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Paran Tadec
The Hetairoi
1943
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Posted - 2014.02.15 15:32:00 -
[1] - Quote
I'm seeing more and more task whine threads.
AV is up.
Bittervet Proficiency V
thanks logibro!
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Flix Keptick
Red Star. EoN.
3376
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Posted - 2014.02.15 15:37:00 -
[2] - Quote
People just try to charge a tank and kill it by brute force, only to complain that they are op afterwards... Tbh the best avers are those that also know how to drive tanks. They know when to attack and how.
The problem with this community is ignorance.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2202
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Posted - 2014.02.15 15:38:00 -
[3] - Quote
HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity...
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Paran Tadec
The Hetairoi
1944
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Posted - 2014.02.15 15:42:00 -
[4] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity...
No.
Bittervet Proficiency V
thanks logibro!
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Flix Keptick
Red Star. EoN.
3377
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Posted - 2014.02.15 15:44:00 -
[5] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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DUST Fiend
OSG Planetary Operations Covert Intervention
10799
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Posted - 2014.02.15 15:45:00 -
[6] - Quote
The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period?
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Flix Keptick
Red Star. EoN.
3377
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Posted - 2014.02.15 15:49:00 -
[7] - Quote
DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? To take down lavs and dropships? As far as I'm concerned tanks are not the only vehicle in the game.
The community is the worst thing that ever happened to this game.
Tank driver // specialized tank destroyer
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R F Gyro
Clones 4u
1150
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Posted - 2014.02.15 15:50:00 -
[8] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... No. Yes.
Your turn. I like informed, literate debate.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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R F Gyro
Clones 4u
1150
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Posted - 2014.02.15 15:51:00 -
[9] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. Yep, tanks are OP. I know because I'm not a tanker and I still do better in a militia tank than I do in a proto dropsuit.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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CrotchGrab 360
The Men In The Mirror
1446
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Posted - 2014.02.15 15:52:00 -
[10] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up.
well what do you ******* expect when you're facing 6 tanks in Ambush or every single entrance to the objective in domination is being camped by somebody with a blaster tank?
DUST VIDEOS
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Scheneighnay McBob
Learning Coalition College
4030
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Posted - 2014.02.15 15:53:00 -
[11] - Quote
Forge guns are fine.
Hardeners are OP. End of story.
I am your scan error.
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DUST Fiend
OSG Planetary Operations Covert Intervention
10799
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Posted - 2014.02.15 15:58:00 -
[12] - Quote
Flix Keptick wrote:DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? To take down lavs and dropships? As far as I'm concerned tanks are not the only vehicle in the game. Did you actually just suggest using swarms to take down a dropship?
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Awry Barux
New Eden Blades Of The Azure Zero-Day
597
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Posted - 2014.02.15 16:01:00 -
[13] - Quote
2x complex armor hardener + core skills IV (the +duration and -cooldown ones) = perma-hardened Madrugar with room for a repper. AV cannot possibly be buffed to the point where permanent 40% damage reduction is OK, therefore tanks are OP.
Also, AV is UP.
Both, said Pooh.
/thread |
The dark cloud
The Rainbow Effect Negative-Feedback
2206
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Posted - 2014.02.15 16:05:00 -
[14] - Quote
Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Drapedup Drippedout
0uter.Heaven
389
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Posted - 2014.02.15 16:05:00 -
[15] - Quote
Flix Keptick wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry.
Everyone has access to tanks. MLT rails are 70k and great at killing tanks. Stop being useless.
Neighborhood Bully prof 5
"Gimme yo lunch money"
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DUST Fiend
OSG Planetary Operations Covert Intervention
10800
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Posted - 2014.02.15 16:10:00 -
[16] - Quote
Drapedup Drippedout wrote:Flix Keptick wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... You know this problem wouldn't happen if ccp had released all the vehicles right? HAVs would occupy the role of ultimate vehicle destroyers and not give a sh*t about infantry. Everyone has access to tanks. MLT rails are 70k and great at killing tanks. Stop being useless. If you don't understand how stupid that sounds, then you are beyond help.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.15 16:22:00 -
[17] - Quote
The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Xander Mercy
Dem Durrty Boyz Renegade Alliance
173
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Posted - 2014.02.15 16:27:00 -
[18] - Quote
Paran Tadec wrote:I'm seeing more and more task whine threads.
