard right now. This^
- by Azri Sarum - at 2013.11.17 04:44:00
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202. Money spent - in Feedback/Requests [original thread]
What you hit on is what is used in EVE to determine who won a fight, isk effectiveness. Battles are not as clear cut as they are here, and so the victor is usually the one who destroyed the most isk, while losing the least. Many of us would love...
- by Azri Sarum - at 2013.11.17 04:21:00
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203. [Idea] Making Passive Scanning Useful - in Feedback/Requests [original thread]
Interesting ideas. The biggest problem i see in this issue is a slot imbalance. An active scanner takes up a single equipment slot, and gives exact locations of targets it scans. Your proposal takes actual module slots (reducing tank) and more th...
- by Azri Sarum - at 2013.11.17 04:12:00
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204. Request: No ammunition for vehicles in 1.7 - in Feedback/Requests [original thread]
I usually see vehicles being the ones destroying depots, so perhaps now you guys will need to work with us in securing them. Infantry + vehicle cooperation ftw!
- by Azri Sarum - at 2013.11.17 03:51:00
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205. Catching up: Proposals surrounding the SP cap. - in Feedback/Requests [original thread]
Quite a few people have been suggesting variations of bonuses, or no cap till X to help get new players 'effective'. Coming from EVE this is a weird notion, and something we hear far less on the EVE forums. I think the reason for that is the bar...
- by Azri Sarum - at 2013.11.17 03:44:00
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206. ADS Reports - Ch1 Defining Racial Themes - in General Discussions [original thread]
Pokey Dravon wrote: snip This effectively means that the Amarr and Gallente are backwards in their slots and bonuses. Going by EVE themes, the Gallente should have a similar amount of high and low slots with a bonus to armor repair module rep...
- by Azri Sarum - at 2013.11.16 12:06:00
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207. Combined weapon/equipment glitch.. - in General Discussions [original thread]
Just cycle between anything that will update what is equipped in your hands a few times, that always clears this glitch for me.
- by Azri Sarum - at 2013.11.16 01:49:00
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208. IDEA: Create "mid" slots - in General Discussions [original thread]
The people who like this idea simply want all of the modules and don't really get the purpose of the fitting system. You are SUPPOSED to have to choose between tank and damage, or tank and utility mods. Thats the POINT. Adding more slots so this ...
- by Azri Sarum - at 2013.11.14 22:42:00
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209. [Idea] Active Dampener - in General Discussions [original thread]
gustavo acosta wrote: I'd rather have scanner hacker, where you use the hacker actively for a specific amount of time(based on lvl; proto and such). The scanner hack will confuse any active scanner used for a given amount of time, the active sc...
- by Azri Sarum - at 2013.11.14 03:09:00
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210. Let's talk dust: Who's an 'average' player in here? - in General Discussions [original thread]
Marlin Kirby wrote: I bet you already know this because you play EVE, but the best way to do it in the game is by ISK efficiency. Since we don't have a stat for that in Dust (yet) we can't go by it. Yea, thats the stat we really need. Hopefu...
- by Azri Sarum - at 2013.11.14 03:07:00
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211. Assault Rifles are out of hand - in General Discussions [original thread]
Patrick57 wrote: ^This. I've noticed almost no difference shooting an AR at 5 meters as it is shooting someone at 50 meters. It's ****** up math IMO. And lol recoil does need to be adjusted. I notice it at maybe the 45th round Anyway, I...
- by Azri Sarum - at 2013.11.14 03:02:00
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212. [Idea] Active Dampener - in General Discussions [original thread]
Jackof All-Trades wrote: To counter the active scanner, the active dampener. Thoughts? Well we already have passive dampers that counter the active scanner, albeit on a player by player level. Were you thinking a deployable that disrupts sca...
- by Azri Sarum - at 2013.11.14 00:58:00
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213. Let's talk dust: Who's an 'average' player in here? - in General Discussions [original thread]
I see people batting around KDR's but I think its a poor metric for determining player effectiveness / skill. Is a scout below average because they went 9 / 10 in a domination where they cleared out every enemy spawn pad? Is a sniper 'uber leet' ...
- by Azri Sarum - at 2013.11.14 00:55:00
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214. Assault Rifles are out of hand - in General Discussions [original thread]
Rei Shepard wrote: Indeed, its getting so bad that its YOU HAVE BEEN SCANNED Followed with Core Locust to the face because they knew your position, and hey ...if that misses ...me and my team have 17 left ...ONE WILL GET YOU !!! **** guys ...
- by Azri Sarum - at 2013.11.13 23:44:00
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215. What's the deal with Negative Points. - in General Discussions [original thread]
In game modes with Friendly Fire (FF) turned on killing your own teammates takes points away from you, -50 for kills. The vehicle one beyond the redline is understandable, the RE kill in a public contract .... v0v
- by Azri Sarum - at 2013.11.13 23:33:00
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216. Respecs don't break the game... - in General Discussions [original thread]
Spectral Clone wrote: I just think CCP need to refund the SP during this period of unstable game as soon as they decide to re-implement/re-balance something. Then you actually get a choice to not spec into that specific skill tree again. This...
- by Azri Sarum - at 2013.11.11 12:32:00
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217. 1.6 Dropship changes - in General Discussions [original thread]
Is it just me or did the vertical thrust on milita dropships become buggy in 1.6? I ask because it seems like at times i will be flying along, noes down to pick up some forward speed. I then bring up the nose (to horizontal) but i don't start gain...
- by Azri Sarum - at 2013.11.11 06:24:00
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218. [Outpost Idea] Minmatar Mining Facility - in Outposts [original thread]
CCP LogicLoop wrote: Reav Hannari wrote: I'd love to see stuff like this. Someone mentioned that there will be racial versions of each of the current DUST outpost types. Can we get a confirmation from LogicLoop on this? Maybe after that they...
- by Azri Sarum - at 2013.11.11 05:09:00
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219. Lets talk about Roles, TTK, scout not being viable, and the dreaded logi. - in General Discussions [original thread]
I want to see the full thing but I already have a good Idea where it is going. There was a thread last month where we were essentially doing the reverse calculation for a few weapons. We were looking at the "Total fitting cost" of weapons to co...
- by Azri Sarum - at 2013.11.09 05:34:00
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220. Mr Musturd Minmatar Magma Monster - in General Discussions [original thread]
Seems they are having some texture issues this patch. I had a bizzare (but also cool) tron inspired match the other day. CCP, those glowing pipes should become a real thing!
- by Azri Sarum - at 2013.11.09 00:05:00
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