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Cosgar
ParagonX
3187
|
Posted - 2013.07.25 19:50:00 -
[1] - Quote
Source
gbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? |
Buddha Brown
Factory Fresh
202
|
Posted - 2013.07.25 19:50:00 -
[2] - Quote
It'll never happen so I'm not even worried lol |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 19:52:00 -
[3] - Quote
Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? lol, I think it is hilarious that I've been saying that is how Active SP gain should work since Closed Beta.
lol@"finest minds of IRC" |
Chunky Munkey
Amarr Templars Amarr Empire
916
|
Posted - 2013.07.25 19:57:00 -
[4] - Quote
What's IRC? |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
795
|
Posted - 2013.07.25 20:00:00 -
[5] - Quote
Chunky Munkey wrote:What's IRC? A chat channel for Dust 514. The devs are on it quite a bit too. https://forums.dust514.com/default.aspx?g=posts&t=22699 |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:02:00 -
[6] - Quote
AFAIK, he was being facetious. |
Malkai Inos
Opus Arcana Covert Intervention
857
|
Posted - 2013.07.25 20:05:00 -
[7] - Quote
Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
795
|
Posted - 2013.07.25 20:08:00 -
[8] - Quote
Alaika Arbosa wrote:AFAIK, he was being facetious. He very well could of been, but it's not like everyone who visits these forums inherently knows what the IRC is. Doesn't hurt to respond seriously in case anyone did have that question. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1673
|
Posted - 2013.07.25 20:08:00 -
[9] - Quote
How would that work with weapons, equipment and modules that don't have a militia version? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:24:00 -
[10] - Quote
Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry.
I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP.
So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit.
SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment.
SP/WP gained from grenade kills would be applied directly to grenadier.
IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool.
DeadlyAztec11 wrote:How would that work with weapons, equipment and modules that don't have a militia version?
I'd imagine that they'd need to release MLT versions of those items. |
|
Oso Peresoso
RisingSuns
356
|
Posted - 2013.07.25 20:35:00 -
[11] - Quote
Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant?
I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. |
gbghg
L.O.T.I.S. RISE of LEGION
2815
|
Posted - 2013.07.25 20:47:00 -
[12] - Quote
Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. |
Cosgar
ParagonX
3188
|
Posted - 2013.07.25 20:52:00 -
[13] - Quote
gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 20:55:00 -
[14] - Quote
Cosgar wrote:gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system.
TBH, I wouldn't imagine it would be as bad as you think. If they keep the cap in place, all it does is reward you for Actively pursuing your chosen path. |
gbghg
L.O.T.I.S. RISE of LEGION
2817
|
Posted - 2013.07.25 20:56:00 -
[15] - Quote
Cosgar wrote:gbghg wrote:Oso Peresoso wrote:Cosgar wrote:Sourcegbghg wrote:So the finest minds of IRC has been working away and have decided the idea that a borderlands style levelling system would be ideal, namely that what you use you level up. So using a gallente assault nets you points in gallente assault but nothing else, and the same with all the weapons. As for CCP making money I personally think some kind of sp token could be used. An sp token would give you a lump of sp that you could put into any skill you want, helping you reduce the grind but not making any thing aurum only.
Anybody else disturbed by that fact that if this comes to fruition, no-lifers and boosters will get to run rampant? I'm disturbed that you can read some bullshit handwaving about replacing the SP system entirely and come away thinking its a serious idea. Actually it's a semi-serious idea, that a small amount of thought and time was spent on. I just wrote that and stuck it on the forums, so it wasn't lost forever in the IRC chat logs, it's a much more logical way of structuring the SP system, what you use you get better with, rather than the using a use an AR to learn how to use an LAV method we have now. I acknowledge that to do something like this would require significant time and effort, and this idea has several kinks to be worked out, but you shouldn't dismiss an idea because you deem it "bullshit handwaving". If you're going to criticise ate least have the decency to state why you disagree with it. I can't believe they would even consider something like this. If you think AFKing is bad, imagine a bunch of people pew-pewing away with ARs looking for that little "AR skill increased" notification. Not only that, but it's going to increase the gap between newberries and veterans even more while punishing people who don't have time to play 24/7, just like people now who don't cap every week. The SP system we have now is currently flawed, I agree with that, but this isn't the answer. I'd rather see them consider that weekly cap rollover we were promised, or a fully passive SP system. The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. |
Awry Barux
Shining Flame Amarr Empire
10
|
Posted - 2013.07.25 20:59:00 -
[16] - Quote
KSing is already rampant, and this will only make it worse. I vote no.