AV is up. Nah tank are to survivable on there own at the mlt level. For a team based game that a problem. heavies need logis to be at their most effective but tanks are pretty much grab and go at this point. what they need is a blaster turrent rotation speed nerf so that sprinting assault and scout suits have a chance of getting away. and raise the price of mlt tanks so losing one will actually hurt your wallet. Also have mlt tanks come with small turrents. lastly lower they abilites to self repair to the point where if they want to get back into a fight as fast as they now after running away they'll need to have a logi or supply depot rep them, |
Takahiro Kashuken
Red Star. EoN.
2545
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Posted - 2014.02.15 16:28:00 -
[19] - Quote
The dark cloud wrote:Sure thats why a madrugar trolled me yesterday and ate my forgegun hits on open field for like 2 minutes nonnstop till he then decided to move on and kill some infantry. And yes i do use a proto assault forge with 2 damage mods.
lel that was me
You used swarms then swapped to a FG where you did nearly get me a couple of times but you didnt because you were soloing and i was more or less paying attention since you followed me around the map consistantly
You did a good job
You pissed me off enough that i couldnt maintain my pure infantry killing spree so i had to keep moving around and i also had to watch my back
Once you swapped to a FG you were alot more deadly
If a tank had also gone after me then i would have been in **** creek
If you had a 2nd AV player with you i would have died espc if you both ran FG
At least you ran around in a LAV and actually ******* moved, most AV dont do **** and stay in the same place so i can ignore them
Intelligence is OP
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Darken-Soul
BIG BAD W0LVES
671
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Posted - 2014.02.15 16:31:00 -
[20] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship.
I can't wait. Dropships are OP.
Who wants some?
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DUST Fiend
OSG Planetary Operations Covert Intervention
10802
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Posted - 2014.02.15 16:32:00 -
[21] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I think Swarm Launchers and Plasma Cannons need buffs, speaking as a dropship pilot.
Swarms only need a very tiny boost to damage, but they need to be faster because they need to impact together to make any kind of a difference. Afterburners should be for disengaging or quickly moving behind cover to avoid further shots from swarms. They also need to be able to rapidly hit fleeing tanks that are still incredibly fast.
Plasma cannons need a slight buff to projectile speed, and a healthy buff to direct damage.
Forge guns seriously are fine, I am still terrified of a single Proto Breach FG or IAFGs who know how to aim, I die plenty of times to top level forge guns who's aim was spot on. I fly Incubus which isn't nearly as nimble as the Python, plus forge guns do additional damage to armor, and the weakspot is more apparent. And their missiles don't fire as fast. Really the Python is just all around better except when it comes to killing shield vehicles, at which point the railgun Incubus shines. Blasters are only useful on the side, but thanks to the huge new grid costs for turrets, you just take too much of a hit to survivability to want to fit that side gun, which will still likely only be marginally effective even with a competent gunner.
I don't even know if that infuriating glitch is still there, which resets the gunners turret to the center if he tries looking towards the nose of the ship. That is or was absolutely broken and it's been reported like 12 trillion times throughout Uprising.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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JARREL THOMAS
Dead Man's Game
89
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Posted - 2014.02.15 16:33:00 -
[22] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... Yes. Fixed. But yea tanks have no real weakness there fast,tough , and powerfull but AV shouldnt insta kill em derp there tanks but decrease speed or buff av (swarms) and keep them out of ambush. Then I will be fine.
Caldari Loyalist
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JARREL THOMAS
Dead Man's Game
89
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Posted - 2014.02.15 16:36:00 -
[23] - Quote
DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, Remotes, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? fixed
Caldari Loyalist
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DUST Fiend
OSG Planetary Operations Covert Intervention
10803
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Posted - 2014.02.15 16:42:00 -
[24] - Quote
JARREL THOMAS wrote:DUST Fiend wrote:The problem is the only reasonable answer is Jihad Jeep, Forge Gun, Remotes, or another tank.
