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1581. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
Piercing Serenity wrote: What if we had a "Gladiator" mode that was opened up after the academy. It would work like this: Each player is randomly assigned four militia suits, each with a randomly assigned load out with a basic designed focus....
- by Awry Barux - at 2014.02.11 05:56:00
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1582. List of possible balancing factors for 1.8 - in General Discussions [original thread]
Good list except I think you have it backwards on TTK- high TTK = a long time, low TTK = a short time. TTK needs to go UP, not down, and CCP has said as much.
- by Awry Barux - at 2014.02.11 05:32:00
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1583. Queue-syncing: make it impossible - in General Discussions [original thread]
Michael Arck wrote: Cynicisim isn't the answer for if you want to be competitive in this game, you have to swallow some of your pride and be honest with yourself and the game. This game has players who come from FPS titles that involved teamwo...
- by Awry Barux - at 2014.02.11 05:12:00
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1584. Queue-syncing: make it impossible - in General Discussions [original thread]
LEHON Xeon wrote: Michael Arck wrote: Q sync has no place in pub contracts? It's breaks the core concept of any matchmaking?? It exacerbates an already awful NPE???? If you want to play with a full corp team, take it elsewhere????? I'm g...
- by Awry Barux - at 2014.02.11 04:48:00
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1585. Queue-syncing: make it impossible - in General Discussions [original thread]
Joel II X wrote: Team Sync (Deploy? Whatever) is coming. Are you ready? That would be just fine. Match full teams against full teams, no problem. It becomes a problem when it's two full squads from one corp against 16 randoms, or 1 full sq...
- by Awry Barux - at 2014.02.11 04:43:00
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1586. Queue-syncing: make it impossible - in General Discussions [original thread]
Queue syncing has no place in public contracts. It breaks the core concept of any matchmaking system and only exacerbates an already awful NPE. Scotty shouldn't be allowing this to happen. If you want to play with a full corp team, take it elsewh...
- by Awry Barux - at 2014.02.11 04:23:00
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1587. NEWBERRY Mode: game mode that only pays 40K - in General Discussions [original thread]
Joseph Ridgeson wrote: It is certainly an interesting way of handling the new player experience. Clever but I do not know how much it will help. If it is a high destination point for newer players, those running mostly militia or standard suits...
- by Awry Barux - at 2014.02.11 04:16:00
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1588. Absense of Warbarge is creating uneven matches. - in General Discussions [original thread]
+1 I miss the warbarge, especially for creating blueberry squads. I've had some of my most fun matches in squads I joined in the warbarge.
- by Awry Barux - at 2014.02.11 04:12:00
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1589. [Suggestion] Make Assault suits the regenerative demons - in Feedback/Requests [original thread]
+1 for this idea. I won't speculate on numbers, as I have no idea- that's the job of CCP's paid game developers (not that their track record is amazing).
- by Awry Barux - at 2014.02.11 02:56:00
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1590. Petition for Dropsuit and/or Weapon Respec - in Feedback/Requests [original thread]
/signed, I will crap bricks if they release all these new toys and make me wait months to play with them.
- by Awry Barux - at 2014.02.11 01:11:00
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1591. Where can I find 1.8 Patch Notes? - in General Discussions [original thread]
Go to the "feedback and ideas discussion" subforum and check out the stickied posts.
- by Awry Barux - at 2014.02.09 06:50:00
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1592. CCP - AMARR SCOUT BONUS IS BAD / Petition - in Feedback/Requests [original thread]
Signed. A scan profile reduction for uplinks would really be the bee's knees. The fact that logi equipment bonuses affect deployed equipment and the fact that uplinks show up on scanners lead me to believe that it is possible to implement this, fr...
- by Awry Barux - at 2014.02.09 05:54:00
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1593. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
KING CHECKMATE wrote: Awry Barux wrote: KING CHECKMATE wrote: Awry Barux wrote: A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 ...
- by Awry Barux - at 2014.02.09 05:33:00
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1594. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Galvan Nized wrote: Awry Barux wrote: Kigurosaka Laaksonen wrote: Awry Barux wrote: The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really t...
- by Awry Barux - at 2014.02.09 05:18:00
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1595. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Summ Dude wrote: From another thread: You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. D...
- by Awry Barux - at 2014.02.09 05:01:00
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1596. Shields position in 1.8 (bad) - in General Discussions [original thread]
Garrett Blacknova wrote: Asha Starwind wrote: You talk as if utilizing cover is something exclusive to shield tankers. How does that shield tanker fair against and armor/rep tanker doing the exact same thing. Shields have the advantage in...
- by Awry Barux - at 2014.02.09 04:46:00
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1597. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Awry Barux wrote: The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed int...
- by Awry Barux - at 2014.02.09 04:34:00
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1598. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
KING CHECKMATE wrote: Awry Barux wrote: A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink? The issue is that it ...
- by Awry Barux - at 2014.02.09 04:25:00
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1599. Top sprinting speed in 1.8 - in General Discussions [original thread]
Bormir1r wrote: What's the stacking penalty? 50% reduction? Google "dust stacking penalty" if you want the actual formula, but it's roughly 90% effectiveness for the second module and 50% for the third. 3x comp dmg mods = slightly over 25% da...
- by Awry Barux - at 2014.02.09 03:52:00
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1600. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Jackof All-Trades wrote: It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only th...
- by Awry Barux - at 2014.02.09 03:40:00
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