|
Cosgar
ParagonX
3189
|
Posted - 2013.07.25 21:02:00 -
[17] - Quote
gbghg wrote:The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. What if you want to skill into something other than what you're using? This would destroy cross training. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:04:00 -
[18] - Quote
Cosgar wrote:gbghg wrote:The point of the game is to shoot people, is rewarding people for actually using a weapon really that bad? The people you say are "pewpew'ing" away with AR's would most likely have just run about shooting people with the weapon anyway. What if you want to skill into something other than what you're using? This would destroy cross training. Not if they included MLT versions of everything.
Either that or allow people to buy level 1 in any skill using Passive.
It would be something that would need to be addressed though. |
Cosgar
ParagonX
3189
|
Posted - 2013.07.25 21:08:00 -
[19] - Quote
There seriously be a vote held on this like with the previous SP system change. If this becomes an overnight decision without taking in all of our consideration, this might be what will drive me to quitting. Hell, I'll even play CoD just out of spite. |
Malkai Inos
Opus Arcana Covert Intervention
860
|
Posted - 2013.07.25 21:14:00 -
[20] - Quote
Alaika Arbosa wrote:Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP. So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit. SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment. SP/WP gained from grenade kills would be applied directly to grenadier. IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool. I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender.
It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced.
It would decrease my ability to focus my SP on the things i need the most.
It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches.
The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it.
With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?
Massive changes are not just done for the heck of it. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
746
|
Posted - 2013.07.25 21:21:00 -
[21] - Quote
Malkai Inos wrote:Alaika Arbosa wrote:Malkai Inos wrote:Meh, it's a neat idea but we already have system and i see no reason to replace it for the amount of work it would take alone.
How would you level suits, gear up? Based on use alone or auto distributed from a common pool? If so, what if i want to focus on my gun instead. Do we want two seperate systems instead? If so, again, for what benefit?
It would also mean that you can't just save SP to lump in a weapon or item that you cannot currently use effectively. You'd have to run a gimped fit until you reach the required level unless you want to buy a token which would summon p2w discussions.
I change my meh to no, sorry. I would imagine that the Active SP would be applied equally to all of the skills involved while there'd be no change to Passive SP. So for example, if I killed you with an SMG while wearing a Minmatar Logi suit fitted with a repper, a plate, a damp, a precision enhancer, a damage mod and a myofibril, the SP/WP I recieved for killing you would be divided and applied to all of the skills involved in my suit. SP/WP gained from equipment would be applied directly to the appropriate skill for that type of equipment. SP/WP gained from grenade kills would be applied directly to grenadier. IDK how Orb SP/WP would be handled, though I'd imagine it could be added straight to your passive pool. I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender. It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced. It would decrease my ability to focus my SP on the things i need the most. It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches. The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it. With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?Massive changes are not just done for the heck of it.
Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be.
However, having said that, I have to agree with your closing sentence.
This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). |
DUST Fiend
OSG Planetary Operations Covert Intervention
5481
|
Posted - 2013.07.25 21:23:00 -
[22] - Quote
I don't take anything that comes out of IRC seriously since it's nothing but a bunch of trolls and drunken devs. |
Cosgar
ParagonX
3191
|
Posted - 2013.07.25 21:23:00 -
[23] - Quote
The only way I could see this change even being possible is another reset and you know what would happen if we did get a reset... |
gbghg
L.O.T.I.S. RISE of LEGION
2820
|
Posted - 2013.07.25 21:36:00 -
[24] - Quote
Lulz, people still hung up on the irc part? |
Promethius Franklin
DUST University Ivy League
126
|
Posted - 2013.07.25 21:37:00 -
[25] - Quote
Alaika Arbosa wrote:Malkai Inos wrote: I can't help but feel that the most significant impact of this would be a reduction of my own choices. What if i choose to switch my plate with a shield extender? Do i have to run with a low tier unbonused extender for weeks? The lower tier extender would likely diminish my combat prowess, leading to slower progress due to fewer kills/WP in all areas, not just the new extender.
It would disintevice changes to the fit as changing gear without direct and prolonged negative impact is much harder since distributable SP is greatly reduced.
It would decrease my ability to focus my SP on the things i need the most.
It would force me to play with certain gear as much as possible even if it's supposed to be highly situational and not viable in many matches.
