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1301. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
KING CHECKMATE wrote: Awry Barux wrote: KING CHECKMATE wrote: Awry Barux wrote: A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 ...
- by Awry Barux - at 2014.02.09 05:33:00
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1302. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Galvan Nized wrote: Awry Barux wrote: Kigurosaka Laaksonen wrote: Awry Barux wrote: The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really t...
- by Awry Barux - at 2014.02.09 05:18:00
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1303. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Summ Dude wrote: From another thread: You're thinking of uplinks as a Scout might use them. But imagine you're an Amarr Logi, running with your squad, being not so terrible in direct combat. So you drive the enemy lines back, drop an uplink. D...
- by Awry Barux - at 2014.02.09 05:01:00
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1304. Shields position in 1.8 (bad) - in General Discussions [original thread]
Garrett Blacknova wrote: Asha Starwind wrote: You talk as if utilizing cover is something exclusive to shield tankers. How does that shield tanker fair against and armor/rep tanker doing the exact same thing. Shields have the advantage in...
- by Awry Barux - at 2014.02.09 04:46:00
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1305. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Kigurosaka Laaksonen wrote: Awry Barux wrote: The issue is that it doesn't fit the Amarr Logi role CCP is changing the Amarr Logi role. Does it come with a speed buff? Because that's really the issue here: uplinks need to be placed int...
- by Awry Barux - at 2014.02.09 04:34:00
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1306. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
KING CHECKMATE wrote: Awry Barux wrote: A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink? The issue is that it ...
- by Awry Barux - at 2014.02.09 04:25:00
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1307. Top sprinting speed in 1.8 - in General Discussions [original thread]
Bormir1r wrote: What's the stacking penalty? 50% reduction? Google "dust stacking penalty" if you want the actual formula, but it's roughly 90% effectiveness for the second module and 50% for the third. 3x comp dmg mods = slightly over 25% da...
- by Awry Barux - at 2014.02.09 03:52:00
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1308. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Jackof All-Trades wrote: It also kinda makes sense for it's combat logi role. Other logis need to be actively keep the team active, replenishing nanohives, repping heavies, etc. The Amarr logi has more space to shoot at people since the only th...
- by Awry Barux - at 2014.02.09 03:40:00
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1309. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
Patrick57 wrote: It's not terrible if you use Uplinks. When I want uplinks, I use a faster suit, generally a standard Min Logi. I suppose my point isn't really that it's a terrible bonus, just that it simply doesn't seem to fit with the re...
- by Awry Barux - at 2014.02.09 03:38:00
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1310. Amarr Logi 1.8 bonus is terrible - in General Discussions [original thread]
A -10% to drop uplink spawn time and +2 spawns per uplink bonus per level is a great bonus, generally speaking: who doesn't want halved spawn times and 10 more spawns per uplink? The issue is that it doesn't fit the Amarr Logi role, aside from the...
- by Awry Barux - at 2014.02.09 02:53:00
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1311. A note about Scrambler Rifle Users - in General Discussions [original thread]
ANON Cerberus wrote: KING CHECKMATE wrote: ANON Cerberus wrote: Guys, you would be unwise to play down the significance of the charged shot on the Scrambler. My only real gripe with the scrambler is the fact it keeps such a high rate of ...
- by Awry Barux - at 2014.02.09 02:05:00
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1312. Amarr scouts weapon of choice - in General Discussions [original thread]
Cyrius Li-Moody wrote: Both. Scrambler rifle for range, scrambler pistol for cqc. Scrambler pistols will burst down everything but an armor stacked suit faster than any other weapon if your aim is decent. Haha, "everything but an armor stac...
- by Awry Barux - at 2014.02.08 22:29:00
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1313. If you don't like heavies with light weapons . . . - in General Discussions [original thread]
Roy Ventus wrote: Chunky Munkey wrote: . . . would you prefer they have a heavy weapon that can compete with your various rifles? Because that's the only viable alternative IMO. Expecting heavies to stick to two niche weapons is absurd. ...
- by Awry Barux - at 2014.02.07 18:30:00
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1314. Everything I think is wrong with Dust 514 - in General Discussions [original thread]
No one says it better. Devs, take note! This should be the roadmap for the rest of Dust's life.
- by Awry Barux - at 2014.02.06 03:37:00
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1315. Proto Stomping Continues - in General Discussions [original thread]
Burntface man112 wrote: Galvan Nized wrote: I feel for you, game is in dire straights right now in terms of matchmaking. Though I blame both CCP and the players. CCP for not developing a matchmaking system or competent gamemodes that might ...
- by Awry Barux - at 2014.02.05 21:07:00
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1316. A challenge to the community - in General Discussions [original thread]
Takahiro Kashuken wrote: Your using a 3 repper set up, against sustained damage it will pop, 2 proto swarmers will kill it outright as it will do more damage than it can rep back and this i have tested against generally the hardener is used bu...
- by Awry Barux - at 2014.02.05 17:05:00
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1317. Shotgun fix idea - in General Discussions [original thread]
Shotguns should have an optimal easily in the 20m range, with a proper cone dispersion of pellets. Its damage at short-medium range should be determined not by optimal calculations but by the number of pellets that connect. It'll feel so right.
- by Awry Barux - at 2014.02.04 23:17:00
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1318. Self-hating tankers - in General Discussions [original thread]
I've all but stopped playing this account (my main, infantry) to play my tank alt. Maybe in 1.8 that will change. I don't hate myself for tanking, but I sure would love to go back to infantry.
- by Awry Barux - at 2014.02.04 23:11:00
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1319. Anyone else ever see this? - in General Discussions [original thread]
Step 1: Have scotch tape Step 2: Scope in w/ a sniper or other precision weapon Step 3: Put a little square of tape over the crosshair Step 4: Use a sharpie (ideally the super thin pen-style one) to make a dot Step 5: ROFL FG
- by Awry Barux - at 2014.02.04 23:05:00
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1320. Hypothetical Question - in General Discussions [original thread]
No. As an infantry player I'd rather see tanks balanced than pretend they don't exist.
- by Awry Barux - at 2014.02.04 22:56:00
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