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2061. Ambush spawn system - in Feedback/Requests [original thread]
The ambush spawn system needs serious changes. Twice today, I spawned and then died to a grenade with ~.25 seconds of spawning. The spawn system should select map locations with few/no enemies, not those PRESENTLY being attacked.
- by Awry Barux - at 2013.08.28 03:26:00
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2062. Scrambler Pistol Hacker Scout? - in General Discussions [original thread]
Cody Sietz wrote: My thoughts are that I love you. That's number 1. Number 2 is that I would try it as Pig said. Personally I'm jealous on anyone that can use scrambler pistols well, but IMO they take wayyy too much SP before they become good....
- by Awry Barux - at 2013.08.27 19:20:00
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2063. Scrambler Pistol Hacker Scout? - in General Discussions [original thread]
It's a fun one for sure. I love using my Dren scout w/ 2x Dren scramblers, a shield extender, a reactive plate and a cardiac reg. It's quick, it's not quite as fragile as the standard scout, and the scrambler pistol is just a great weapon. Make su...
- by Awry Barux - at 2013.08.27 19:17:00
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2064. BSOTT: Dropsuit fitting types - in Rookie Training Grounds [original thread]
Scheneighnay McBob [center wrote: Marksman [/center] I'm just calling it marksman because it's the best name I can think of. A marksman usually hangs just beyond the edge of the major fighting. While they can usually take on the role of area...
- by Awry Barux - at 2013.08.21 14:37:00
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2065. Let's Talk; Light Assault Vehicles - in General Discussions [original thread]
Cody Sietz wrote: I just want scout lavs to have a built in scanner and be slighty harder to scan. Harder to scan? FFS LAVs can already run you over from behind with no sensor warning whatsoever. I don't know how they could possibly be harde...
- by Awry Barux - at 2013.08.20 19:23:00
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2066. What do we want forge guns to be like? - in General Discussions [original thread]
Exmaple Core wrote: However, there is an aspect were the Forge Gun is absurd and too multi purposed. The splash on the forge is okay, it has a balanced strength and blast radius but this splash is abused for holding down objective hacking pane...
- by Awry Barux - at 2013.08.20 18:19:00
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2067. Why can dropships can be taken out easier by installations and forge guns easier... - in General Discussions [original thread]
Tectonic Fusion wrote: I really don't get it. 3-6 missiles that directly hit a dropship should be enough to take down it's shields almost, but installations and forge guns can blow it up/make it crash 3 times faster... Wat. Waaahhh, my fire ...
- by Awry Barux - at 2013.08.20 18:06:00
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2068. [BUG] Rapid Melee hits - in Technical Support/Bugs [original thread]
Shotty GoBang wrote: BIind Shot wrote: Sprint to reset the melee motion. In theory reloading would do the same. Will check next time I'm on. Doesn't work, but a nice thought. I routinely interrupt my reload sequence by sprinting prematurel...
- by Awry Barux - at 2013.08.20 18:02:00
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2069. How to Win Domination Matches Easily - in Rookie Training Grounds [original thread]
jingle wingle wrote: Blake Kingston wrote: So the limit on uplinks is not per player, but per type of uplink per player? So you can have a militia uplink, regular uplink and some kind of advanced up link all going at once? Didn't watch the...
- by Awry Barux - at 2013.08.20 17:39:00
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2070. Is this build viable? - in Rookie Training Grounds [original thread]
HARBINGER 3 wrote: Hello all, I am HARBINGER 3, First Director of The Centurians . I am looking to specialize in Amarr Assault Dropsuits with balanced tanking and Scambler Rifles in my Light Weapon slot along with a Flaylock Pistol as a sid...
- by Awry Barux - at 2013.08.20 17:36:00
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2071. Scan radius 10m? But when I'm sniping, some don't have health bars... - in Rookie Training Grounds [original thread]
I too am mystified by this system- if anyone has done extensive testing, or better yet if we could get some direct-from-development info on the back-end mechanics, that would be fantastic.
- by Awry Barux - at 2013.08.20 17:32:00
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2072. Profile Dampening - in Rookie Training Grounds [original thread]
Megaman Trigger wrote: I'm convinced that your scan profile is also affected by your actions; movement speed, weapon fired etc. I've been able to sneak up in plenty of people (even groups) as a Heavy, when I should be spotted a mile off, and ge...
- by Awry Barux - at 2013.08.18 20:01:00
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2073. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Shotty GoBang wrote: Crysknife: Scouts carry an assassin's blade which does not occupy a weapon slot. Yes. Yes yes yes. Please implement this- nova knives are a ton of fun but they're pretty tenuous in terms of being worth a whole sidearm ...
- by Awry Barux - at 2013.07.26 16:30:00
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2074. Borderlands 514? - in General Discussions [original thread]
KSing is already rampant, and this will only make it worse. I vote no.
- by Awry Barux - at 2013.07.25 20:59:00
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2075. Soooooo Blasters and LAVs - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it ...
- by Awry Barux - at 2013.07.25 20:53:00
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2076. How to fix plasma cannon.... - in Feedback/Requests [original thread]
The main issue is projectile speed/drop. It's clearly been programmed in just to make the thing stupidly hard to use- the PLC shoots a plasma bolt at barely a scout's running speed that drops like a rock. ARs are also plasma weapons, and they're h...
- by Awry Barux - at 2013.07.25 20:28:00
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2077. [Request] ADS vs Non-ADS sensitivity - in Feedback/Requests [original thread]
Reposting from the aiming dev blog topic, for great justice. Right now, ADS sensitivity is (presumably) a fixed multiplier applied to your non-ADS sensitivity. This leaves some players, like me, stuck with the choice between overly sensitive hip ...
- by Awry Barux - at 2013.07.25 20:08:00
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2078. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
HEAD- HUNTER-GEO wrote: I am an A.R. guy myself i think all this is great feedback>>I also think being able to put sights on are Assault riffles would also help on some aiming issues.Just a simple red dot like the scrambler riffle would w...
- by Awry Barux - at 2013.07.25 19:57:00
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2079. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Lance 2ballzStrong wrote: Awry Barux wrote: Lance 2ballzStrong wrote: Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising. Just curious ...
- by Awry Barux - at 2013.07.25 19:25:00
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2080. Announcement:Dev Blog: Fine-tune Aiming and Controls - in Announcement and Events [original thread]
Lance 2ballzStrong wrote: Would like to know how aiming went from being alright in Chromosome, with nobody really complaining about it, to being absolutely atrocious in Uprising. Just curious as to what caused it. RTFB From the blog: The b...
- by Awry Barux - at 2013.07.25 18:57:00
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