Why does the swarm launcher even exist anymore? Why does the plasma cannon exist period? fixed I don't know, a competent tanker isn't going to let you get up and put remotes all over him, he will either disengage because he should always be moving anyways, or he will blast you down with his blaster. You can get lucky with traps if they aren't paying attention, but it is certainly a legit way to take them down.
I agree with your fix.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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Vermaak Doe
SVER True Blood General Tso's Alliance
1363
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Posted - 2014.02.15 16:44:00 -
[25] - Quote
DUST Fiend wrote:Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. I think Swarm Launchers and Plasma Cannons need buffs, speaking as a dropship pilot. Swarms only need a very tiny boost to damage, but they need to be faster because they need to impact together to make any kind of a difference. Afterburners should be for disengaging or quickly moving behind cover to avoid further shots from swarms. They also need to be able to rapidly hit fleeing tanks that are still incredibly fast. Plasma cannons need a slight buff to projectile speed, and a healthy buff to direct damage. Forge guns seriously are fine, I am still terrified of a single Proto Breach FG or IAFGs who know how to aim, I die plenty of times to top level forge guns who's aim was spot on. I fly Incubus which isn't nearly as nimble as the Python, plus forge guns do additional damage to armor, and the weakspot is more apparent. And their missiles don't fire as fast. Really the Python is just all around better except when it comes to killing shield vehicles, at which point the railgun Incubus shines. Blasters are only useful on the side, but thanks to the huge new grid costs for turrets, you just take too much of a hit to survivability to want to fit that side gun, which will still likely only be marginally effective even with a competent gunner. I don't even know if that infuriating glitch is still there, which resets the gunners turret to the center if he tries looking towards the nose of the ship. That is or was absolutely broken and it's been reported like 12 trillion times throughout Uprising.
As both a AV user and dropship gunner the only problems with plasma cannons are the drop, velocity, and magazinr/total ammo count. The actual damage would be fine if you could hit a moving targer both more quickly and with a shorter delay between shots. The swarm could use a bit of a boost in range, since blaster tanks hit me at the edge of my lock range, as you said they do move too slow to really be effective, and another problem is the broken damage progression compared to other weapons.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Crimson Cerberes
Hammer Of Light Covenant of the Phoenix Alliance
284
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Posted - 2014.02.15 18:25:00 -
[26] - Quote
Paran Tadec wrote:Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... No. Yes. |
Meknow Intaki
67
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Posted - 2014.02.15 18:30:00 -
[27] - Quote
No matter how tuff a tank is if I see you spamming them I'm going to go unto BB mode and take y'all down =ƒÉú=ƒö½ |
R F Gyro
Clones 4u
1162
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Posted - 2014.02.15 19:26:00 -
[28] - Quote
Vermaak Doe wrote:The second AV gets a buff dropships and lavs go the way of the dodo bird, particularly the dropship. We need active defences. Flares, chaff, etc. AV fires off swarms, dropship counters with flares. Too many swarms and the dropship runs out of flares. Or maybe the dropship pilot is overwhelmed or distracted and doesn't activate the flares. Alternatively (or additionally) ECM that prevents swarms from locking on for a short period of time.
Now buff swarms so they are a real threat if they can get past the active defences.
Then increase EHP of dropships to make them more survivable in the face of forge guns and rail turrets (and nerf range and elevation of rail turrets as has been suggested elsewhere).
Now you've got a real game on.
RF Gyro: 12.5% damage bonus; 10.5% rate of fire bonus
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Sam Tektzby
Better Hide R Die
143
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Posted - 2014.02.15 19:47:00 -
[29] - Quote
Tanks are OP right now, honestly where you saw tank faster than rocket.
Support - Tactician/Support
Deteis - Orator
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Patrick57
Fatal Absolution
5157
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Posted - 2014.02.15 20:12:00 -
[30] - Quote
Fizzer94 wrote:HAVs are too good at anti infantry. At this level, AV should instakill HAVs, since HAVs get to instakill Infantry. Nerf Tanks to maintain sanity... Is this really an argument? HAVs have always instakilled infantry, but AV has never instakilled good HAV pilots (although I'm sure some would disagree).
> GÇ£I am so clever that sometimes I don't understand a single word of what I am saying.GÇ¥
-Oscar Wilde
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