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1421. Yet again, infantry deciding the fate of tanks - in General Discussions [original thread]
Henchmen21 wrote: Spkr4theDead: making Andrew Wiggin look the fool. Seriously. He's sullying the name.
- by Awry Barux - at 2014.02.15 20:51:00
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1422. Curious - in General Discussions [original thread]
Eh. I'm always calculating my ISK gained/lost in my head anyway. It would be nice to have the game tell me, but it's not strictly needed. If you can't calculate it, stop playing Dust and go back to school.
- by Awry Barux - at 2014.02.15 20:48:00
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1423. Objective Tank Solutions - in General Discussions [original thread]
Objectivity isn't real. Your ideas aren't bad- I'm increasingly coming to agree that it may be genuinely impossible to balance tanks for ambush and skirmish simultaneously. The lore is easy- Ambush = no MCC = no RDV control AI = no vehicles.
- by Awry Barux - at 2014.02.15 20:31:00
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1424. Sooo many crutches! - in General Discussions [original thread]
Fizzer94 wrote: Some people need this to compete. These people should have their PlayStations smashed with a sledge... Oh man that is gold. Where did you even find that image?! So excellent.
- by Awry Barux - at 2014.02.15 20:27:00
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1425. Snipers. - in General Discussions [original thread]
My lore reasoning would be that since it's firing one shot at a time, it doesn't need to charge, because the capacitors have time to recharge in between shots. It's small enough that capacitors can safely store a full shot's charge continuously. T...
- by Awry Barux - at 2014.02.15 20:21:00
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1426. Tankers: Pick two of three poll - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Spkr4theDead wrote: Awry Barux wrote: Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all th...
- by Awry Barux - at 2014.02.15 20:01:00
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1427. Tankers: Pick two of three poll - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Tanks right now are fast, durable, and can deal massive damage to infantry. Which two aspects would you like to keep? Because you're not allowed to have all three. So then as infantry, YOU choose 2, b...
- by Awry Barux - at 2014.02.15 19:55:00
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1428. Snipers. - in General Discussions [original thread]
As far as I'm concerned, the charge sniper is the only sniper. Alpha > any other aspect of a sniper weapon.
- by Awry Barux - at 2014.02.15 19:45:00
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1429. Massive Flaw in CCP's "Window of Opportunity" Vehicle ... - in General Discussions [original thread]
Other problem: double complex armor hardener + core skills IV = perma-hardener. "Windows of opportunity" that is not. I mean... how did the people doing the numbers miss that?
- by Awry Barux - at 2014.02.15 19:21:00
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1430. I noticed something... - in General Discussions [original thread]
Maken Tosch wrote: Do installations and objectives now have a reasonable scan precision? I've have been in multiple matches now where I have seen players hack an objective or installation but they don't show up on the TACNET. One of them was a ...
- by Awry Barux - at 2014.02.15 18:57:00
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1431. Tanks - 1.8 changes - in General Discussions [original thread]
Takahiro Kashuken wrote: lolambush - Cant nerf vehicles because of 1 mode Tanks are balanced in PC Generally anything can be OP in pubs If tanks are in a much better place for a competitve mode then what happens when you nerf tanks for pub ...
- by Awry Barux - at 2014.02.15 18:51:00
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1432. Hardeners are OP - in General Discussions [original thread]
Spkr4theDead wrote: Awry Barux wrote: Copy-pasted from my PSA: 2x complex armor hardener + core skills IV (the +duration and -cooldown ones) = perma-hardened Madrugar with room for a repper. "Waves of opportunity" that is not. Complex arm...
- by Awry Barux - at 2014.02.15 18:39:00
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1433. RR Heavies - in General Discussions [original thread]
Bradric Banewolf wrote: Awry Barux wrote: Michael Arck wrote: So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be...
- by Awry Barux - at 2014.02.15 18:07:00
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1434. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
Alternate Insano wrote: Dear CCP, DC Universe Online makes a lot of money charging players for respecs. You need a lot of money. DUST Players want respecs. Hello? Shut your face, this one needs to be free. It's not "I got bored of my rol...
- by Awry Barux - at 2014.02.15 17:55:00
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1435. Hardeners are OP - in General Discussions [original thread]
Copy-pasted from my PSA: 2x complex armor hardener + core skills IV (the +duration and -cooldown ones) = perma-hardened Madrugar with room for a repper. "Waves of opportunity" that is not.
- by Awry Barux - at 2014.02.15 16:49:00
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1436. Public Service Announcement: Waves of Opportunity - in General Discussions [original thread]
We all remember CCP talking about how they were designing vehicles around waves of opportunity, right? HAVs appear with hardeners up, push, then retreat for the cooldown. AV is supposed to catch them in the retreat if they want to get the kill. Th...
- by Awry Barux - at 2014.02.15 16:36:00
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1437. RR Heavies - in General Discussions [original thread]
VALCORE72 wrote: CCP saber said heavys with light weapons is being addressed in 1.8 ...... Source? Any info on how? I'm not sure that's a good idea.
- by Awry Barux - at 2014.02.15 16:16:00
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1438. Why infantry is DESERVE to a respec for 1.8 - in General Discussions [original thread]
Scheneighnay McBob wrote: Dropsuits yes, but nothing else, save maybe sidearms. Functionally, weapons and equipment don't change. Just how effective they are at said function changes. I agree that dropsuit skills should be respecced, as the en...
- by Awry Barux - at 2014.02.15 16:13:00
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1439. Anyone else feel - in General Discussions [original thread]
Arkena Wyrnspire wrote: Nah. Tanks are worse. RR/CR are pretty bad though. I have to say, I don't understand why people are only complaining about the RR. The CR is insanely powerful. CR puts everything to shame within 50m. When I'm in a sc...
- by Awry Barux - at 2014.02.15 16:04:00
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1440. scrubs, tanks are not op - in General Discussions [original thread]
2x complex armor hardener + core skills IV (the +duration and -cooldown ones) = perma-hardened Madrugar with room for a repper. AV cannot possibly be buffed to the point where permanent 40% damage reduction is OK, therefore tanks are OP. Also, A...
- by Awry Barux - at 2014.02.15 16:01:00
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