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Chunky Munkey
Amarr Templars Amarr Empire
3116
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Posted - 2014.02.15 18:01:00 -
[61] - Quote
KingBabar wrote:What a bunch of QQ....
Heavy/RR combo is mostly easy to counter.
I'm on the other hand seriously concerned about the upcoming buff to the frames in combination with the current beast that is the HMG. Even nades will lose much of its role as the fatty killer, Will fattys be a must in future PCs in the city maps? I fear they will indeed....
Surely that's a good thing?
No.
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Awry Barux
New Eden Blades Of The Azure Zero-Day
609
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Posted - 2014.02.15 18:07:00 -
[62] - Quote
Bradric Banewolf wrote:Awry Barux wrote:Michael Arck wrote:So you don't know how to keep your distance and tear them apart by strafing left and right, while aiming at their domes? It takes longer to kill them than average but it can be done. I didn't say I've been losing to them. I've killed them far, far more times than they've killed me. It's still the most annoying low SP / low ISK fit out there. Not everyone plays KB/m. That strafing crap works for them, but console controller players can turn there sensitivity up all the way and never move that fast?! Solution to fat suits with CR and RR is flux grenades and DMG mods. Which ruins my gallente shield game, making me a little heavy with all that armor?! Stacking armor like a heavy just to survive the engagements with the fat suits?!
Huh? I don't use KBM in Dust, the virtual joystick input makes me want to smash my mouse into tiny pieces. You can strafe plenty well with a controller. You can even get more tricky against some people by not strafing at max speed after a few direction switches, then speeding up again. Throws people off. |
Scheneighnay McBob
Learning Coalition College
4039
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Posted - 2014.02.15 18:44:00 -
[63] - Quote
Rail rifles are the FOTM, and the favored tactic of standing in the open like an idiot makes sentinels the best choice because they have enough eHP that they die to everything in 1.5 seconds, rather than .5 seconds.
That is why.
I am your scan error.
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J0hlss0n
Molon Labe. General Tso's Alliance
105
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Posted - 2014.02.15 19:58:00 -
[64] - Quote
Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
All other Heavies should be restricted to heavy weapons IMO.
I actually support this.
As a Forge/HMG heavy since Dust's earlier days, I run nothing else on my heavies. If I feel the need to use a light weapon on something "heavy", I use the Commando...
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Jacques Cayton II
Providence Guard Templis CALSF
600
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Posted - 2014.02.15 20:02:00 -
[65] - Quote
Patrick57 wrote:Commandos should be the only Heavies that can use light weapons.
All other Heavies should be restricted to heavy weapons IMO. wrong the light and medium suits should have bonuses on light weapons. dont gimp the heavy suit because you cant kill a slow moving target. I dont use this setup but i will in 1.8 because i will try my best to only use caldari gear
We fight for the future of the State not our
personal goals
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The Headless Horseman
Paladin Survey Force Amarr Empire
29
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Posted - 2014.02.16 14:27:00 -
[66] - Quote
Awry Barux wrote:I'm f--king sick of them. At least bricked proto slayer logis fatten my wallet and require lots of SP... it seems like every random blue/redberry is running around in a militia heavy frame with a RR.
That is all. Adapt or get the f out. If you can't beat em, join em. With TTK being so screwed up, heavy is the only option. The funny thing is, CCP wants it this way. You want LESS fit options? |
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