The above combined would lead to the inevitable boosting. Sure you could add caps and special rules but both entail a risk of punishing legit players and further complicate the SP system with rules i would need to know and understand. I think any incentive of "unnatural" behavior should be avoided to begin with. The fact that this can be dealt with is not an argument in favor of it.
With that said, the most important question is still: What is the direct benefit for me as an average player? Why bother in the first place?
Massive changes are not just done for the heck of it.
Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be. However, having said that, I have to agree with your closing sentence. This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. |
Cosgar
ParagonX
3191
|
Posted - 2013.07.25 21:45:00 -
[26] - Quote
Promethius Franklin wrote:Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. The problem with passive SP is that there isn't enough substance to the game to support it. Nobody would want to log in if they're not pressured to cap every week. If there were enough to do, like PVE, FW/PC that mattered, more maps, a skill tree that acts like a skill tree, (instead of linear SP sinks) passive SP wouldn't be a problem. If you think it would affect new players, just do what EVE does and give players an accelerated SP gain until a certain point so they can catch up. |
First Prophet
Jaguar Empire
703
|
Posted - 2013.07.25 21:47:00 -
[27] - Quote
gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be?
I've been in there. it's horrible. |
Malkai Inos
Opus Arcana Covert Intervention
861
|
Posted - 2013.07.25 21:51:00 -
[28] - Quote
Alaika Arbosa wrote:Personally, I like the idea and I think that with the retention of Passive SP the things you cite as being problems wouldn't be.
However, having said that, I have to agree with your closing sentence.
This is why I was proposing it LAST YEAR (emphasized for the "finest minds of IRC"). I know i'm being provocative in saying this but i'd like to stress again that you liking the idea and arguing that the problems i pointed out might not really be such still leaves us with an idea without intrinsic merit to it.
I'd need a "here's why this system would be better than what we have now"
Not a "here's why this system would not be worse than what we have now"
Before we have an understanding of why we should even consider this idea there's not even a point in figuring out what downsides there are and what aren't, even if you're right when you say that the problems are not all that bad.
With that said. I'd challenge the notion that the raised points are invalid. Effectively halving the SP that i can distribute as i wish directly leads to the effects i stated. I currently can control every single skillpoint that i gain without any unwanted effects to my combat efficiency. Your proposition would no longer allow for that. |
gbghg
L.O.T.I.S. RISE of LEGION
2821
|
Posted - 2013.07.25 21:57:00 -
[29] - Quote
First Prophet wrote:gbghg wrote:Lulz, people still hung up on the irc part? Why wouldn't they be? I've been in there. it's horrible. It's fine as long as you don't argue with beers, that's a mistake. |
Promethius Franklin
DUST University Ivy League
127
|
Posted - 2013.07.25 21:58:00 -
[30] - Quote
Cosgar wrote:Promethius Franklin wrote:Passive SP doesn't eliminate the issue, it only makes it possible to bypass by waiting for excessively long periods of time which, honestly, is worse than now. Now I can use everything at my disposal, either well or poorly skilled elements, to increase my rage of useable options. Under this system I can only use the passive pool or that individual tool. It doesn't help with any of the perceived failings of our current system and adds unnecessary inflexibility. The problem with passive SP is that there isn't enough substance to the game to support it. Nobody would want to log in if they're not pressured to cap every week. If there were enough to do, like PVE, FW/PC that mattered, more maps, a skill tree that acts like a skill tree, (instead of linear SP sinks) passive SP wouldn't be a problem. If you think it would affect new players, just do what EVE does and give players an accelerated SP gain until a certain point so they can catch up. Eve doesn't have inherent accelerated skill gain for new players anymore.
The argument you present here doesn't address the actual issue I replied to, which is that passive SP wouldn't be enough to counter being effectively locked in to equipment you were already proficient with using a borderlands like usage based progression system. furthermore I'm not keen on the idea of discontinuing use of gear I just unlocked because I've met a progression goal and want to now use my time towards other gear. When you play a wide variety of roles your own progression can become a hindrance in equipment choices.
While passive SP only doesn't create a strong draw to play, the games lack of content is only partially to blame for that. Character progression is and has always been a strong motivator of playtime in a variety of games, Eve being one of the few in which the 2 don't have a direct correlation. Dust wasn't built to have the same level of play to make that a workable system. Content won't solve that in a lasting manner.
Lastly I'd like to know what your idea of a skill tree is. How does ours not act the part? |
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