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241. help!! - in General Discussions [original thread]
so is the only merc pack on the list the only one avalible now or should i be worried about buying the wrong one, im not use to dealing with psn
- by Avenger 245 - at 2012.09.29 23:21:00
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242. help!! - in General Discussions [original thread]
has the extra dropsuits specificly ther raven that comes with the new merc pack still avalible?(not sure with time zone differences) if they are why are they not showing up on the lsit of whats in the merc pack? was the old no longer avalible an...
- by Avenger 245 - at 2012.09.29 23:19:00
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243. New idea for a new Vehicle: HTV - in Feedback/Requests [original thread]
a armored transport able to provide on the ground support and transport is important the dropship is more for quick deployment with light cover, a HTV would be something that could get into places and drop of troops and cover them and provide them...
- by Avenger 245 - at 2012.09.29 20:41:00
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244. 10 vehicle classes on release? - in General Discussions [original thread]
If CCP makes it so variation like blackop hav is a different GǣclassGǥ I would be disappointed that is uncreative and hardly deserving of the effort they would put into it. If CCP makes 2 or 3 vehicles for each race then I would be shocked that ...
- by Avenger 245 - at 2012.09.29 20:33:00
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245. question - in General Discussions [original thread]
If I buy the new pack will I have the stuff from both packs? If I don't buy the new pack my original still resets to full at the wipe, right?
- by Avenger 245 - at 2012.09.28 18:57:00
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246. DUST 514 Live IRC Q&A Session - 9/28/12 - in General Discussions [original thread]
Final some info thank you ccp
- by Avenger 245 - at 2012.09.28 13:08:00
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247. what kind of module line up would we want - in General Discussions [original thread]
This isn't a suggestion thread this is about what kind of module and the design behind them. Should are equipment line upthe moder military, should it be cool space age weaponry, or pragmatic stick things together to accomplish something. A forge...
- by Avenger 245 - at 2012.09.27 19:28:00
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248. ammo capacity increasers - in Feedback/Requests [original thread]
There is but this would.provide tht bit extra at the cost of a slot. Never enough dakka. There could also be extenders along with extra mag and let players choose which one that want. Extenders would be able to spray longer and be there when you ...
- by Avenger 245 - at 2012.09.27 17:23:00
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249. alternative revive methods - in Feedback/Requests [original thread]
Alshadow wrote: that drone idea is pretty cool seeing as the technology for it might as well be in the game aleady, i would like to see variants of it that replenish ammo or repair stuff at really really slow rates, that would be badass and mak...
- by Avenger 245 - at 2012.09.27 17:17:00
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250. alternative revive methods - in Feedback/Requests [original thread]
I would think how much it revives you be based off your skill with injectors. It would be OP since the person who equips would effectively have an entire slot and cpu/pg not dedicated to other low slot modules that would make them better. Good id...
- by Avenger 245 - at 2012.09.27 17:13:00
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251. ammo capacity increasers - in Feedback/Requests [original thread]
Alshadow wrote: they should have an extended ammo pack for an equipment slot edit. this would be a low effort and very light equipment for you to equip that way it could exist in a world with nano hives This is what I'm suggesting but it w...
- by Avenger 245 - at 2012.09.27 17:07:00
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252. ammo capacity increasers - in Feedback/Requests [original thread]
No this gives you an extra mag, it wouldn't replenish your ammo or your teams just give you an extra mag. Other than dealing with ammo, they are different. How does one do the job of the other? One affects you the other your team, one gives you an...
- by Avenger 245 - at 2012.09.27 17:01:00
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253. ammo capacity increasers - in Feedback/Requests [original thread]
Nanohives replenish your ammo it doesn't give you extra ammo in general
- by Avenger 245 - at 2012.09.27 15:35:00
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254. alternative revive methods - in Feedback/Requests [original thread]
A revive pack, A low power module that has a one time use, if you go down and our bleeding out after 5sec it auto revives. It should only revive you once after that your a regular grunt. This would be useful tool and I think its trade offs are bal...
- by Avenger 245 - at 2012.09.27 15:30:00
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255. ammo capacity increasers - in Feedback/Requests [original thread]
I would luke a few different modules that increase ammo other than just the skill, for example a future attachment could be a extra mag strapped ti the gun, this would take up a rigging slot and cost calibration in return for an extra mag. We coul...
- by Avenger 245 - at 2012.09.27 15:09:00
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256. what kind of module line up would we want - in General Discussions [original thread]
I would like multiple things that accomplish the same thing but fill different things so you can mix and match based off your build or SP, for example a skill that increase ammo capacity, an attachment that gives you an extra mag and a low power m...
- by Avenger 245 - at 2012.09.27 14:56:00
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257. what kind of module line up would we want - in General Discussions [original thread]
things that would fit into modern line up would be silencers, mines, frag grenades, night vision, binoculars, flares etc things that would fit into awesome future would be things that would be impressive and nearly imposible in real world but som...
- by Avenger 245 - at 2012.09.27 14:43:00
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258. what kind of module line up would we want - in General Discussions [original thread]
do we want alot of basic eve flavor modern weapons and equipment, things that stick to a more CoD and BF line up of equipment. or we would want a more awesome futuristic line up, or would we want a pragmatic futuristic line up? how much varity and...
- by Avenger 245 - at 2012.09.27 14:34:00
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259. Dropships, LAVs and Nerfing - in Feedback/Requests [original thread]
Skihids wrote: Avenger 245 wrote: A troop transport should be able to protect its troops I would think a slight increase to hp and a sizeable bonus to resistance modules for dropship would be good. But if you increase the ehp you should slow...
- by Avenger 245 - at 2012.09.27 14:28:00
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260. Activated Abilities Missing - in Feedback/Requests [original thread]
I thin some module abilitys would allow new strategy And tactics
- by Avenger 245 - at 2012.09.27 13:50:00
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